Search found 98 matches

by SpiritBreaker
Sun Nov 26, 2017 12:58 am
Forum: Processed Appeals
Topic: [BAN EXPIRED - IGNORE THIS POST] SpiritFryer@Europe
Replies: 0
Views: 241

[BAN EXPIRED - IGNORE THIS POST] SpiritFryer@Europe

EDIT: Didn't even see the "banned until" section of the ban message. Oops... Sorry. Your Warcraft III username : SpiritFryer Realm/Gateway : Europe (via GProxy DLL ) Why are you banned : Autobanned for getting votekicked within the first few minutes of an Ent autohost Hellhalt TD game. Why...
by SpiritBreaker
Fri Sep 04, 2015 2:39 pm
Forum: Old Beta Versions
Topic: [4.0.0][0101] Current Version
Replies: 61
Views: 20426

Re: [0101] In Development

Awesome! I'm really excited. Once again, sorry but I can't tune in to your stream around this time since I'm working.

Lynx wrote:estimate of when 0101 update ready for entid?


@Neco
by SpiritBreaker
Wed Sep 02, 2015 10:27 am
Forum: Old Beta Versions
Topic: [0100] Download/Bug Reports
Replies: 37
Views: 10530

Re: [0100] Download/Bug Reports

Demo sometimes doesn't get ethereal when nethering: http://storage.entgaming.net/replay/view_replay.php?file=6370404.w3g 5:06 <lukis> 0x10: Immediate order: roar (flags: 0x0064) 5:08 <lukis> 0x16: Remove from selection: 0x0000FB7F00015172 5:08 <lukis> 0x19: Select Subgroup: [|cffffff00Titanous Mini...
by SpiritBreaker
Wed Sep 02, 2015 10:22 am
Forum: Old Beta Versions
Topic: [4.0.0][0101] Current Version
Replies: 61
Views: 20426

Re: [0101] In Development

@Neco I saw you were streaming but I was at work so was unable to tune in. ;(

I'd be happy to do some labour work for the hotkeys too. PM me if you want to.. share the load.

@Burn
by SpiritBreaker
Wed Sep 02, 2015 10:20 am
Forum: Island Defense
Topic: Feature Suggestions / Changes
Replies: 506
Views: 36744

Re: [4.0.0] Feature Suggestions / Changes

Would it be possible to add a rangecheck feature for population buildings? It would be nice to see factory/fountain attack radiuses, even if we can just estimate all ready. I think this is a great idea. Until Neco implements this, I recommend using the attack command (A + Click) on walls to get the...
by SpiritBreaker
Tue Aug 25, 2015 5:02 pm
Forum: Island Defense
Topic: Foglogs
Replies: 13
Views: 844

Re: Foglogs

And we can only manually check whether a unit is in the fog of war or not? I assume so.. Otherwise there'd be an auto MH detection tool that automatically does all of this.
by SpiritBreaker
Tue Aug 25, 2015 3:45 pm
Forum: Old Beta Versions
Topic: [4.0.0][0101] Current Version
Replies: 61
Views: 20426

Re: [0101] In Development

Woohoo! You gonna strim it?

@Neco

Edit: Oh.. you posted that yesterday...
But surely you didn't mean you'd finish everything yesterday?
by SpiritBreaker
Tue Aug 25, 2015 3:44 pm
Forum: Island Defense
Topic: Feature Suggestions / Changes
Replies: 506
Views: 36744

Re: [4.0.0] Feature Suggestions / Changes

Thoughts on increasing the mana regeneration rate of the gold mound? Why? Mound wotw should cost 9(+20)g and not 5(+20)g. Isn't really worth to have a pearl in mound since then you'd need a coral and coral already gives you enough mana sustain to pearl + nuke freely. Rofl, mound wotw is what came t...
by SpiritBreaker
Tue Aug 25, 2015 3:38 pm
Forum: Titan
Topic: BurnShady's titan guide
Replies: 8
Views: 4588

Re: BurnShady's inhouse titan guide

I almost always edit my posts after submitting them.

See previous post for further stuff.
by SpiritBreaker
Tue Aug 25, 2015 3:32 pm
Forum: Titan
Topic: BurnShady's titan guide
Replies: 8
Views: 4588

Re: BurnShady's inhouse titan guide

Also, the berzerkers Gem I randomed Gem of Haste*. @Burn ~~~ So are you suggesting that given the opportunity to kill a baser early on, someone who cannot become a thorn in the foot when sieging a base, you should leave them alive instead for more LBs with precious workers to be nuked and perhaps e...
by SpiritBreaker
Tue Aug 25, 2015 3:14 pm
Forum: Island Defense
Topic: Foglogs
Replies: 13
Views: 844

Re: Foglogs

I don't really understand this.

Let's take one of your tier 1 "suspicious clicks" as an example: critters.

So if you see someone clicking a critter in the foglog, you go and check whether they had legit vision of it or not? Or how does this process work?

What tools do you use?
by SpiritBreaker
Tue Aug 25, 2015 3:03 pm
Forum: Island Defense
Topic: End-game VOLCANIC end-game suggestion
Replies: 14
Views: 3700

Re: End-game VOLCANIC end-game suggestion

Here are some random ideas that I might elaborate on as well as word and format better later, if something is not clear enough. I hope some of these spark further ideas. Have a nice brainstorm! - Builders get an aura that continuously damages other builders. - TItan and minis get teleported to and t...
by SpiritBreaker
Tue Aug 25, 2015 1:54 pm
Forum: Suggestion Archive
Topic: Survival Chaos
Replies: 23
Views: 19171

Re: Survival Chaos

One of my favourite w3 maps.

+1
by SpiritBreaker
Tue Aug 18, 2015 1:58 pm
Forum: Replays
Topic: BTI In-House Games 16/8/15
Replies: 9
Views: 1670

Re: BTI In-House Games 16/8/15

Game 3 was probably the highest quality game/game with least amount of mistakes, full bti grunt house #represent. Except for me dying like a retard within the first 3 minutes? xD I didn't realize how fast Titans moved in 309d. With Dash on cooldown, the Ferrari that is Titan just ran me over. I did...
by SpiritBreaker
Tue Aug 18, 2015 1:54 pm
Forum: Suggestion Archive
Topic: Votekick Rules - Further Clarity Needed
Replies: 3
Views: 345

Re: Votekick Rules - Further Clarity Needed

"Common sense" is not always obvious. Especially when it comes to rules and laws and punishments.

That's why everything should be laid in stone with no corner cases, ambiguities or... "common sense". :P

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