- Register an account to reply on the forums, host your own games on our bots, play in tournaments, etc.!
- Read the Wiki for information about playing on ENT.
- Check out the games list to see what's currently being hosted.
- Host a game via our public hosting system (you can upload your own maps directly, too!).
- Play games via ENT Connect for reconnection protection. ENT Connect is also required to join our maphack-protected games.
- If you believe you were wrongly banned, please post a ban appeal. If you feel someone broke our rules, then post a ban request.
- We love to hear suggestions or other feedback so that we can improve the community; share them here!
Posted by aRt)Y on Sat Aug 22, 2015 12:49 pm
I would like to officially introduce you the Island Defense In-House League (IIHL). Compared to the IHs we had in the past, it can now enjoy the status of an official ENT league.
In the next days and weeks, vouched players will be added and moderators chosen. To get vouched, please post a vouch request.To become a moderator, please post an application here with the league format.
As with every new league, getting started is a little difficult. Standards like the mod choosing process can't be fully applied and a rule framework has yet to be created, too.
Seeing that players have already taken things in their hands to organize the league and get a conses on certain topics, I am confident that we can get started quickly and I am looking forward it.
Posted by nabo. on Sun Jul 26, 2015 2:43 am
All tournament game replays are available on the tournament forum.
If you have any suggestions or feedbacks regarding the tournament or future tournaments, post them here
Also, if you have feedbacks on the "LTD rmk" map, please post them here
I hope everyone who participated had their share of fun. Thank you all for your interest. ENT shall continue to do what we can to keep the wc3 community alive!
Posted by aRt)Y on Tue Jul 21, 2015 6:23 pm
A quick update about few things.
Firstly, as you might have noticed, we are experimenting with new forum chats as the AJAX one lacked modernness and functionality. Since most users indicated some sort of dislike towards the current one, we are most likely going to revert it though. You can join our discussion if you are interested.
Secondly, we are very proud of our newly created DotA In-House League (DIHL). Just like LIHL, the DotA league is for players seeking to combat on higher skill levels. To achieve this, we have partnered with DotA clans and will use the standard vouch system. Pretty simple concept, so feel free to apply! The league is moderated by these users and overseen by nabo.
Lastly, going in a similar direction like DIHL, I am happy to announce ENT's official partners page. You might consider this trivial and boring, so let me quote the intro outlining the importance of having partners:
As one of the major Warcraft 3 hosting communities, ENT has the responsibility to foster bonds among players and to do its utmost to keep map making alive. After all, custom maps are what makes Warcraft 3 and our service unique. We've teamed up with the following communities to reach exactly this goal by investing and lending our resources.
Warcraft 3 is no longer about rivalry and we must keep alive and cherish what is left - only together, as a big community, we will be able to achieve that with a lasting outcome.
Please welcome new communities, clans and players to ENT! :)
Posted by nabo. on Thu Jul 02, 2015 1:24 pm
Posted by nabo. on Sat Jun 20, 2015 12:01 am
We have updated and replaced few autohosted maps. Do checkout the games list.
Notably, ENT has decided to move forward with @broud3r 's LTD 3.41 remake map. Reasons being that the LTD 3.41 map we hosted until now was locked and unable to be edited. Despite the map's popularity, the map was outdated with lack of updates, not being able to keep up with our current LTD gameplay metas. Brouder will be able to edit and improve the current hosted map from now onwards.
Broud3r's map is a version built from scratch with the original 3.41 map in mind. It is not perfectly same, but similar. Not all towers will be the same due to data assumptions and some balancing.
-nm: no mid (cross/double building, sharing auras, clogging, and pulling is not possible)
-fs: fair send system trying to give each player the same sends if possible.
-ns: towers cannot be split by building far ahead of main tower line.
-King "failheal" system: the supposed healer (by colour order) who missed his heal will lose his holy light and king will revive with 5000 HP
-No double heal is possible
-No Antistuck abuse is possible
-Improved weak towers
Please do support our decision by posting your feedback and ideas for improvements: https://entgaming.net/forum/viewtopic.php?f=64&t=60959
The map has been reverted on ent 18, 31, 35.
The new map with updated bug fix is being hosted on ent 77 now.
We are still planning to replace the map in the near future. Please continue trying out the map and provide your feedbacks.
Posted by aRt)Y on Sat May 30, 2015 4:28 pm
Enterprise Gaming has decided to remove easy mode (-em) from its DotA ap bots. Both us/ca and euro bots are now hosting the latest DotA version and non-em.
We strongly believe that normal DotA games create a better gaming environmental for both professionals and newbies. The gaming experience should improve for both parties as the risk of carries farming on supporters (owning them) is far less. In general, the game is simply more balanced and even though it might be more difficult at the beginning, players will quickly adapt to the skill difference. Keep in mind, easy mode barely helps new players and is neither an advantage for supportive roles.
The decision is the result of two discussions (1, 2) and will be tested throughout the next weeks. If we are satisfied by the result, the changes will be applied to other DotA games hosted by ENT.
As a long term strategic decision, we not only hope to equalize the gaming fairness but to also standardize the modes and reduce the amount of bots.
We do hope that other communities will join us on this journey to create a more fair and competitive gaming environmental in Warcraft 3.
Edit: As a few members have complained about ap taking longer than apem, the average game duration of ap is 40 minutes and apem is 37 minutes.
Posted by Agreements on Wed May 27, 2015 11:38 pm
There is nothing we can do about it, at this time. We will await the updates from our host.
Our europe bots are unaffected. So feel free to use them instead.
Posted by nabo. on Sat Apr 04, 2015 11:21 pm
to illionaire for winning the DotA 1 v 1 Tournament !
Brackets and Replays are available here.
to wesuckat2v2 for winning the LTD 2 v 2 Tournament !
Brackets and Replays are available here.
Thank you all for your interest and participation!
Feel free to PM us for any future tournament suggestions!
Posted by Agreements on Mon Mar 23, 2015 6:16 am
It seems that we migrated a server to another, in the progress lost about 5% of our data. We are working on retrieving that at the moment.
We will keep you apprised, on our progress.
My cat and I are tired after troubleshooting. Should be up and running in a few hours.
Update 3: We resolved the problem. It was due to a mysql error after migration. We are sorry for the inconvenience.
Posted by nabo. on Sat Feb 28, 2015 9:49 pm
Posted by aRt)Y on Sat Feb 14, 2015 12:19 pm
To further help you keep up-to-date with rule changes, we will now only update rules on each Saturday (if there is anything), unless there are emergency updates (glitches or exploits) needed.
To get things started, we have updated the following rules:
- Castle Fight
- Defense of the Ancients
- Legion TD
- Naruto Wars Unlimited
- Tom and Jerry
- Troll and Elves
- X Hero Sieges
Majority of the removed ones are merged with the general rules. We do strongly recommend you to check out the changes.
Furthermore, the forum rules have received an update, too.
New rules have been added:
On a side note, there are some changes for the Legend TD In-House League, too.
- greatbeyond is now a LIHL mod.
- To apply for a LIHL position, you now have to post in the Staff Application section. You can find the criteria for both positions on the wiki.
- The guide has been slightly updated. You can find the vouch criteria there.
- The season rankings have been moved to the wiki, too.
The rules are active and to be enforced on the 02/15/15.
Posted by uakf.b on Sun Feb 08, 2015 7:37 pm
We are trying out a new DotA map produced by DracoL1ch over at http://d1stats.ru/. Mostly they are importing features from DotA 2 into the map. Map downloads have been enabled for the next few days since most players probably don't have this map.
We'd really like to hear your thoughts about the map. There is currently a suggestion topic open, please post comments there.
Posted by uakf.b on Mon Jan 26, 2015 11:20 pm
Posted by aRt)Y on Wed Dec 24, 2014 11:30 am
One year is over, yet again!
Looking through the suggestions and Warcraft 3 section, there have been many constructive, productive, and inspiring discussions that, you, the community has achieved.
Enterprise Gaming is proud of its active members helping us to realize many tournaments (for example in January, July & September). With your support, we hope to be able to host many more tournaments next year with nice awards and prizes. Do suggest ideas for our next tournament!
Not only did we create a wiki to centralize all the information, rules, and guides, but we have also restructured the forum and added a new forum theme. We hope to finish all updates within the next few months. In addition, Agreements has built from scratch a URL service and a new tournament system which we will be using in 2015!
In an effort to achieve better transparency, we now have a Google+ page, a Twitter account, and a forum news group to inform you about rule changes and other important news.
Life is a roller-coaster. 2014 had its up and downs. ENT had been plagued by many attacks on its infrastructure and we had to say bye to many well working staff members. But when one door closes, another opens - so we are very happy to have new moderators on the team who are passionate about this classic game we all love. We are always looking for new staff members who want to improve the community and be part in shaping the future of Enterprise Gaming, so feel free to give it a shot in 2015!
Overall, 2014 has been a good year and while many foresee a dark future for Warcraft 3, we have seen constant growth. Take a look at these gathered statistics:
We are constantly striving to improve our services and your gaming experience on both the bots and forum. So stay tuned!
At this point, we would like mention a big thanks to our donators for their support.
Doing administrative work for an online community can be very funny and interesting; you get to meet many different people from around the world. Meaning, Christmas is at different times for everyone around the world (from GMT-11 to GMT+14).
As you can see, Santa Claus himself has asked us to help him, so our game moderators have turned into reindeer and the forum moderators are now helpful elves! The Enterprise Gaming staff wishes you Merry Christmas, the best of luck (for both life and the presents you may get :P), and, of course, relaxing holidays with your dearest, family, and friends.
Merry Christmas, Joyeux Noël, Frohe Weihnachten, Sheng Dan Kuai Le, Glædelig Jul, Hyvää Joulua, Kala Christouyenna, Buon Natale, 메리 크리스마르, Meri Kirihimete, Wesołych Świąt Bożego Narodzenia, Счастливого рождества, Feliz Navidad, Mutlu Noeller everyone!
Posted by uakf.b on Thu Oct 30, 2014 10:16 pm
The U.S. server has been having network issues over the last week. We are investigating.
Posted by uakf.b on Tue Oct 28, 2014 5:15 pm
Posted by uakf.b on Tue Oct 07, 2014 1:16 pm
- Automatically cancel a player's drop/forfeit vote after three minutes
- Only need all but one to forfeit if game has >= 4 players, otherwise need everyone
- The lag now penalizes for repeated short-duration lagging. Each instance of lag screen counts as five seconds against player, along with however long the player lagged for; this is added to player's "total lag time" field. Each second that player plays without lagging causes "total lag time" to go down by 1/15 (but remains non-negative). Each time a player lags, the lag screen will start from 45-"total lag time" seconds.
The fountain farming rule will be adjusted to simply say you may !ff if you don't want to be fountain farmed.
Posted by aRt)Y on Mon Oct 06, 2014 9:50 am
The winner is: @Strikest who won in all five categories. Congratulations! 25$ prize money.
The images have been added on the wiki rule pages representing their genre.
Posted by uakf.b on Sun Oct 05, 2014 6:49 pm
Bots are currently back online.
Edit: Europe bots in France location (same provider) are also affected, but now back to normal.
Edit2: back to normal.
Posted by uakf.b on Sun Oct 05, 2014 2:24 pm