Search found 967 matches

by Lynx
Thu Dec 27, 2018 3:09 pm
Forum: Island Defense
Topic: ITs truly dying...
Replies: 34
Views: 13268

Re: ITs truly dying...

Also as an ex-id in-house league staff, lynx was fine, no drama there Joke of the year. Him and ShadowZz did nothing but cause drama. ShadowZz was friends with fossurious and some other inhouse worthy players I can't remember who, shadowzz was a pub tier player who wanted to play in house games bec...
by Lynx
Mon Dec 17, 2018 2:45 am
Forum: Island Defense
Topic: ITs truly dying...
Replies: 34
Views: 13268

Re: ITs truly dying...

I can fully say that if neco wouldn't have touched Island Defense after 3.0.9d, island defense would have been more active. Like honestly how could even state the contrary? 1) 4.0 streamlined titans to have the exact same template of skills 2) 4.0 made builders extremely bland and pretty much the sa...
by Lynx
Fri Dec 14, 2018 12:45 am
Forum: Island Defense
Topic: ITs truly dying...
Replies: 34
Views: 13268

Re: ITs truly dying...

I agree with the majority of your points burn. You seem to regard coco as a cheese strategy player with how much you refer to his mirror siege. I'll give you that it was his go-to method of sieging when playing molt against stacked lobbies but I don't think it takes away from his genius. The version...
by Lynx
Sat Dec 08, 2018 3:47 am
Forum: Island Defense
Topic: ITs truly dying...
Replies: 34
Views: 13268

Re: ITs truly dying...

Nice to hear, just think ID would grow if 309d or a prior version of ID was popular no offense to dragon or remixer I think they are improving on necos pos version where neco made builders and titans homogeneous.
by Lynx
Thu Dec 06, 2018 1:58 am
Forum: Island Defense
Topic: ITs truly dying...
Replies: 34
Views: 13268

Re: ITs truly dying...

Interesting how the general wc3 community is growing and the island defense community diminishing Image maybe if the map was good ID would be growing as well...
by Lynx
Sun Oct 28, 2018 3:23 pm
Forum: Island Defense
Topic: Azeroth's own ID league!
Replies: 7
Views: 4389

Re: Azeroth's own ID league!

Stealer are you playing?
by Lynx
Mon Oct 15, 2018 12:52 am
Forum: Island Defense
Topic: New rule idea. No more !alias. Stop the abuse.
Replies: 13
Views: 5629

Re: New rule idea. No more !alias. Stop the abuse.

Surothedeath wrote:i think ther shall be a comand that ingor all chatt messege for it is so fucking toxic meny complain how players play but no one tell them how it is done or what you shall think of or give them tip.

I agree
by Lynx
Sun Oct 14, 2018 3:39 pm
Forum: Island Defense
Topic: Azeroth's own ID league!
Replies: 7
Views: 4389

Re: Azeroth's own ID league!

good initiative!
by Lynx
Thu Sep 20, 2018 1:57 pm
Forum: Island Defense
Topic: The toxicity in this community
Replies: 33
Views: 9099

Re: The toxicity in this community

I have to say, in regards to newer players, people like islandofweed refuse to listen to advice. All people like him say is just basically " I know what I'm doing" but in actuality they're missing a wall or they're deep walling bay, etc. Also, I have had too many games where a titan is st...
by Lynx
Thu Sep 20, 2018 9:50 am
Forum: Island Defense
Topic: The toxicity in this community
Replies: 33
Views: 9099

Re: The toxicity in this community

The only channels in the discord that are worth reading are #ideas and #discussion the rest is toxic spam. I agree the azeroth clique is disgustingly toxic, not only to new players but to returning players as well. I think it'd be somewhat fine if their words could back up their actions, but conside...
by Lynx
Wed Sep 05, 2018 11:08 am
Forum: Island Defense
Topic: return to island defense vol. 2
Replies: 12
Views: 5214

Re: return to island defense vol. 2

weelcome back mr.cambrioleuse
by Lynx
Fri Aug 31, 2018 1:46 pm
Forum: Island Defense
Topic: Inherent issue with double lane wall bases
Replies: 6
Views: 3864

Re: Inherent issue with double lane wall bases

I agree there are other factors to take into consideration when judging if a base is viable or not. However, the most important ones are 1) wall efficiency 2) worker block. If those two are not fulfilled to a proper degree a base can't be considered to be viable. Worker harvesting areas, 3x3&4x4...
by Lynx
Wed Aug 29, 2018 8:59 am
Forum: Island Defense
Topic: Inherent issue with double lane wall bases
Replies: 6
Views: 3864

Re: Inherent issue with double lane wall bases

I would like to think that the wall efficiency scales somewhat linearly with range. Of course that is not entirely the case as double lane bases would scale somewhat better as they mostly have more tower spaces, but only slightly. Don't get me wrong, I'm not proposing an attempt to make every base t...
by Lynx
Tue Aug 28, 2018 11:08 pm
Forum: Island Defense
Topic: Inherent issue with double lane wall bases
Replies: 6
Views: 3864

Inherent issue with double lane wall bases

In this topic I would like to discuss the innate problems that bases with double lane walls face. Let me introduce the concept of wall efficiency . Wall efficiency is the amount of towers who reach and are able to DPS the area of that individual wall so for example in this base single lane wall base...
by Lynx
Wed Aug 15, 2018 9:53 pm
Forum: Island Defense
Topic: ideas we can consider
Replies: 2
Views: 2224

Re: ideas we can consider

Also I forgot to add, I think the 25% magic resistance bracer titan egg item should be replaced with a spellblock item as the old morphling builder had or Linken's Sphere for those that play dota.

Go to advanced search