Search found 213 matches

by Hakuna
Thu Mar 28, 2019 1:08 am
Forum: LTD Mega
Topic: need top fix 1v1
Replies: 1
Views: 120

Re: need top fix 1v1

git gud
by Hakuna
Tue Jan 29, 2019 6:15 pm
Forum: LTD Mega
Topic: 4 team ltd?
Replies: 2
Views: 184

Re: 4 team ltd?

How would sends work? Would there be Arenas?
by Hakuna
Sat Jan 26, 2019 6:23 am
Forum: Suggestions
Topic: Final arena instead of Legion waves
Replies: 8
Views: 295

Re: Final arena instead of Legion waves

How about just the team with the highest average score wins.

Everyone loves the score column.
by Hakuna
Mon Dec 03, 2018 10:55 pm
Forum: Archive
Topic: Clog
Replies: 3
Views: 245

Re: Clog

The patch notes from 3.42 say that he introduced increased bounty for other team from king kills based on time unit spends near king. I've seen the word 'clog' used many many times but nobody ever bothers defining it. Does clog mean upping king regen and letting large amounts of early waves go strai...
by Hakuna
Sat Dec 01, 2018 5:07 am
Forum: Suggestion Archive
Topic: Make no mid mode standard mode in LTD
Replies: 4
Views: 323

Re: Make no mid mode standard mode in LTD

I would enjoy to see a system implemented like from Pyro TD where all the players get to vote at the start of the game for the mode, instead of red just occasionally trolling and picking some random mode and everyone draws. However I imagine the majority of people would vote for mid building. It wou...
by Hakuna
Sat Dec 01, 2018 5:05 am
Forum: Archive
Topic: Make a quota of win to enter 4vs4 game
Replies: 5
Views: 147

Re: Make a quota of win to enter 4vs4 game

Sad but true. We're lucky to be able to fill lobbies nowadays.
by Hakuna
Thu Nov 22, 2018 7:22 pm
Forum: Legion TD
Topic: What makes LTD fun?
Replies: 11
Views: 1248

Re: What makes LTD fun?

I do not know what he meant by "more legion games than 52!". 52! = 8x10^67. I believe poker is played with 5 cards, though I do not play poker so I could be wrong. 5 cards in 52 would be 52!/47! or 2.5x10^59, though there is probably more to the game than just what 5 cards one player has. ...
by Hakuna
Sat Nov 17, 2018 5:01 am
Forum: Archive
Topic: Legion TD BETA SD HERO MODE
Replies: 7
Views: 292

Re: Legion TD BETA SD HERO MODE

mercenary builder = stupid

hero altar = bonus aura that you choose to perfectly finish your build = lame

anything else = mega

don't see why to bring it back. you can just host it using autohost or makemehost.
by Hakuna
Fri Nov 16, 2018 11:55 pm
Forum: LTD Mega
Topic: Balance suggestion to brouder
Replies: 2
Views: 339

Re: Balance suggestion to brouder

I don't think 14 got changed. Maybe the meta changed but not the wave. Also you are ignoring 12 and 13 which are both really strong into many of the meta units. The big thing I find is different now is that since 21 is so strong, sending on 17/18/20 is borderline suicide unless you're convinced you ...
by Hakuna
Sun Nov 04, 2018 4:43 am
Forum: Archive
Topic: prophet went high up lol :D
Replies: 1
Views: 218

Re: prophet went high up lol :D

Wrong forum for this, but yeah it's funny when you can do that.
by Hakuna
Sun Nov 04, 2018 4:42 am
Forum: Legion TD
Topic: Giving away my LTD-account
Replies: 5
Views: 837

Re: Giving away my LTD-account

So I'm like 95% sure this kind of thing is not permitted. I can't tell if you're being serious or joking, but you do realise that ELO is earned, and gaining someone else's account completely kills the meaning of earning your rank? One thing I wish is that it was possible to go into "vacation mo...
by Hakuna
Wed Oct 24, 2018 11:21 pm
Forum: Legion TD
Topic: looking for a post about what units hold wars lvl 1
Replies: 3
Views: 293

Re: looking for a post about what units hold wars lvl 1

Common things that hold warrs: - LOD - 3x sprite - 250 aqua (300 is tk but obvs much stronger) - spawn - bear/harlot/knight with bottom feeder (you lose 9g to hold warrs as opposed to leaking hard if adding a t1 only) - alche w/ egg, warlock, bottom feeder, and more - warchief (usually) - 2x malfor...
by Hakuna
Wed Oct 24, 2018 1:55 am
Forum: Suggestions
Topic: New Mercenaries: Kobolds
Replies: 2
Views: 226

Re: New Mercenaries: Kobolds

I disagree. Warriors is a very small part of the meta and it's not like people don't build solo units b/c they are afraid of warriors. If you get goblin alch you better believe you gonna build it and early wisp to boot. Fat chance you see someone not do it or overbuild. I also find the warriors seat...
by Hakuna
Tue Oct 23, 2018 1:48 am
Forum: Suggestions
Topic: New Mercenaries: Kobolds
Replies: 2
Views: 226

New Mercenaries: Kobolds

Kobold Spearman Cost: 60 Income: 2 Ability: Gains 1% bonus damage for every Kobold in a small radius plus 3% for every Kobold Taskmaster. replaces warrior Kobold Candlemancer Cost: 100 Income: 4 Ability: Causes nearby Kobolds to enter a frenzy state whenever a Kobold dies nearby. Frenzy doubles the...
by Hakuna
Tue Oct 23, 2018 1:28 am
Forum: Archive
Topic: New Mercenary: Nullhide
Replies: 1
Views: 151

New Mercenary: Nullhide

Cost: maybe 300-340? To replace Pandaren? Just an idea.
Income: low, maybe like 13?
Ability: Mana degeneration aura. While under the effect of this aura, Towers and King will regain mana at lower speed.

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