Search found 139 matches

by BeeKauzh
Thu May 05, 2016 12:43 am
Forum: Island Defense
Topic: Bot left shitbase
Replies: 43
Views: 5292

Re: Bot left shitbase

Damn that 59 frames. I play with 10. I can get up to 57 towers with 900 range and about 10 of those cant attack top row. It's main issue really is that the titan can camp next to the wall to prevent rewall. This is pretty good if the titan attacks bottom row and move back to the right instead of upw...
by BeeKauzh
Sat Apr 30, 2016 4:27 pm
Forum: Island Defense
Topic: [0104] Terrain Competition Voting
Replies: 36
Views: 4837

Re: [0104] Terrain Competition Voting

Your argument ignores the fact that people have 2 votes and ignores the fact that a bunch of people already switched there votes from the other people to magic or luna(lynx). It wouldn't suprise me at all if all those votes were just people's 2nd choice. I'm actually genuinely surprised there's not...
by BeeKauzh
Sat Apr 30, 2016 2:53 pm
Forum: Island Defense
Topic: [0104] Terrain Competition Voting
Replies: 36
Views: 4837

Re: [0104] Terrain Competition Voting

The poll will run for around a week, with the winner having the most votes. The finalist will then have their terrain polished up , base signs added , and it will be included with 0105. Idk bout u guys but it seems to me like Neco wants us to vote for the 105 terrain. Winner being the most voted on...
by BeeKauzh
Sat Apr 30, 2016 1:18 am
Forum: Island Defense
Topic: titan balancing
Replies: 25
Views: 3166

Re: titan balancing

I've just done a 15 minute in-game comparison of Molt's and Luci's scouting and here are my results: -Molt is able to reveal the existance of more lumber bases. Usually 4 or 5. (5-6 prior to nerf) By this I mean simply looking if theres a wall at the commonly used walling spot or scout the trees whe...
by BeeKauzh
Fri Apr 29, 2016 11:36 pm
Forum: Island Defense
Topic: titan balancing
Replies: 25
Views: 3166

Re: titan balancing

Molt's main selling point for me is the phoenix. Best scouting IMO. -I think it's superior to Demo's shade because I find flying better than invisibility. -I also think it's superior to Luci's island vision because it can scout in a straight line instead of a big circle. I usually have a pearl for t...
by BeeKauzh
Sun Apr 24, 2016 1:53 am
Forum: Suggestion Archive
Topic: Island Defense - Beta Updates
Replies: 20
Views: 3117

Re: Island Defense - Beta Updates

I'm fine if suiciding is removed by something that makes sense. Not something completely crazy retarded. It literally solves the same problem It does not. It solve something that is not a problem by creating something that is a problem. Im not unhappy because its not done the way I want it to be. I'...
by BeeKauzh
Sat Apr 23, 2016 7:01 pm
Forum: Island Defense
Topic: builder concept
Replies: 10
Views: 1801

Re: builder concept

Why not simply make huntress' hunter be able to ride a hyppo?
by BeeKauzh
Mon Apr 18, 2016 10:13 pm
Forum: Island Defense
Topic: New Titan - Y'Shaarj
Replies: 7
Views: 1744

Re: New Titan - Y'Shaarj

Model - Panda

There could be like;
Fire panda
Strong nuke, weak heal

Storm panda
Weak nuke, strong heal

Earth panda
Weak nuke, weak heal, strong stats, unitwalking(?)


This totally works.
by BeeKauzh
Tue Apr 12, 2016 6:38 pm
Forum: Island Defense
Topic: Terrain competition comments
Replies: 18
Views: 2928

Re: Terrain competition comments

Terrain from:
Sytec270
The Tide Base

That 64 tower base tho. I don't even consider this overtower because 800 range is enough for most towers and 900 should be enough for the rest.

Unbuildable spot next to the trees?
by BeeKauzh
Sun Apr 10, 2016 4:47 pm
Forum: Old Beta Versions
Topic: [0104] Current Version
Replies: 79
Views: 26681

Re: [0104] Current Version

I think the delay on neutralized buildings should be two minutes, to give you time incase you have to run a bit to get the feed (aka, I think there should be punishment for a fuckstick builder who has a full base and dies mid trying to get more gold). 1 min isn't quite enough time. I think the dela...
by BeeKauzh
Thu Apr 07, 2016 11:42 pm
Forum: Island Defense
Topic: Please remove 104 from auto-host, until it is actually ready.
Replies: 108
Views: 10814

Re: Please remove 104 from auto-host, until it is actually ready.

Yeah because telling you that a top tier titan shouldn't lose to an average lobby and if they are then titan should be buffed because that means the game is definitely not balanced is totally wrong. Makes complete sense guys. You're all genius's really..... I don't understand how it is hard for som...
by BeeKauzh
Thu Apr 07, 2016 6:45 pm
Forum: Island Defense
Topic: Please remove 104 from auto-host, until it is actually ready.
Replies: 108
Views: 10814

Re: Please remove 104 from auto-host, until it is actually ready.

@Shadowzz I'll say it again for the x time. Stealer said it perfectly. All you need is an armor of fate to cake-walk every super bases. No skills required. I guess this is what skill is. Buy the right item. Tbh it's a miracle builders have over 25% winrate. Titans losing doesnt show that titan is ha...
by BeeKauzh
Thu Apr 07, 2016 6:15 pm
Forum: Island Defense
Topic: The suicide "problem" explained
Replies: 15
Views: 2720

Re: The suicide "problem" explained

So instead of actually reading my post you just skimmed it. If you read it, you wouldn't have wrote this: For this part, I'll simply say it again that all you need to do when sieging is buy armor of fate and spam the heal button. No need to nuke or do fancy stuff. Yes titan may be hard before siege...
by BeeKauzh
Thu Apr 07, 2016 3:14 pm
Forum: Island Defense
Topic: The suicide "problem" explained
Replies: 15
Views: 2720

Re: The suicide "problem" explained

@Shadowzz Actually killing all walls and 40 towers feeds 50-55 gold. The whole base feed 70-90. IMO feeding 40g is too much. Titan gets twice that amount. Beekauzh wrote: The 2 somewhat reliable way to fix the biggest problem of ID are now gone. I agree, the problem is solved. This is of course a ba...
by BeeKauzh
Thu Apr 07, 2016 7:19 am
Forum: Island Defense
Topic: The suicide "problem" explained
Replies: 15
Views: 2720

The suicide "problem" explained

It came to my attention that Neco thinks basers trying to suicide to deny feed is a problem and the game should not be balanced around suiciding. While it may seem logical, I believe Neco came up with the wrong way to fix this "problem". I'll demonstrate why this isnt a problem and I'll te...

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