Search found 368 matches

by PLus
Fri Jun 06, 2014 8:00 am
Forum: Island Defense
Topic: [3.1.0] Idea Thread
Replies: 77
Views: 5054

Re: 3.1.0 Idea Thread

Carnerox wrote:I won't add the minion command if a titan kicks you then you shouldn't be able to opt back in.

What if the titan who kicked you leaves, then someone else becomes titan and they want you to play minion?
by PLus
Thu Jun 05, 2014 11:53 pm
Forum: Island Defense
Topic: [3.1.0] Terrain Change Ideas
Replies: 31
Views: 3126

Re: 3.1.0 Terrain Change Ideas

My whole point was that I agree with you. These changes are meant for FUTURE VERSIONS (after the next one), don't know how much clearer I can be. Unless you are implying that we should only be discussing the up coming version for whatever reason, which I believe should be finished sometime this week...
by PLus
Thu Jun 05, 2014 11:44 pm
Forum: Island Defense
Topic: [3.1.0] Terrain Change Ideas
Replies: 31
Views: 3126

Re: 3.1.0 Terrain Change Ideas

I learned that we can do anything, but we can't do everything... at least not at the same time. So think of your priorities not in terms of what activities you do, but when you do them. Timing is everything.
Dan Millman

BLAMO, crawl back into your kangaroo pouch for it is clear who the victor is.
by PLus
Thu Jun 05, 2014 11:34 pm
Forum: Island Defense
Topic: [3.1.0] Terrain Change Ideas
Replies: 31
Views: 3126

Re: 3.1.0 Terrain Change Ideas

PLus wrote:these can be ignored until later versions... just posting ideas

Not a priority just something that I think should be changed in the future.

PWNT, debate winner PLus.
by PLus
Thu Jun 05, 2014 11:18 pm
Forum: Island Defense
Topic: [3.1.0] Terrain Change Ideas
Replies: 31
Views: 3126

Re: 3.1.0 Terrain Change Ideas

To each their own, I fully understand what you guys are thinking, a map needs to both look good and be balanced. I just prioritise balance over cosmetics, and what I'd do first if I was a terrain editor. It's apples and oranges, but we are, debating which one is tastier. Although I remember top lef...
by PLus
Thu Jun 05, 2014 9:24 pm
Forum: Processed Requests
Topic: [ID] RockingRok @useast
Replies: 1
Views: 275

Re: [ID] RockingRok @useast

2 day ban implemented.
by PLus
Thu Jun 05, 2014 5:40 pm
Forum: Island Defense
Topic: [3.1.0] Terrain Change Ideas
Replies: 31
Views: 3126

Re: 3.1.0 Terrain Change Ideas

You're right, that is what I am implying. Prettier bases will draw people to them, take the horrible base found in the very top left corner as an example, if not for the fact that it's a pretty (and a newer addition) people wouldn't use the base as it's 'inefficient'. It's not a very viable base, bu...
by PLus
Thu Jun 05, 2014 4:54 pm
Forum: Island Defense
Topic: [3.1.0] Terrain Change Ideas
Replies: 31
Views: 3126

Re: 3.1.0 Terrain Change Ideas

Just posting ideas for bases that never get used, or when they do they are horribly nukable from all directions. That's a good point. You can do that without drastically changing the terrain though. Although I think the amount of un-nukable bases should be limited. -Burn I could (or even you could ...
by PLus
Thu Jun 05, 2014 4:40 pm
Forum: Island Defense
Topic: [3.1.0] Terrain Change Ideas
Replies: 31
Views: 3126

Re: 3.1.0 Terrain Change Ideas

Just posting ideas for bases that never get used, or when they do they are horribly nukable from all directions. Honestly, these can be ignored until later versions. But, terrain is a huge part of island defense and as it stands there are only 3 locations that people constantly base in (Mid right, T...
by PLus
Thu Jun 05, 2014 5:02 am
Forum: Processed Requests
Topic: [ID] Retard-Duck @useast
Replies: 1
Views: 370

Re: [ID] Retard-Duck @useast

3 day ban implemented.
by PLus
Thu Jun 05, 2014 4:12 am
Forum: Processed Requests
Topic: wilddoggy14
Replies: 1
Views: 260

wilddoggy14

Your battle.net username : Definitely not PLus. the one who posted the topic. Violator's battle.net username : Read the title (wilddoggy14) Game name (if known) :Click on the stats. (Island Defense) Bot name (for example, ENT15) : Click on the stats. (ENTID) Approximate date/time of game (alternati...
by PLus
Thu Jun 05, 2014 3:36 am
Forum: Island Defense
Topic: 3.10 Terrain Change: Large lumber base south east of mound
Replies: 2
Views: 427

Re: 3.10 Terrain Change: Large lumber base south east of mou

Post terrain change ideas here: viewtopic.php?f=105&t=31936
Someone move this to archived.
by PLus
Thu Jun 05, 2014 3:34 am
Forum: Island Defense
Topic: [3.1.0] Terrain Change Ideas
Replies: 31
Views: 3126

Re: Terrain Change Ideas

TimmyTheTauren wrote:The nuke is real

I don't understand, is this a new brand of trolling through confusion?
Need to catch up on my trolling art.
by PLus
Thu Jun 05, 2014 2:01 am
Forum: Island Defense
Topic: [3.1.0] Terrain Change Ideas
Replies: 31
Views: 3126

[3.1.0] Terrain Change Ideas

Post screens of changes you'd like to see on the terrain for 3.1.0 as well as opinions on other ideas. Use wc3map editor (https://entgaming.net/forum/viewtopic.php?f=105&t=31865) or paint to illustrate your ideas. http://i.imgur.com/Q6o2cAB.jpg?1 http://i.imgur.com/ZjFX24V.jpg?1 https://imgur.co...
by PLus
Thu Jun 05, 2014 1:23 am
Forum: Island Defense
Topic: [3.1.0] Idea Thread
Replies: 77
Views: 5054

Re: 3.1.0 Idea Thread

Just make turtles a land based unit with about as much movement speed as the titan + webbed (and remove blink) and leave lumber sale cost as it is (as well as full shared), then the difficulty of getting your turtle to the shop should balance out lumber feeding.

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