Search found 37 matches

by PrescottRX
Mon Dec 05, 2016 4:17 am
Forum: Battleships Pro
Topic: Future Versions
Replies: 4
Views: 3093

Re: Future Versions

I have explained this poorly. Harbors are invulnerable while their own empire ships are alive in the lane. For this example, consider the North Left Harbor (NLH) spawns some ships, they enter Region 1, an imaginary box which extends down the lane and partially into the middle and the outsides. NLH |...
by PrescottRX
Mon Dec 05, 2016 3:23 am
Forum: Suggestion Archive
Topic: Battleships Pro 4v4
Replies: 16
Views: 1758

Re: Battleships Pro 4v4

Player 7 and Player 12. Thank you.
by PrescottRX
Mon Dec 05, 2016 3:05 am
Forum: Battleships Pro
Topic: Getting Pro back on course
Replies: 5
Views: 3308

Re: Getting Pro back on course

The complaints posted are requesting rigged items/ships to be returned/unnerfed. They are as follows: The Crusader (1300g) comes with 750 hp to start (Interceptor 1300g has 500 hp to start), has 4 abilities (all other basic ships have 2, and only 2 others have 3), can go invisible for 6-16 seconds (...
by PrescottRX
Mon Dec 05, 2016 2:32 am
Forum: Suggestion Archive
Topic: Update
Replies: 6
Views: 532

Re: Update

I'm baffled as to what the problem is, but I do notice that once the team wins the bot does not immediately disconnect people and announce victory. I would say let's make the change and I'll keep looking into this problem.
by PrescottRX
Sun Dec 04, 2016 12:02 am
Forum: Suggestion Archive
Topic: Update
Replies: 6
Views: 532

Re: Update

Tested this myself and agree that it does not update. That is downright odd as none of the victory conditions have not changed since 1.199 and are identical. I will look into it.
by PrescottRX
Fri Dec 02, 2016 6:31 am
Forum: Suggestion Archive
Topic: Update
Replies: 6
Views: 532

Update

Link to map: wsucq Slot layout if applicable: 7 & 12 closed with autobalance (for the time being recommended) Number of players until autostart: 8 Problems with map (like cheats and such), if any: No known cheats. Why the map should be autohosted: Long overdue (have been out with pneumonia) Spe...
by PrescottRX
Fri Dec 02, 2016 6:15 am
Forum: Changelog
Topic: Change Log 1.199.1.03
Replies: 0
Views: 2655

Change Log 1.199.1.03

Change Log 1.199.1.03 (Updated 12/1/2016) Empire Ships 5 Rowboats spawn per lane every 35 seconds (down from 25s) and pay 20g 2 Battleships spawn per lane every 35 seconds (down from 25s) and pay 50g 1 Cruiser spawns per lane every 190 seconds (up from 150s) and pay 100g Empire ships NO LONGER gain ...
by PrescottRX
Thu Dec 01, 2016 5:39 am
Forum: Battleships Pro
Topic: Getting Pro back on course
Replies: 5
Views: 3308

Getting Pro back on course

To address the concerns expressed here, this is what I'm proposing: ⋅ Restore the old rewards (150, 200, 250, 300, 400, 500, 600) ⋅ Decrease the frequency of spawn ships such that it is very similar to 1.199 (33k gold possible from spawns ~ 28.8k gold in a 45 min game) ⋅&nbs...
by PrescottRX
Thu Dec 01, 2016 5:28 am
Forum: Battleships Pro
Topic: Future Versions
Replies: 4
Views: 3093

Re: Future Versions

The plan is to make 4 regions (2 shown below to illustrate the idea NLH - North Left Harbor SLH - South Left Harbor NRH - North Right Harbor SRH - South Right Harbor NLH NRH |---------|---------| | | | | Region1 | Region2 | | | | | SLH | SRH | |---------|---------| Once a ship leaves the immediate a...
by PrescottRX
Thu Dec 01, 2016 4:44 am
Forum: Suggestion Archive
Topic: Battleships Pro 4v4
Replies: 16
Views: 1758

Re: Battleships Pro 4v4

I vote for 4v4 for the time being.

An updated version will be available shortly to address some of the issues posed in the forum.
by PrescottRX
Fri Nov 25, 2016 3:13 am
Forum: Battleships Pro
Topic: Recent Absence
Replies: 1
Views: 2509

Recent Absence

I apologize for my recent absence, I have been diagnosed with Pneumonia and will be out for a little bit longer.

I have read all of your comments and I will look to reinstate a lot of the old features and start more slowly this time. Thank you for your patience.

-PrescottRX
by PrescottRX
Fri Nov 04, 2016 5:09 pm
Forum: Battleships Pro
Topic: Future Versions
Replies: 4
Views: 3093

Future Versions

There are a couple of ideas being developed for the next version: Anti-Backdooring K/D tracking Talking to theImmortalOne, he suggested that I look into/implement the system from 1.20. As for K/D tracking (as suggested by khspww94), I will reach out to the Ent administrators and see if there is a wa...
by PrescottRX
Fri Nov 04, 2016 4:26 pm
Forum: Suggestions
Topic: Give us old version again.
Replies: 2
Views: 2273

Re: Give us old version again.

Greetings,

There have only been a few minor changes to Battleships Pro, could you please elaborate as to what the problems are with the newest version?

-PrescottRX
by PrescottRX
Thu Nov 03, 2016 8:47 pm
Forum: Battleships Pro
Topic: Recruiting Playtesters
Replies: 5
Views: 3131

Recruiting Playtesters

Greetings,

I am looking for people to help playtest new versions of Battleships prior to release. Please respond here or by PM if you're interested. Thank you.

-PrescottRX
by PrescottRX
Tue Nov 01, 2016 6:29 pm
Forum: Battleships Pro
Topic: Introduction
Replies: 3
Views: 2972

Re: Introduction

Hello, It is unfortunate that theImmortalOne, Nargaque and Chevron8 stopped working on Battleships Pro sometime after the release of 1.20, but that was a long time ago (2010). I spoke to Richard (theImmortalOne) and he gave me the unprotected maps and a list of ideas they were working on. For verifi...

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