1. Wall walking is highly controversial and it is indeed possible to add a cost for it.
2. This is addressed generally in the on-going scouting update.
Search found 203 matches
- Sat Sep 16, 2017 2:26 pm
- Forum: Island Defense
- Topic: 2 broken things in ID
- Replies: 15
- Views: 3129
- Fri Sep 15, 2017 5:41 pm
- Forum: Island Defense
- Topic: Scouting - Poll & Discussion
- Replies: 14
- Views: 2809
Update on Scouting
Hello, dear Islanders The poll got less attention than was hoped for, this is however understandable, for after all not a big chunk of the community visits the ENT gaming forums regularly. However, the poll has been taken out. I also received some feedback about the poll itself, and as was already ...
- Mon Sep 11, 2017 8:06 pm
- Forum: Island Defense
- Topic: Scouting - Poll & Discussion
- Replies: 14
- Views: 2809
Re: Scouting - Poll & Discussion
I see very little point in that. It both, discourages scouting and destroys hiding lumber bases.
- Mon Sep 11, 2017 7:37 pm
- Forum: Island Defense
- Topic: Scouting - Poll & Discussion
- Replies: 14
- Views: 2809
Re: Scouting - Poll & Discussion
Sytec270 wrote:Umm, what if there was an thing like that after 15 mins after builder built that thing it would show up ?
I did not understand a thing you just said, perhaps you could rephrase it?
- Mon Sep 11, 2017 4:55 pm
- Forum: Island Defense
- Topic: Scouting - Poll & Discussion
- Replies: 14
- Views: 2809
Re: Scouting - Poll & Discussion
In my opinion scouting is extremely RNG in Island Defense, your early game can be completely lost by missing your first few pearls. It's a hard thing balance and even harder to have varied methods of good balanced reliable scouting. Titan having maphack would be an interesting thing to play around ...
- Mon Sep 11, 2017 10:16 am
- Forum: Island Defense
- Topic: Island Defense Comeback Fall 2017
- Replies: 10
- Views: 3064
Re: Island Defense Comeback Fall 2017
Summer's coming to an end.
- Mon Sep 11, 2017 8:41 am
- Forum: Island Defense
- Topic: Scouting - Poll & Discussion
- Replies: 14
- Views: 2809
Re: Scouting - Poll & Discussion
Keep the answers coming.
- Thu Aug 31, 2017 9:33 am
- Forum: Island Defense
- Topic: What's happening?
- Replies: 36
- Views: 8531
Re: What's happening?
I keep an eye on these Forums every now and then (pretty much on daily basis), and I am sad to see people do not talk about things here. Discussion should always be welcome but I think there is a clear reason for this. Neco is rarely active here, if active at all, and does not really discuss things ...
- Wed Jun 28, 2017 2:09 pm
- Forum: Island Defense
- Topic: New Builder "Guardian"
- Replies: 9
- Views: 1644
Re: New Builder "Guardian"
I like the concept of the spirit collection, however I would recommend for it to have a mechanic which would spawn locusted units that he could interract with and biggest units like Minions and Titan hunters would drop large souls, workers etc small souls and so on, this would A) allow counterplay f...
- Wed Jun 28, 2017 2:04 am
- Forum: Island Defense
- Topic: New Builder "Guardian"
- Replies: 9
- Views: 1644
Re: New Builder "Wildling"
Sytec270 wrote:Because you have to take risks and so on that is what makes it fun.
I can't think of a single builder that involves not taking risks. Sure I don't doubt this builder wouldn't be fun but I am not convinced it's complicated mechanics are fit for his simplicity. there should be more features to him.
- Tue Jun 27, 2017 6:10 pm
- Forum: Island Defense
- Topic: New Builder "Guardian"
- Replies: 9
- Views: 1644
Re: New Builder "Wildling"
Seems pretty over-ly complicated with all the levels and morphing mechanics when you realise that he's pretty shallow after all. Not much detail or uniqueness in him.
Also, I'd rather see a new baser instead, or even better, a new titan (or one of the old ones).
Also, I'd rather see a new baser instead, or even better, a new titan (or one of the old ones).
- Tue Jun 20, 2017 3:13 pm
- Forum: Island Defense
- Topic: [Latest][0107a] Voltron Changes
- Replies: 11
- Views: 3432
Re: [0107] Voltron Changes
"Not sure why the heal was changed, that was the best thing about Voltron. " Well the healing will be changed as well, so perhaps you'll like the new heal better. Also, I never personally understood what was so good about Voltron's heal, at least back then it did not fit his kit (which was...
- Mon Jun 19, 2017 4:21 pm
- Forum: Island Defense
- Topic: Terrain Ideas
- Replies: 217
- Views: 22377
Re: Terrain Ideas
The thing with changing terrain is that at the moment it should have a meaning. Creating a new base only because you can fit a new base somewhere is not what is needed right now. The terrain right now is "okay" so instead of making it good we should first implement planned changes on for e...
- Mon Jun 19, 2017 6:41 am
- Forum: Island Defense
- Topic: [Latest][0107a] Voltron Changes
- Replies: 11
- Views: 3432
Re: [0107] Voltron Changes
"I wasn't really satisfied with the unique ability, so decided to revisit it and release this version because I feel that it already addresses a lot of the main issues with Voltron. Yes the windwalk has a shorter cooldown." I see, have you given any thought on other possibilities? I person...
- Sun Jun 18, 2017 10:35 pm
- Forum: Island Defense
- Topic: [Latest][0107a] Voltron Changes
- Replies: 11
- Views: 3432
Re: [0107] Voltron Changes
I like to see you made some actions. I have free time for a week at least so perhaps we could have a chat. On topic, I wonder what made you keep the unique ability unchanged (for now). Also, I do hope the wind walk also has reduced cooldown, that is not mentioned. Also, it seems the images on my pos...