Search found 203 matches
- Sun Jun 19, 2016 11:29 pm
- Forum: Island Defense
- Topic: Island Defense Feedback Survey - Neco Read
- Replies: 38
- Views: 3763
Re: Island Defense Feedback Survey - Neco Read
I played a couple of games a few months ago and I remember that in every game after 3 or 4 minutes the Titan was already level 6 or 7 which was insane and made no sense. Not matter what builders did. However the changes have made it the other way around - titan cannot win, unless it is played by an ...
- Sun Jun 19, 2016 10:48 pm
- Forum: Island Defense
- Topic: Island Defense Feedback Survey - Neco Read
- Replies: 38
- Views: 3763
Re: Island Defense Feedback Survey - Neco Read
Yes well you do have a point on the ELO thing. It's very hard to balance and in fact is impossible to balance, but notice that so are a few competitive games such as League of Legends or CS:GO. They both have balance issues, surely the got the 5v5 team aspect, but I don't think 10v1 should be any di...
- Sun Jun 19, 2016 7:22 pm
- Forum: Island Defense
- Topic: Island Defense Feedback Survey - Neco Read
- Replies: 38
- Views: 3763
Re: Island Defense Feedback Survey - Neco Read
I have adapted a play-to-win play-style, and all my friends and clan-mates I play with likewise, which is early AFK basing and farming elo. It seems like what is really happening here is that people are letting their weird obsessions with elo control how they play. I'm not here to name and shame, b...
- Sun Jun 19, 2016 5:56 pm
- Forum: Island Defense
- Topic: Island Defense Feedback Survey - Neco Read
- Replies: 38
- Views: 3763
Re: Island Defense Feedback Survey - Neco Read
Well the stalling is one problem, too many games end up Titan eventually suiciding or in another scenario, certain base(s) being too hard for the titan to even try, which leads him to feast on easier bases (mean while the builders in the superb bases have nothing else to do but wait and watch the en...
- Sat Jun 18, 2016 6:10 pm
- Forum: Island Defense
- Topic: Feature Suggestions / Changes
- Replies: 506
- Views: 35184
Re: Feature Suggestions / Changes
I dont think, so did you notice that they are seperate upgrades, e.g. if titan is level 5 and satyr has 2 of the Pickpocket upgrades, he will receive:
2 + 1 + 2 = 5 Gold, and 95 + 20 + 50 Lumber per hit, but still of course the stats can be adjusted, as they should.
2 + 1 + 2 = 5 Gold, and 95 + 20 + 50 Lumber per hit, but still of course the stats can be adjusted, as they should.
- Sat Jun 18, 2016 5:28 pm
- Forum: Island Defense
- Topic: Feature Suggestions / Changes
- Replies: 506
- Views: 35184
Re: Feature Suggestions / Changes
Why doesn't the amount of gold / lumber Satyr receives for poking just scale with an upgrade? That way it would be unnecessary to have one superior upgrade (speed poke) oh him. Which is as a game mechanics broken as it could be (especially when combined with Ring of Shadows). If e.g. the satyr could...
- Sat Jun 18, 2016 1:34 pm
- Forum: Island Defense
- Topic: Island Defense Feedback Survey - Neco Read
- Replies: 38
- Views: 3763
Re: Island Defense Feedback Survey - Neco Read
Well my primary intention is actually to contact Neco and see if he has given up on the map and if I can help him out with it or something like that.
- Fri Jun 17, 2016 3:29 pm
- Forum: Island Defense
- Topic: Island Defense Feedback Survey - Neco Read
- Replies: 38
- Views: 3763
Island Defense Feedback Survey - Neco Read
Hello, I've lately returned to playing Island Defense and I've been noticing some very serious balance issues. I invite every to talk about how they see the balance and how it should be dealt with. As a mapper myself I also hate couple of mechanics that also break the balance even further, but even ...