Search found 203 matches
- Tue Oct 10, 2017 6:27 pm
- Forum: Island Defense
- Topic: Earthling
- Replies: 4
- Views: 794
Re: Earthling
Reminds me a lot of Panda's earth form when it comes to thematics. Also, has the exact same escape ability as Panda, I wonder why this is? Other than that, I kinda like the idea of having a passive shield.
- Tue Oct 10, 2017 1:46 pm
- Forum: Island Defense
- Topic: Scouting - Poll & Discussion
- Replies: 14
- Views: 2526
Re: Scouting - Poll & Discussion
@FollowingPath Update on the topic: Some changes has been made to things and some things have been confirmed-ish 1. All titan scouting abilities will grant true sight. 2. Pearl of Grand Sight will grant true sight in a smaller radius than it's full sight granting radius. 3. Mystic Staff of Gods does...
- Tue Oct 10, 2017 1:32 pm
- Forum: Island Defense
- Topic: Bug Reporting Thread
- Replies: 0
- Views: 370
Bug Reporting Thread
Even though we test things before releasing things and because of some unexpected Warcraft interractions, not to mention our own mistakes while editing the map, some unintended things and bugs, even quite big ones sometimes do end up in the official map release. This is where bug reporting comes in ...
- Sun Sep 24, 2017 8:35 am
- Forum: Island Defense
- Topic: 2 broken things in ID
- Replies: 15
- Views: 2674
Re: 2 broken things in ID
Another solution: Why not punish players for being bad at wall walking, as opposed to simply punishing them for doing it? Remove it from the game and add it back as an actual building intended for wall-walking to every builder that is currently able to wall-walk. Just put the cost of the building a...
- Sun Sep 24, 2017 8:13 am
- Forum: Island Defense
- Topic: The nerve of this guy...
- Replies: 3
- Views: 879
Re: The nerve of this guy...
Edit: Map editor or who ever he is. His role currently is coder and he is co-editing the map with me and Neco. Albeit Neco has taken a different role right now. @OnTopic Realise that this script was not included in the map scripts, however I do agree, this shouldn't have been brought up at all, sin...
- Fri Sep 22, 2017 10:35 pm
- Forum: Island Defense
- Topic: very basic tauren idea
- Replies: 8
- Views: 1166
Re: very basic tauren idea
A path-choosing build was already considered for Tauren, but we decided not to apply it to Tauren for it did not seem like a good choice for the cow. Instead we thought to apply it to Pan, oh uhm... not talking about that yet.
- Fri Sep 22, 2017 8:35 pm
- Forum: Island Defense
- Topic: Ideas Vol.2
- Replies: 3
- Views: 714
Re: Ideas Vol.2
@FollowingPath Tauren is something I and IAmDragon are currently trying to brainstorm into something different. Right now we are not so keen on his role on the island. Making a restriction system based on level however seems unnecessarily complicated. As of now, reworking Titans is under work, the S...
- Thu Sep 21, 2017 3:12 pm
- Forum: Island Defense
- Topic: qol improvement
- Replies: 7
- Views: 1659
Re: qol improvement
Another problem I see is being able to nuke workers that are on a cliff, but that can be solved by slightly reducing the vision range. I'll do some experimenting with this.
- Thu Sep 21, 2017 1:24 pm
- Forum: Island Defense
- Topic: qol improvement
- Replies: 7
- Views: 1659
Re: qol improvement
Interesting idea... I actually have to try this out how it would affect the gameplay in ramps (which is the life quality improvement I assume you are referring to).
- Thu Sep 21, 2017 4:12 am
- Forum: Island Defense
- Topic: 2 broken things in ID
- Replies: 15
- Views: 2674
Re: 2 broken things in ID
No I agree with you about wallwalking being one of the most fun things in ID, one of the most broken ones as well. Too bad cancel cost would be global. There is a work-around to the global costs, but global costs might cause problems in some not wall walk scenarios. I can think of a few items that ...
- Wed Sep 20, 2017 1:34 pm
- Forum: Island Defense
- Topic: Assassin
- Replies: 5
- Views: 855
Re: Assassin
I see very little point in selecting such outstanding model into a game that uses more or less exactly vanilla models and skins in other places.
- Wed Sep 20, 2017 1:14 pm
- Forum: Island Defense
- Topic: Assassin
- Replies: 5
- Views: 855
Re: Assassin
Interesting concept. I have been thinking of something like this but not exactly this, but similar mechanics with IAmDragon.
- Tue Sep 19, 2017 7:25 pm
- Forum: Island Defense
- Topic: Blinky the Builder?
- Replies: 6
- Views: 871
Re: Blinky the Builder?
Sytec270 wrote:Well one idea that came into mind is an Hybrid builder because we dont have anything like that.
What do you mean by "hybrid"?
- Tue Sep 19, 2017 5:19 pm
- Forum: Island Defense
- Topic: Blinky the Builder?
- Replies: 6
- Views: 871
Re: Blinky the Builder?
It is a tip of the iceberg. Would like to see something more, you're not giving much to work with. In case for something like Builders or Titans to be created out of suggestions, they need to be well presented and actually have good in-depth analysis to tell what is the purpose of suggestion (in thi...
- Sun Sep 17, 2017 12:49 pm
- Forum: Island Defense
- Topic: Scouting - Poll & Discussion
- Replies: 14
- Views: 2526
Re: Scouting - Poll & Discussion
Thanks for your comment @FollowingPath I read through the reworked titan scouting abilities and I'm wondering how exactly they'll have access to true sight if it's removed from Pearl. Removing the true sight seems like a game-breaking nerf when only 2 of the titans (3 if Terminus' has true sight) ha...