Search found 86 matches

by XGDeath3
Sun Oct 30, 2016 2:36 pm
Forum: Bug Reports
Topic: Known bugs until 2.33
Replies: 6
Views: 2987

Re: Known bugs until 2.33

- Desync issues [Likely caused by certain map triggers referencing local player instead of selecting the player] - Addition to the build limit, I think it might be caused specifically when you give build limit to allies and then your towers are lost [The game gives back build limit as if you had you...
by XGDeath3
Wed May 25, 2016 9:19 pm
Forum: Civilization Wars
Topic: Ent16 reform
Replies: 3
Views: 2470

Re: Ent16 reform

Thoughts: On disabling downloads - No. The community is small and it isn't really growing. Alienating new players is not what we want or need. We don't have a community website to download from like DotA has. We also don't have the legions of dedicated players that are willing to go to a website to...
by XGDeath3
Tue May 17, 2016 7:38 pm
Forum: Civilization Wars
Topic: Open version
Replies: 10
Views: 4211

Re: Open version

@we-giv-up-u-win There were a few other updates, I listed them in the map. Off-hand, I think they were:
-HCL update
-A few text strings updated
-uhh, I thought there was a third thing, but I forgot. xD

I didn't change balance or anything big.
by XGDeath3
Fri May 06, 2016 3:57 pm
Forum: Suggestion Archive
Topic: i wish ent bot make civ war game 1v1 mode like legion td
Replies: 35
Views: 2669

Re: i wish ent bot make civ war game 1v1 mode like legion td

Further update: At this time, even version 2.33 should not allow -XvX hosting. In the event that any player that isn't red enters the command, the game will desync immediately. Until I can learn this code and solve the issue, it would be better to hold this suggestion in waiting.
by XGDeath3
Fri May 06, 2016 2:54 pm
Forum: Suggestion Archive
Topic: Autohost: Civilization Wars 2.33
Replies: 3
Views: 520

Autohost: Civilization Wars 2.33

Link to map (or load code if it's on the public hosting bot): aosjv Slot layout if applicable (for example, if some slots need to be closed): None Number of players until autostart: 6 Problems with map (like cheats and such), if any: No known cheats. Why the map should be autohosted : Civilization ...
by XGDeath3
Fri May 06, 2016 2:42 pm
Forum: Suggestion Archive
Topic: i wish ent bot make civ war game 1v1 mode like legion td
Replies: 35
Views: 2669

Re: i wish ent bot make civ war game 1v1 mode like legion td

Update: Even if the bots enters in the HCL command of 'n', the red player can still utilize the -XvX command. So, that is no longer a worry. Update 2: I updated the HCL library per some comments in another thread and after some testing, it seems to have fixed the issue with red having units with few...
by XGDeath3
Fri May 06, 2016 1:28 pm
Forum: Civilization Wars
Topic: Open version
Replies: 10
Views: 4211

Re: Open version

@nvs Thanks for the information. I just checked and we were using the old library. I've updated the map and will try to get it uploaded immediately.

Thanks!

EDIT: That worked! Thank you!
by XGDeath3
Fri May 06, 2016 2:34 am
Forum: Suggestion Archive
Topic: i wish ent bot make civ war game 1v1 mode like legion td
Replies: 35
Views: 2669

Re: i wish ent bot make civ war game 1v1 mode like legion td

@HazarDous "-XvX" Where the "X" represents number of players present on each side (west Vs East). For example, if I am player 1 (Red), I am on the Western team. If I am playing against three other players, I would use the command: -1v3 This would give me control of all three buil...
by XGDeath3
Fri May 06, 2016 1:54 am
Forum: Civilization Wars
Topic: Open version
Replies: 10
Views: 4211

Re: Open version

Do we want to consider re-opening development briefly to try and fix the auto mode giving red fewer hit points on all units? I am guessing it has to do with the way the auto mode uses handicap settings to pass in variables.. But I actually don't know and haven't researched much into it. It just seem...
by XGDeath3
Fri May 06, 2016 1:50 am
Forum: Suggestion Archive
Topic: i wish ent bot make civ war game 1v1 mode like legion td
Replies: 35
Views: 2669

Re: i wish ent bot make civ war game 1v1 mode like legion td

Just a heads-up: When we implemented the code to auto-lock game mode at game start, we did it for normal play in the 3v3 sense. (Which I *think* might be the reason all of red's units spawn with less hp? But I don't know for sure.) If you implemented a vote start, we would need to remove that auto m...
by XGDeath3
Fri May 06, 2016 1:47 am
Forum: Civilization Wars
Topic: 1v1 / 1v3 challenge
Replies: 6
Views: 3784

Re: 1v1 / 1v3 challenge

@wTc[Jedimaster] - I meant I play alone and control all three lanes versus three individuals who each control one lane. 3 lanes vs 3 lanes.
@RaptorXI - NICE! That would be great!
by XGDeath3
Wed Apr 27, 2016 11:33 pm
Forum: Civilization Wars
Topic: 1v1 / 1v3 challenge
Replies: 6
Views: 3784

1v1 / 1v3 challenge

I am looking for some games. Anyone interested in 1v1 or 1v3 matches?
by XGDeath3
Mon Feb 22, 2016 2:22 am
Forum: Civilization Wars
Topic: Civilization Wars: Map Development
Replies: 115
Views: 391037

Re: Civilization Wars: Map Development

As i recall there was some code in the 2.30 version for an anti hack that had to be disabled due to causing a lot of load on the map and making it unstable. Also, it was found to be completely ineffective.

No idea if Raptor just tried to fix that or if he found something newer / better or not.
by XGDeath3
Fri Jun 26, 2015 12:33 pm
Forum: Civilization Wars
Topic: Civilization Wars problem with Votekick for afk
Replies: 7
Views: 1691

Re: Civilization Wars problem with Votekick for afk

This is a known problem with the way certain functions are called and used in the map. Unfortunately, barring a full re-write, this will always be a risk. =/
by XGDeath3
Sun May 10, 2015 6:23 pm
Forum: Civilization Wars
Topic: Civ Wars IH/Intern games?
Replies: 34
Views: 10657

Re: Civ Wars IH/Intern games?

I'm interested. :)

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