Island Defense rule change WOTW Mound

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Re: Island Defense rule change WOTW Mound

Postby Stealer » Sun Dec 01, 2013 8:12 pm

Pretty sure marked's suggestion could just fall under
Any form of glitch abuse that negatively affects the game.

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Re: Island Defense rule change WOTW Mound

Postby Burn » Mon Dec 02, 2013 1:29 am

But it doesn't negatively impact the game, even though it is a glitch, and isn't really abusable, so it doesn't fall under that category.

Sure, it works, but it is still cutting into titan's precious gold (5g for wotw, 4g for replenish pot). 4G is a lot in the later stages of the game when sometimes you have to farm walls at bases for 8G.

Or, just use a minion to wotw like most people. Camp a minion at one of the left or right ledge in fog, then ww down to WOTW like a boss.

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Re: Island Defense rule change WOTW Mound

Postby Stealer » Mon Dec 02, 2013 5:14 am

I imagine if the gold mound was intended to cast spells it would have mana so by that assumption it is a glitch. I'm not sure there are many glitches that negatively affect the game for everybody. The titan gets the better end of the stick this time (I guess arguable needed too).

I figured this was a way to pickup the first mini (sorta like wand foss) not to get multiple golders. Plus minis on the wings don't work so well with flying hunters.

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Re: Island Defense rule change WOTW Mound

Postby Burn » Mon Dec 02, 2013 6:16 am

Cambrioleuse wrote:I imagine if the gold mound was intended to cast spells it would have mana so by that assumption it is a glitch. I'm not sure there are many glitches that negatively affect the game for everybody. The titan gets the better end of the stick this time (I guess arguable needed too).

I figured this was a way to pickup the first mini (sorta like wand foss) not to get multiple golders.
Yes, it is a glitch, but we aren't going to ban all the glitches in an in-house, we hope the builders will play around these glitches when it is more known, much like titan jumping. There are far too many counters to mound wanding to get it banned, like checking the mana pool of the mound, to wand deto-ing.
Cambrioleuse wrote:Plus minis on the wings don't work so well with flying hunters.
Yes, because you will camp flying hunters for vision for the wings with a minion in the game in a inhouse and not get nuked down by any titan but foss. Stealer carry!

EDIT: When I made the rule about abusable glitches, I meant a glitch that can not or is incredibly hard to prevent, and significantly gives you an advantage. Enough that it is easy for the titan to casually abuse the glitch.

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Re: Island Defense rule change WOTW Mound

Postby Pongu » Tue Dec 03, 2013 6:57 pm

In my eyes item jumping is an more important glitch than that , since item jumping costs u 0g when mound wanding is 29g for the first use , and both are easy to prevents .

If u want it forbidden lets talk about item jumping first imo .

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Re: Island Defense rule change WOTW Mound

Postby Marked » Wed Dec 04, 2013 12:32 am

Thank you all for posting, as I said previously I was just taking a tally to see peoples opinion, now that it's been discussed I'd like to close my argument under it seems it's not cost effective enough to have something done about it also many counters @Art)y could you please close this post.
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