Island Defense statistics

Talk all you want about Island Defense here.
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aRt)Y
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Re: Island Defense statistics

Postby aRt)Y » Mon Jun 24, 2013 10:23 am

PLus wrote:I.e. Titan Win/Lose. Kill/Death.

Which is also bugged for -titan and other possibility cases.

As PLus. had already suggested, I would recommend fully disabling stats for now and waiting for neco to finish the map and see how it might be possibly to add stats there (which would have the same result as mentioned in my posts above).
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Re: Island Defense statistics

Postby Marked » Thu Jun 27, 2013 7:09 pm

aRt)Y wrote:
PLus wrote:I.e. Titan Win/Lose. Kill/Death.

Which is also bugged for -titan and other possibility cases.

As PLus. had already suggested, I would recommend fully disabling stats for now and waiting for neco to finish the map and see how it might be possibly to add stats there (which would have the same result as mentioned in my posts above).


I'm almost positive I came up with that conclusion, Neco can implement stats in the future if it's possible.
Got it memorized?
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Re: Island Defense statistics

Postby TimmyTheTauren » Thu Jun 27, 2013 10:24 pm

art, don't be mad cause your elo bad.

No disable pls
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Re: Island Defense statistics

Postby uakf.b » Fri Jun 28, 2013 12:15 am

So I hear some people who don't want stats and some people who want stats in the future. Like I said, if you want an alternative system of keeping track of win/loss then explain that system.
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Re: Island Defense statistics

Postby aRt)Y » Sat Jun 29, 2013 12:32 pm

uakf.b wrote:So I hear some people who don't want stats and some people who want stats in the future. Like I said, if you want an alternative system of keeping track of win/loss then explain that system.

Keep it on the website and remove the command.
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Re: Island Defense statistics

Postby PLus » Sat Jun 29, 2013 7:05 pm

That's a horrible idea, that doesn't solve anything in terms of balancing the stats.
You're just going to make it inconvenient.

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Re: Island Defense statistics

Postby aRt)Y » Sat Jun 29, 2013 7:26 pm

PLus wrote:That's a horrible idea, that doesn't solve anything in terms of balancing the stats.
You're just going to make it inconvenient.

It was a compromise. I am still against the stats and we can completely remove it.
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Re: Island Defense statistics

Postby PLus » Sun Jun 30, 2013 4:13 pm

@uakf.b
Possible Solutions for the Island defense stats system.
Minions
If a minion kills a (single) builder he should be regarded as playing for the titan's side (and gain elo if the titan wins/lose elo if the titan loses).
After killing a builder the minions elo should remain locked with the titan's so even if they opt out using -obs (or are kicked) they lose elo if the titan loses and vice versa.
*Perhaps a 3 minute time limit should be given to the minion (after killing his first builder) to type -obs and not assist the titan anymore*
Minions who die without killing any builders should have their elo locked with the titan's, to prevent and discourage suicide as a minion to gain elo as a builder.

Titan
Should be able to leave without losing elo if there are 3 leavers within the first 10 minutes. You could give the titan the ability to use !draw if there are 3 leavers (the system should also be able to detect observers) so the game would be irrelevant in terms of elo.

Builders
Players who die and become observers should have the elo they gain from builder victory lowered (or halved?)
Players who type -titan should gain elo from victories and lose very little or no elo from losing.
Kill/Death doesn't record anything and should be fixed, minions should be included in the kills.

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Re: Island Defense statistics

Postby Reserved. » Tue Jul 23, 2013 9:50 pm

ELO is a good thing, but when a downloader comes in and feeds like crazy, chances of loosing are high, this causes some people to loose a small amount, maybe 1 or so but if it was an ALT ACCOUNT for a pro titan it might take around 3, PLus., Taoi, And Timmy IF lost (Very Unlikley to happen) It may take A lot more than that, I see so much people glitch elo in games its not funny.

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Re: Island Defense statistics

Postby tarto » Wed Jul 31, 2013 7:11 pm

As you are aware, without stats I'd probably go back to not giving a shit about victory and fuck around until I die.

hey wait thats what im doing
who the hell even cares bout dat elo

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Re: Island Defense statistics

Postby Burn » Thu Aug 01, 2013 2:53 am

tarto wrote:
As you are aware, without stats I'd probably go back to not giving a shit about victory and fuck around until I die.

hey wait thats what im doing
who the hell even cares bout dat elo

Seconded. It just so happens that stalling is a legit way to win you the game, so I still maintain a high win% with high % builder deaths. Win/win.

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Re: Island Defense statistics

Postby yokola95 » Thu Aug 01, 2013 10:28 pm

Stats meaningless anyway.

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Re: Island Defense statistics

Postby Marked » Sat Aug 24, 2013 1:52 am

At the current moment stats are really just to tell win/loss but you can still see ELO on the stats website, I think there should be an ELO reset every new release of an ID map version.
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Re: Island Defense statistics

Postby TimmyTheTauren » Sat Aug 24, 2013 2:54 am

That sounds absolutely retarded.
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Re: Island Defense statistics

Postby aRt)Y » Sat Aug 24, 2013 9:32 am

We'll reset the elo once neco released his map with the fixed elo.
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