SUGGESTION: Enable fully shared unit control

Talk all you want about Island Defense here.

Enable full shared unit control?

Poll ended at Fri Dec 06, 2013 1:01 am

Yes
14
78%
No
4
22%
 
Total votes: 18

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Re: SUGGESTION: Enable fully shared unit control

Postby Merex » Tue Nov 05, 2013 1:56 am

Woo,
Will it come back to ID if the poll is successful?
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Re: SUGGESTION: Enable fully shared unit control

Postby Metall-Drago » Tue Nov 05, 2013 8:59 pm

Makes the game even more unbalanced, therefore t-down.

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Re: SUGGESTION: Enable fully shared unit control

Postby Merex » Tue Nov 05, 2013 10:05 pm

Metall-Drago wrote:Makes the game even more unbalanced, therefore t-down.

How?
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Re: SUGGESTION: Enable fully shared unit control

Postby aRt)Y » Tue Nov 05, 2013 10:07 pm

JaZzMaN67 wrote:
Metall-Drago wrote:Makes the game even more unbalanced, therefore t-down.

How?

Read 10 pages of discussion.
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Re: SUGGESTION: Enable fully shared unit control

Postby Merex » Tue Nov 05, 2013 10:19 pm

aRt)Y wrote:
JaZzMaN67 wrote:
Metall-Drago wrote:Makes the game even more unbalanced, therefore t-down.

How?

Read 10 pages of discussion.

Most of the issues that I've read have to do with the fact of Full shared unit control being abused, which would be a semi-rare occasion in PUB ID. Also most of the IH players had a big issue with it being in IH, Other then that, besides the 4 votes currently, no one really had a huge issue for it in PUB. Also in the time it was enabled I didn't see any issues, in fact it was effective [as stated] to help new players and wallers.
Edit: Besides feederboard but that was semi-debated and resolved for the new version.
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Re: SUGGESTION: Enable fully shared unit control

Postby aRt)Y » Tue Nov 05, 2013 10:46 pm

So you want 4-5 people (roughly the amount of friends in one game) having fully shared control so everyone can go afk, abuse the fact of pool wooding even more and make wall walking even more op as it currently is?

If we start to teach new players the skills for ID on such a low level - to let others do the job for them - then where do we end?
It's not hard to understand how to do it and you can show it to them by sharing them your control as well.

Learning by doing still applies to ID.

And to make it clear, yes, I consider building with an afk builder as not fair.
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Re: SUGGESTION: Enable fully shared unit control

Postby Merex » Tue Nov 05, 2013 11:24 pm

aRt)Y wrote:So you want 4-5 people (roughly the amount of friends in one game) having fully shared control so everyone can go afk, abuse the fact of pool wooding even more and make wall walking even more op as it currently is?

If we start to teach new players the skills for ID on such a low level - to let others do the job for them - then where do we end?
It's not hard to understand how to do it and you can show it to them by sharing them your control as well.

Learning by doing still applies to ID.

And to make it clear, yes, I consider building with an afk builder as not fair.

This is implying if 4-5 players actually do this in a game for starters, also, If a player is AFK then yes a friend should take over if he can. It shouldn't be considered unfair because it's not giving anymore advantage to the builders infact I think it would be harder 1 person to control 2 people at the same time unless he's a baser and the other is a support but these could be semi-rare occasions.

Teaching a new player on words and guidance can only take one so far, as you know the PUB ID Community isn't that well skilled overall and I think with fully shared unit control we can slowly show them how to do it, not just completely take over their builder and have them observe, although that's a rough alternative if the builder simply isn't learning anything. I'd also like to point out this is for new players who are willing to get help from others. I mean new players have the choice to either be open minded and cooperative with people or simply take things on their own. Remember we're not forcing pubs to give them their control, it's entirely on their own.

Pooling wood is already an issue, it wouldn't change with Fully shared unit control. I mean everything you're pointing out is the cheapest things to do, but honestly these issues haven't come to light to the point where's its critical and unfair main point being Full shared control was only enabled for like a week. I mean if it becomes an issue in pub like you're making it out to be over a period of time then simply just disable again but I honestly don't think it'll go down to that.
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Re: SUGGESTION: Enable fully shared unit control

Postby PLus » Tue Nov 05, 2013 11:42 pm

Advantages:
- Builders can afk without costing other players the game by leaving their base in a state of stagnation.
- Observers can do something productive.
- Minions can use the cage and mound, which alleviates some of the aforementioned 'unbalance' towards the titan. Apparently not, according to Burn.
- Minions can purchase correct items for a new titan with his own money rather then going through the hassle of explaining what a fucking recipe is and why not to purchase 3 webbed feet.
- New players can be taught with greater ease. Rather than move your builder to a noobs location and show him tower and wall placement whilst wasting your own time, you can take over and build their walls or show them how they should build their walls via the ghost-like structures that appear when you are about to construct something.

Disadvantages:
- Rampant laziness may occur
- Some people may think it's unfair and bitch as a result, dampening everyone's mood to fatal levels
- Pathetic noobs may share control for wall walking, but will end up dying regardless due to the lack of simple core skills (such as wall walking without assistance)
Last edited by PLus on Thu Nov 07, 2013 4:49 am, edited 2 times in total.

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Re: SUGGESTION: Enable fully shared unit control

Postby Sat » Wed Nov 06, 2013 12:35 am

- Minions can use the cage and mound, which alleviates some of the aforementioned 'unbalance' towards the titan.

This.

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Re: SUGGESTION: Enable fully shared unit control

Postby seacow » Wed Nov 06, 2013 5:01 am

i wonder if everyone has fully shared unit, then everyone simultaneously make a few tower in one base before spawn= instant win?

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Re: SUGGESTION: Enable fully shared unit control

Postby Burn » Wed Nov 06, 2013 11:41 am

Sat wrote:
- Minions can use the cage and mound, which alleviates some of the aforementioned 'unbalance' towards the titan.

This.
Is not true.

-Burn

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Re: SUGGESTION: Enable fully shared unit control

Postby aRt)Y » Wed Nov 06, 2013 3:16 pm

You can caps it as much as you want, jazzman but whether it is for new players or not doesn't matter because you can't specifically enable/disable it for them - it's obviously, as we all know, for all.

I'll have a talk with uak once I see him on chat.
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Re: SUGGESTION: Enable fully shared unit control

Postby Sat » Wed Nov 06, 2013 5:53 pm

Burn wrote:
Sat wrote:
- Minions can use the cage and mound, which alleviates some of the aforementioned 'unbalance' towards the titan.

This.
Is not true.

-Burn

Welp that's annoying. Is there another way of sharing the cage?

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Re: SUGGESTION: Enable fully shared unit control

Postby Burn » Thu Nov 07, 2013 12:03 am

Sat wrote:Welp that's annoying. Is there another way of sharing the cage?
Down-grade your wc3 back to 1.24e, and play ID on Garena.

Or, make titan leave, and share control with the builder.

-Burn

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Re: SUGGESTION: Enable fully shared unit control

Postby PLus » Thu Nov 07, 2013 12:55 am

Burn wrote:
Sat wrote:
- Minions can use the cage and mound, which alleviates some of the aforementioned 'unbalance' towards the titan.

This.
Is not true.

-Burn

Shh, don't help the enemy.


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