Defenders Island Defense guide

Talk all you want about Island Defense here.
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vex193
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Defenders Island Defense guide

Postby vex193 » Sun Feb 18, 2018 1:16 pm

I am making this guide to help myself and anyone who read; get a better grasp on what to look and to do as builder or support.

First step: Camera

In the beginning, camera is usually the first thing people will change.
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you look at this base camera picture and it's hard to view around and watch your builder.
However, when you type -camera (###) like -camera 200 as an example
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now, you can see more around compared to the base camera and allows you to watch incoming titan walking to nuke or wind of the wind you.

sidenote: if you place L at the end like -camera 200 L this feature will lock the camera distance in place in case you mousewheeled or paged up or down. this will always maintain a 200% viewing distance

Second step: Defenders

Now, there is a lot of choices for Defenders and they split into two sections. Basers & Supports
This brings us to the question what do you mean basers and what do you mean by supports?

Broad defining of a Defender

A baser is anyone that can efficiently build towers and deal enough damage per second that can push off a siege from a titan
List of true basers:
Draenei
Dryad
Goblin
Gnoll
Makrura
Murloc
Ogre
Pirate
Radioactive
Troll

List of pseudo-basers:
Faerie dragon
Morphling
Nature
Tauren

this split in the list is because these particular defenders can base or support other bases

On the hand, a support can't base alone and in later stages of the game, are the only ones qualified to rewall or kill wards that titan places in a siege

List of true supports:
Demonologist
Magnataur
Satyr

Sidenote: Anyone can become a support if they build hitpoints from their individual research center or have the ability to avoid dying while rewalling or hunting miniature titans

Choosing the Defender that suits you

Each defender has a unique play-style and escape. when you are beginning off learning Island defense or coming back after a long break. I would suggest to random and familiarize with what each defender does what. Because there may have been a new view on builder and you will like that particular builder and start choosing that one more often.

Lets go down the list of unique perks and traits and where their strongest bases are located.
starting with the builder basic bases, not including ultimate towers
Big foreword, the cost of regular bases is here as general guide, when you are thinking. should i base or should i base not?
I have seen some crazy folks try to base with 10k wood or 20k wood trying for all mega towers and walls and it just doesn't work.

Draenei unique:

versatile builder with one of the strongest late game towers, or one of the more powerful early game armies

Tower with Void Portal: 40-40 damage with 800 range passive: costs 25 mana, adds 15 extra damage to attack and counts as area of effect
Tower with Mana Spire: 50-50 damage with 900 range passive costs 15 mana*, adds 15 extra damage to attack and counts as area of effect
Wall: 100 hit points 15 armor with the effectively 540+ extra hp from walls base mana pool passive: mana shield reduces all damage by 80% and damage negated, converts to draining mana.
Titan hunter: 925 hitpoints, 10 fortified armor 125-125 damage with melee range
Combat unit: 700 hitpoints, 55-55 damage with melee range
Workers: costs 6 each, five pools are needed for 150 food cap, collects 2 wood per wood cut, holds 10 wood max to return to the shelter.
Summoner unit: 150 hp, Can build lumber bases, pools and towers without your main builder being physically there.
Draenei's escapes: Portal teleport to a random void portal on the map. you are complete invulnerable while channeling the teleport. Use this ability to greed for extra gold off the mound, knowing you cant die if you are quick enough.

Base cost analysis of Draenei:

total cost of Battle Draenei: 500 wood for lumbering upgrades, 10 gold and 750 wood for battle constructs upgrade, 300 wood for summoner, 400 wood for hunter, 8100 wood for 18 battle constructs
all of this adds up to 10050 wood costs and this kills minis easily and titans under level 5

Total base cost for Void Portal only: 5500 wood for 15 walls+hp upgrades, 14000 wood for 35 super towers, 150 wood for void portal, 10 gold and 1500 wood for arcane gems upgrade, 1000 wood for lumbering upgrades
all of this adds up to 10 gold and 22150 wood

total base cost for Mana spire unlock: 30 gold and 8500 wood for 15 walls+hp upgrades, 44100 wood for 49 mega towers, 150 for void portal, 10 and 1500 wood for arcane gems upgrade, 1000 wood for crystal focusing upgrade, 45 gold and 1250 wood for mana spire 1000 wood for lumbering upgrade
all of this adds up to 85 gold and 57500 wood

Draenei preferred bases:

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Draenei tips and tricks:

Dryad Unique:

takes typically 3000 wood to fully start an early base
Tower with Ancient Willow built: costs 2 food, base damage 50-50 with 750 range, requires 7 tiers of individual upgrades
Tower with Ancient of Battle built: costs 2 food, base damage 85-85 with 850 range. requires 10 tiers of individual upgrades
towers can be grow with time or bought instantly for wood
Wall: 650 hit point and 15 armor with a 15-15 damage attack at melee range that slows movement-speed and attack-speed by 10%
Titan hunter: 635 hitpoint base 85-85 attack 550 attack range
one of two titan hunter to fit in between 1x1 spaces between walls
Workers: costs 10 food each, takes exactly 6 fruits to make 150 food, gathers 2 wood per cut, holds 10 wood max to return to shelter
Dryad's escapes: Panic increases your movement speed near cap speed, allowing you to move around quickly for 8 seconds and Entangling Roots hurls a projectile that slows a titan by 75% for 5 seconds. (can also be used to damage the titan only use if he is really really low)

Base cost analysis of Dyrad:

Tower cost: this is the only defender that does this
Time minimum with no gold or spending wood (means no ancient of battle built): each tower gets 1 mana per 4 seconds. it would take roughly 37.4-46.6 minutes to grow tier 7's (due to growth times from night and day)
Wood cost minimum with no gold: each tier 7 tower costs 700 wood total without growing
in games with an pre-3 minute death, which happens often. you need to aim for 5 gold
5 gold and 1500 lumber for Natures grace aura for her hunter to speed the growth of her towers by .5 mana per second

Time minimum with 5 gold or spending wood: each tower gets 3 mana per 4 seconds. it would take 15.5-24.1 minutes to grow tier 7's

Time minimum with 60 gold: (with fertilizer upgrade from ancient of battle and upgraded mana aura): each tower gets 14 mana per 4 seconds. it would take roughly 3.33 minutes to gain tier 7's and 5.97 minutes to gain tier 10's towers
Fertilizer upgrade gives off 8 mana per 4 second instead of 1 per 4 seconds. (huge difference)
Wood cost with 60 gold: each tier 10 costs 1375 wood total without growing

Total cost for base with only Ancient Willow: (earlier-mid game) 4100 wood for 15 walls+upgrades, 750 to 21000 wood for 30 tier 7 towers, 1000 for lumbering upgrades, 400 wood for hunter, 150 wood for ancient willow, (hopefully) 5 gold and 1500 wood for feral growth aura

this adds up to 5 gold and (undisturbed) 7900 wood. or 5 gold and 28150 wood for a solid research center only base

Total cost for base with Ancient of battle: (mid-late game) 5600 wood for 15 walls+upgrades, 1125 to 61875 wood for 45 towers (tier 10) towers, 1000 for lumbering upgrades, 400 wood for hunter 150 wood for ancient willow, 15 gold and 3250 wood for feral growth auras, 1500 wood for fertilizer, 45 gold and 2500 wood for ancient of battle, 1000 wood for hunter hit point upgrade

All of this adds up to 60 gold and (undisturbed) 16525 wood for a solid base or 60 gold and 41k+ wood including buying tower tiers to save time.

Dryad's preferred bases:

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Dryad's tips and tricks

Goblin Unique:

Early game baser, can spend 1500 wood for upgrade on his factories that give 5 more damage and increases autoattacks to 1000 range.
This will kill any titan under level 4
Tower with Laboratory: costs 1 food, 45-45 damage with 700 range
Tower with Arkus Mechanicus: costs 1 food, 55-55 with 900 range
Each tower costs 1 gold to place (so a goblin without gold is semi-useless)
Wall: 650 hitpoints and 20 armor with a passive to reduce 250+ damage to 50 damage on the wall
Titan hunter: Flying, nearly impossible to be nuked to death. starts with 510hp, 80-80 damage with 600 range
Workers: cost 40 food each, eight factories to produce 120 food. gathers 10 wood. holds 10 wood max to return to shelter. fun fact:
lumbering upgrades give 5% more each upgrade and pays off later

Goblin's escapes: Panic increases your movement speed near cap speed, allowing you to move around quickly for 10 seconds and mechanical trap that scouts for you and if triggered by enemies, stuns for 3 seconds. (you can use this trap during a siege to trap a titan since its one of the longest single stuns in the game)

Base cost analysis of Goblin:
Ideally, Goblins want at least 30 gold for towers so they can keep 3 workers going and maintain the highest tower count without sacrificing lumber speed

Total cost for base with only enhanced factories: 2700 wood for 9 upped walls+upgrades, 80 wood for 16 factories, 1500 for factory upgrade, 400 wood for hunter, 150 wood for laboratory
all of this adds up to 4830 wood. this factory bases kills titans level 4 and below

Total cost for base with only Laboratory: this includes 4100 wood for 15 upped walls+upgrades, 11550 wood for 30 super towers, 150 for laboratory, 400 for hunter, 1000 wood for lumbering upgrades
All of this adds up 30 gold and 17200 wood for research center only base

Total cost for base with Arkus Mechanicus unlocked: 7100 wood for 15 advanced walls+upgrades, 30 gold and 26550 wood for 30 mega towers, 150 for laboratory, 45 gold and 1250 wood for Arkus Mechanicus 400 for hunter, 1000 wood for lumbering upgrades, 1500 for attack-speed buff towers, 1000 wood for hunter hitpoint upgrades
All of this adds up 75 gold and 38950 wood for solid late game base. this does die hard to titans that have a lot of hp regeneration and damage

Goblin's preferred bases:

Goblin's tips and tricks:

Gnoll unique:

Strongest baser. early, mid, late game. every titan fears this particular baser if they succeed basing and living pass gold penalty
Tower with Hut: costs 1 food, 35-35 damage with 700 range. passive: poisoned weapons that deals 3 damage per second and slows 5% attack speed and 20% movement speed of an enemy target (its pain for titans to run away when they are constantly slowed)
Tower with Warden's Sanctuary and upgrade: costs 1 food, 50-50 damage with 900 range. passive: poisoned weapons that deals 5 damage per second and slows 10% attack speed and 25% movement speed of an enemy target. (this will usually end games cause a titan will take too much damage from towers and poison slows stack)
Wall: 800 hitpoints and 25 armor (best wall in the game)
Titan hunter: 885 hitpoints and 100-100 damage with 700 range upgrades into 1285 hitpoints and 120-120 attack with 900 range that autoattacks slows
Workers: costs 6 food each, six fruits are required for 150 food, gathers 2 wood per wood cut, holds max of 10 wood to return to shelter
Gnoll's escapes: Sentry ward that increases movement speed for living units and doubles up as sentry ward as an upgrade, and Teleportation that has .5 second delay but instantly teleports you to any structure on the map. so you may have 45 second to 2 minute head start on making a base against a titan

Base cost analysis of Gnoll:

Total base cost for only Hut: 5000 wood for 15 stone walls+upgrades, 13035 wood for 33 super towers, 150 for hut, 400 for hunter, 1000 wood for lumbering upgrades
All of this adds up to 18985 lumber for a solid research center only base. This is only good against level 7 titans and lower

Total base cost with Warden's Sanctuary unlock: 11750 wood for 15 cement walls+upgrades, 40275 wood for 45 mega towers, 150 for hut, 400 for hunter, 1000 wood for lumbering upgrades, 1750 for deadly poison mega 45 gold and 1250 wood for Warden's Sanctuary, 5 gold and 250 wood for sentry's eye, 45 gold and 1750 wood for titan hunter upgrade, 1000 for hunter hit point upgrade.
All of this adds up to 95 gold and 59575 wood for a base that wont be broken by level 12 titans

Gnoll's preferred bases:

Gnoll's tips and tracks:

Makrura unique

One of the best basers. longest range basic towers in the game. great addition for anyone double basing.
Tower with Coral bed: costs 1 food, 35-35 damage with 800 range
Tower with Relic of the Seas costs 1 food, 50-50 damage with 1050 range
Wall: 550 hitpoints with 15 armor
Titan hunter: 975 hp with 10 fortified armor, 160-160 damage with melee autoattacks. has the ability to swim in the water
Workers: costs 5 food each which means you get 5 more workers than most baser builders, six fruits are required for 150 food, gathers 2 wood per wood cut, holds max of 10 woods to return to shelter
Makrura's escapes: Wallwalking, which is building a lot of buildings in a row to escape damage or mess up a titans pathing, since you build like the orc race in warcraft 3. Teleportation that has .5 second delay, but instantly teleports you to any structure on the map.so you may have 45 second to 2 minute head start on making a base against a titan

Base cost analysis of Makrura:

Total base cost with only Coral bed 5000 wood for 15 upped walls+upgrades, 15400 wood for 40 super towers, 150 wood for coral bed, 400 wood hunter (optional), 1000 wood for lumbering upgrades, 1000 wood for nighttime vision
all of this adds up to 21650 or 22050 wood for a base that holds a lvl 6-7 titan.

Total base cost with Relic of the Seas unlock: 5000 wood for 15 upped walls+upgrades, 41750 wood for 50 mega. 150 wood for coral bed, 400 wood hunter (optional), 1000 wood for lumbering upgrades,45 gold and 1250 wood for Relic of the Sea, 2000 wood for damage to megas, 1000 wood for nighttime vision 1000 wood for hunter hit point upgrade (optional)
all of this adds up to 45 gold and 50150 (or 51550) wood for a base that wont die to level 11 titan and below

Makrura's preferred bases:

Makrura's tips and tricks:

Murloc unique:

second longest range base towers, very decent damage towers
Tower with spawning grounds: costs 1 food, 40-40 damage with 700 range
Tower with lake hut: costs 1 food, 60-60 damage with 1000 range
Wall: 650 hp 15 armor
Titan hunter: 885hp 120-120 attack with melee autoattacks has bash upgrade. can swim thru water
Workers: costs 6 food, six fruits are required for 150 food cap, collect 2 wood per wood cut, holds max of 10 wood to return to the shelter
Murlocs escapes: Panic increases movement for 10 seconds, allowing user to travel a great distance quickly and Teleportation that has .5 second delay, but instantly teleports to any building on the map.

Base cost analysis of Murloc:

Total base cost for spawning grounds: 5000 wood for 15 walls+upgrades, 13860 wood for 36 super towers, 150 wood for spawning pool, 400 wood for hunter, (optional) 1000 wood for hunter bash (optional) 1000 wood for lumbering upgrades
All of this adds up to 20010 wood (or 21410 wood)

So murloc has a split path of his mega towers, because every upgrade from lake den increases the megas cost by 100 wood.

Total base cost for Mega towers first, then upgrades from lake den: 6000 walls+upgrade, 40080 wood for 48 mega towers, 150 wood for spawning pool, 400 wood for hunter, (optional) 1000 wood for hunter bash (optional) 1000 wood for lumbering upgrades, 45 gold and 1250 wood for lake den, 2000 wood for long darts, 1800 wood for mega tower damage, 1000 wood for hunter hitpoint upgrade (optional)
All of this adds up to 45 gold and 52280 wood( or 54680 wood)

Total base cost for some Mega towers first, then upgrades from lake den and finish rest of megas: 6000 walls+upgrade, 13360 wood for 16 pre-upgrades Mega towers, 29920 wood for 32 mega-long-flaming towers, 150 wood for spawning pool, 400 wood for hunter, (optional) 1000 wood for hunter bash (optional) 1000 wood for lumbering upgrades, 45 gold and 1250 wood for lake den, 2000 wood for long darts, 1800 wood for mega tower damage, 1000 wood for hunter hitpoint upgrade (optional)
All of this adds up to 45 gold and 55480 wood (or 57,880 wood)

Total base cost for upgrades from lake den then mega towers: 6000 walls+upgrade, 44880 wood for 48 mega towers, 150 wood for spawning pool, 400 wood for hunter, (optional) 1000 wood for hunter bash (optional) 1000 wood for lumbering upgrades, 45 gold and 1250 wood for lake den, 2000 wood for long darts, 1800 wood for mega tower damage, 1000 wood for hunter hitpoint upgrade (optional)
all of this adds up to 45 gold and 57080 wood (or 59480 wood)


Murloc preferred bases:

Murloc tips and tricks:

Ogre unique:

The only builder that has movable towers that can reposition themselves or siege middle to kill a low level titan camping (fun fact: catapults takes less damage while mobile)
Tower with ogre camp: 500 hit points, 45-45 damage with 800 range
Tower with ogre's den: 675 hit points 8armor 55-55 damage with 900 range
Wall: 500 hit point 20 armor
Titan hunter: 885 hitpoints 120-120 damage with melee autoattacks, Passives: repairs buildings and 15% chance to soulburn cause 400 damage and silencing an enemy
Worker: uses 6 food, six fruits are needed for 150 food cap, collects 2 wood per wood cut, holds 10 wood max to return shelter
Ogre's escapes: Fart cloud increases movement speed, armor for allied units and silences enemy units that connect with the fart, and Bloodlust increases overall survivability by 200 hitpoints and magic resistance

Base/siege cost analysis of Ogres:

total base cost for ogre camp only: 5000 wood for 15 walls+upgrades, 5400 wood for 36 towers, 9750 wood for catapult upgrades, 150 wood for ogre camp, 1000 wood for lumbering upgrade
all of this adds up to 21300 wood for solid base

Total cost for sieging middle: 500 wood for lumbering upgrades, 4500 wood for 30 towers, 4000 lumber for tier 1 upgrades, 600 wood for movement speed upgrade, 150 wood for ogre camp
all of this adds up to 9750 wood usually ends games with level 5 titan and 1 mini titan and keep adding more catapults to replace killed ones

Total base cost with Ogre's den unlock: 7750 wood for 15 walls+upgrades, 9600 wood for 64 towers, 21500 lumber for all catapult upgrades, 150 wood for ogre camp, 45 gold and 1250 wood for ogre den's, 15 gold and 1000 wood for blood lust, 1000 wood for lumbering upgrade
all of this adds up to 55 gold and 40250 wood for a bad-ass base that pelts for days

Ogre preferred bases:

Ogre tips and tricks:

Pirate unique:

A very strong early/mid game baser. high damage towers but slow attacks Potentially be a great late game baser or support with his hunter.
Tower with shipyard:115-115 damage with 700 range
Tower with pirate's den: 125-125 damage with 800 range
Wall: 500 hp 15 armor Passive:
Titan hunter: Flying, nearly impossible to be nuked to death 510hp, 80-80 damage with 600 range
Worker: costs 6 food, six animal cages are needed for 150 food cap, collect 2 wood per wood cut, holds 10 wood max to return shelter
Pirate's escape: Dissipate is windwalk that lasts 10 seconds, slightly increases movement speed and adds 250 damage to autoattacks, and Toss incendiary explosive slows a titan by 20% movement speed and applies a buff that deals double damage from wall dying and exploding

Base cost analysis of Pirate:

Total base cost for shipyard only: 5500 wood for 15 upped walls+upgrades, 13090 wood for 34 super towers, 150 wood for shipyard, 400 wood for titan hunter, 1000 wood for lumbering upgrade
all of this adds up to 20140 wood for solid earlier-mid game base

Total base cost with pirate's den: 5 gold and 6500 wood for 15 upped walls+upgrades, 40710 wood for 46 mega ships, 150 wood for shipyard, 400 wood for titan hunt, 1000 wood for hitpoint hunter upgrade, 45 gold and 1000 wood for pirates den, 1000 wood for incendiary upgrade, 1000 wood for lumbering upgrade
all of this adds up to 50 gold and 51,760 wood for a solid late game base.

Pirate preferred bases:

Pirate tips and tricks:

Radioactive unique:

Very versatile defender, given enough gold potentially one of the best basers. can also kill a titan earlier on with his passive 75 damage burn
Tower with reactor: costs 1 food, 40-40 damage with 700 range passive: holds item that upgrades the tower for special perks
Tower with ionic research center: costs 1 food, 50-50 damage with 850 range passive: holds item that upgrades the tower for special perks
Wall: 500 hitpoints 15 armor
Titan hunter: 400 hitpoints 75-75 damage with 700 range. can hold your builder like a car with passenger
Workers: costs 6 food, ten powerplants are needed for 150 food cap, collects 10 wood every 12 game seconds like a wisp, required to be spread around the map by seeding them in the cracks of the tree lines. so only nukes can kill them and waste a titans time and mana.
Radioactive's escapes: Isotopic shield grants 5 seconds of all immunity, and your titan hunter is meant to pick up and protect your builder from harm. since he is very slow to begin with.
Warning: The items bought from the reactor require modular system to active said item in a tower.

Base cost analysis of Radioactive:

Total base cost for only reactor: 5000 wood for 15 upped walls+upgrades, 16500 wood for 33 super towers, 650 wood for titan hunter hp upgrades, 1000 wood for lumber upgrades
all of this adds up to 23150 wood for a below average base, but needed a base

Total base cost for only reactor with modular system upgrade: 5000 wood for 15 upped walls+upgrades, 16500 wood for 33 super towers, 650 wood for titan hunter hp upgrades, 1000 wood for lumbering upgrades, 10 gold and 1200 lumber for modular system, 10 gold for ice upgrades, 12 gold for overloads.
all of this adds up to 32 gold and 24350 wood for a base that lacks depth, but it can hold off level 5-6 titan

Total base cost with ionic research center unlock: 5000 wood for 15 upped walls+upgrades, 47300 wood for 43 mega towers, 1050 wood for titan hunter hp upgrades, 1500 wood for lumbering upgrades,10 gold and 1200 lumber for modular system, 45 gold and 1250 wood for iconic research center, 1500 wood for critical strikes on towers with item upgrades, 10 gold for two ice upgrades, 12 gold for two overload upgrades, (156 gold for 39 magic-burn towers, 195 gold for 39 attack speed buff items or a mix of both items) magic burns will sap a titan of his mana after 5-6 rounds. but doesn't deal the extra damage from items.
All of this adds up to 233 gold to 272 gold and 58000 wood for solid base that level 12 titans cant crack

Radioactive preferred bases:

Radioactive tips and tricks:

Troll unique:

one of highest damage per second towers, but each costs extra food for tower upgrades
Tower with troll lodge: costs 2 food, 60-60 damage with 750 range.
Tower with mystics center: costs 2 food, 80-80 damage with 800 range, can have its attack speed upgraded by 20%
Wall 600 hit points 15 armor passive: when attacked, cause 20 damage to attacker
Titan hunter: 885 hit points, 100-100 damage with 650 range. can be upgraded to net a titan to the ground for 3 seconds
Worker: costs 6 each, but can be lowered to 5 each. six fruits are needed for 150 food cap. collects 2 wood per wood cut, holds 10 wood max to return a shelter, can also be Voodoo'ed
Troll's escapes: Windwalk allows you become invisible and move faster for 10 seconds and Voodoo allows another unit to take 100% of the damage you receive, allowing you to tank 1-2 more hits than normal before dying to a titan.

Base cost analysis of Troll:

total base cost for only troll lodge: 6000 wood for walls+upgrades, 9000 wood for 18 super towers, 400 for hunter, 150 wood for troll lodge, 10 gold and 500 wood for cannibalism upgrade, 1000 wood for lumbering upgrade, 300 wood for turtle scales
all of this adds up to 10 gold and 16350 wood for an alright early base

Total base cost for mystics center unlock: 10 gold and 7500 wood for walls+upgrades, 49000 wood for 49 mega towers, 400 wood for hunter, 150 wood for troll lodge, 10 gold and 500 wood for cannibalism upgrade, 1000 wood for lumbering upgrade, 1500 wood for attack speed towers, 1000 wood for hunter hitpoint upgrade, 300 wood for turtle scales
all of this adds up to 65 gold and 61050 wood for an extremely strong base

Troll preferred bases:

Troll tricks and tips :

Faerie dragon unique:

Generally, a great support or baser. not a particular play maker but rewalling and her towers benefit any baser that accepts her.
Tower with Magical obelisk: 90-90 damage with 700 range
Tower with Magic vault: 110-110 damage with 900 range
Wall: 650 hitpoints 20 armor
Titan hunter: 400 hit points 140-140 damage with 500 range. she is her own titan hunter and she can be very consistent damage dealer
Workers: costs 6 food, five pools are needed to reach 150 food cap,
Faeire's escape: building-walking makes you invulnerable when building, Panic increases movement near max for 10 seconds, allowing distances to be in traveled in reduced and blink allows a user to teleport 600 range out of harm's way

Base cost analysis of Faerie dragon:

like goblin, her towers cost 1 gold to build and any gold can help build her base into a formidable powerhouse
Total base cost for Pool base: 2000 wood for 5 walls+hp upgrades, 150 wood for magic obelisk, 80 wood for 16 pools, 1500 wood for enhanced pool upgrade.
All of this costs 3730 wood

Total base cost for Magic obelisk only: 5000 wood for 15 walls+hp upgrades, 150 wood for magic obelisk, 17 gold and 6545 wood for 17 super towers, 1000 wood for lumbering upgrades, 1500 wood for enhanced pool upgrade
All of this costs 17 gold and 14195 wood that holds off level 6 titans

Total base cost with basic Magic vault unlocked: 3 gold and 10250 wood for 15 walls+hp upgrades, 150 wood for magic obelisk, 33 gold and 29205 wood for 33 mega towers, 20 gold and 1250 wood for magic vault, 25 gold for mega tower upgrade, 15 gold and 1500 wood for adept hunter upgrade
All of this costs 96 gold and 42355 wood holds off level 9 titans

Total base cost with fully Magic vault unlocked: 3 gold and 10250 wood for 15 walls+hp upgrades, 150 wood for magic obelisk, 33 gold and 29205 wood for 33 mega towers, 20 gold and 1250 wood for magic vault, 25 gold for mega tower upgrade, 15 gold and 1500 wood for adept hunter upgrade, 500 wood for mystic training, 15 gold and 1500 wood for ultimate mystic training, 5 gold and 750 wood for adept caster training, 5 gold and 1500 wood for expert caster training
All of this costs 121 gold and 46605 wood

Total support cost with Magic vault unlocked: 3 gold and 10250 wood for 15 walls+hp upgrades, 150 wood for magic obelisk, 20 gold and 1250 wood for magic vault, 15 gold and 1500 adept hunter upgrade, 30+ gold for hit point upgrades
all of this costs 38+ gold and 13150 wood

Faerie dragon preferred bases:

Faerie dragon tips and tricks:

Morphling unique:

Great baser, and greater support with a lot of hitpoint regeneration and armor
Tower with
Tower with
Wall: 700 hitpoint 15 armor
Titan hunter: Morphling himself is own titan hunter
Workers:
Morphling's escapes:

Base cost analysis of Morphling:

Morphling preferred bases:

Morphling tips and tricks:

Nature unique:

Very situational defender, incredible strong baser and army
Tower with
Tower with
Wall: 650 hitpoint 15 armor
Titan hunter:
Workers:
Nature's escapes:

Base cost analysis of Nature:

Nature preferred bases:

Nature tips and tricks:

Tauren unique:

Incredible burst for a defender and knock out any mini titan or titan himself if given a few seconds
Tower with
Tower with
Wall: 500 hitpoint 15 armor
Titan hunter:
Workers:
Tauren's escapes:

Base cost analysis of Tauren:

Tauren preferred bases:

Tauren tips and tricks:[/color


[color=#BF0000]Demonologist unique:


Wall:
Workers:
Basic melee unit:
Basic melee unit with :
Basic range unit:
Basic range unit:
Advance melee unit:
Advance melee unit:
Titan hunter:
Tauren's escapes:


Cost analysis of Demonologist:

Demonologist tips and tricks:

Magnataur unique:

Wall:
Workers:
unique melee unit:
Magnataur's escapes:

Cost analysis of Magnataur:

Magnataur tips and tricks:


Satyr unique:

Cost analysis of Satyr:

Satyr tips and tricks:

Third step: Lumber bases

Advanced Lumber bases: full denial

Unique Lumber bases

Fourth step: Gathering gold and keeping yourself safe

Fifth step: What to do during a siege?

Sixth step: What are Ultimate towers?

Fun bases for duo and curious:

To be continued...
Last edited by vex193 on Tue Feb 20, 2018 1:15 pm, edited 7 times in total.
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Revaq (Wed Feb 21, 2018 12:05 pm)
What is this "secret" that Victoria has?

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dlNO
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Re: Defenders Island Defense guide

Postby dlNO » Sun Feb 18, 2018 3:50 pm

happy valentines
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vex193 (Sun Feb 18, 2018 4:28 pm)
"If you're holding onto a light source, you'll be an easy target in the dark."

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Re: Defenders Island Defense guide

Postby dlNO » Sun Feb 18, 2018 4:10 pm

Choosing the Defender that suits you
"a new view on a builder" i dont think a single builder has had an overhaul of abilities/playstyles except maybe some incoming builders.
Heres my thoughts on finding a defender that you prefer.

Choosing the Defender that suits you
Demonologist: Summons Demons from hell. Demons can take shape in a number of ways. For players that enjoy utilizing many units and demonstrating their respective strengths.
Satyr: Employs stealth and mobility for initial stages of game, but if he can gather enough resources, can become a monster.
Magnataur: An ice based builder, nothing fancy, general thought is I move slow, you move slow too. Has ice based abilities to slow attack and movement speed of titan, strongest walls of all builders, overall tankyness throughout game.
Faerie: Faerie is a Mana Dragon, unlike Dranei who only sees Mana as a tool, Faerie has mana flowing through his veins. Faerie demonstrates the potential of Mana with Spells, magic abilities crafted through rigorous studies and training, To play Faerie, you must understand Mana and be ready to explore its infinite paths.
Radioactive: From an incident in his past, an ordinary scientist has mutated into a Radioactive Infernal, a molten beast that indiscriminately burns those around him. Nevertheless, his studies take a form of their own. His unique Towers are prepared for mass production and can fuse with Crsystal Modules. that are can be produced from Reactors. Radioactive is also known for his unique vehicle, the only of its kind, capable of completely encircling Radioactive within itself, any damage directed at Radioactive will first have to deal with Vrexcar.
Last edited by dlNO on Tue Feb 20, 2018 3:49 pm, edited 5 times in total.
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vex193 (Sun Feb 18, 2018 4:35 pm)
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vex193
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Re: Defenders Island Defense guide

Postby vex193 » Sun Feb 18, 2018 4:28 pm

Honestly, i hated on pirate and troll for a very long time, both had ridiculously weak late game bases and windwalk as their escape. After watching y'all and Kamikadse explaining pirate to me more. They are both not half bad and their overpowered strategies can be pulled off easily with luck.
What is this "secret" that Victoria has?

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Re: Defenders Island Defense guide

Postby osug » Sun Feb 18, 2018 4:52 pm

I want to point out:
Demo 100food slave

it can sacrifice itself -> one can perm invis detect when u respawn the slave
can summon nice trap with 250hp
can use spells like conjuring heal stone.
-> best ever support
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Re: Defenders Island Defense guide

Postby Revaq » Sun Feb 18, 2018 5:58 pm

I never knew Gnoll was that good. Damn. Nice guide.

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Re: Defenders Island Defense guide

Postby Kappa » Sun Feb 18, 2018 6:17 pm

Good job Ian.
Cheers!

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Re: Defenders Island Defense guide

Postby Burn » Mon Feb 19, 2018 6:54 am

Could use some spoilers, but great guide fam. We're certainly missing some beginner ID guides. A video guide would be real nice too.

Spoiler!
example


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Re: Defenders Island Defense guide

Postby vex193 » Mon Feb 19, 2018 9:27 am

My thoughts on the guide and i am 15% finished with it. but when you base without gold. how much does it cost in wood for a solid base that holds off a level 7 titan. its fairly interesting development and Megas bases on certain builders are so expensive as well
What is this "secret" that Victoria has?

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Re: Defenders Island Defense guide

Postby Kappa » Fri Mar 02, 2018 8:00 pm

This is a post from developer IAmDragon that might help new players. Thought it made sense to share it hear.

Basically at the start the goal is to build a lumber base, that consists of just enough of your food resource to max out your workers, with 1 shelter, and walls to block the titan with a 1x1 space for your builder to walk through
While your workers are getting you lumber you want to go towards the middle where the gold mound is to get gold, this will let you build a stronger base in the future when you do base
In your RC (Research Center) you want to research the two upgrades to fortify your walls and possibly more depending on who you pick
In your shelter there are upgrades to speed up your workers lumber speed

If the titan kills someone they turn into a minion of his, at which point you usually can’t gold anymore, as most titans will use the mini to prevent you from golding. But if the builders have enough gold they can usually kill a mini pretty quickly
If the titan destroys your lumber base you should almost always setup a new one
Once you have either enough gold, 45 is for your ARC (Advanced Research Center) which allows you to build mega towers, then you can base. 45 is the recommended minimum for many builders, but the more the better
Or if someone dies and it’s unlikely the mini will die
You can base with enough lumber. 10k is usually good when the titan is level 5-7, anything higher and you’ll want 20k
There are bases which are easier to wall and bases that are harder to wall, but whichever one you pick is up to you
If the titan has a lot of minions do be careful about walking near him to rewall as they’re very strong with their nukes and they bounce
Also ensure you have enough walls and towers in your base
30 food in towers is usually a good place to start, and as for walls you’ll usually need 8+ per base
Cheers!

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Re: Defenders Island Defense guide

Postby IAmDragon » Sat Mar 03, 2018 2:30 am

@vex193 this is an excellent guide, let me know if you need anything to help finish it

I plan on working on a video soon enough that will show every defender, every upgrade, lumber cost to upgrade to max, though some numbers to keep in mind

The cost to upgrade a full group of towers from basic to enhanced is (on average) either 1200 or 1800 depending on upgrade cost
From enhanced to supers is typically 3600
From supers to mega is typically 6000

So with a base with 30 towers it would be ~ 25,500 lumber for most builders

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Re: Defenders Island Defense guide

Postby Burn » Sat Mar 03, 2018 4:19 am

IamDragon wrote:
Spoiler!
@vex193 this is an excellent guide, let me know if you need anything to help finish it

I plan on working on a video soon enough that will show every defender, every upgrade, lumber cost to upgrade to max, though some numbers to keep in mind

The cost to upgrade a full group of towers from basic to enhanced is (on average) either 1200 or 1800 depending on upgrade cost
From enhanced to supers is typically 3600
From supers to mega is typically 6000

So with a base with 30 towers it would be ~ 25,500 lumber for most builders
There's already a very good builder guide, probably the most watched ID video on the planet: https://www.youtube.com/watch?v=C0esPil8DzM&t=38s

Can you make a basic titan video guide? We already have a basic builder guide.

Titan:

Two ways to win:

1) Feed lumber bases with WW + TP while semi-protecting gold mound and siege bases (mainly for pubs, because you need a lot of feed to kill quad-bases)
2) Camp, protect gold mound, farm minions and feed off mid walls (good for pubs and inhouses, but especially better for inhouses because its normally 2 builders per base)

Additional information for the video:

3) Explaining how to defend gold mound and farm at the same time with WOTW/ward block, keeping WW off CD to scare builders, and nuking lumber bases for EXP then TPing back to mound to feed gold off walls
4) Situationally killing lumber bases from basers for weak tower bases.
5) Feeding off seeds
6) Probably a bit more things to explain in the basic island defense video, but try to get it max. 5 minutes long.

For more advanced guides for future videos, check the forum guide section

Here's some basic titan guides I recommend reading before you (or anyone else) makes a titan guide:

1) viewtopic.php?f=209&t=66192 BurnShady's EXP oriented titan guide
2) viewtopic.php?f=209&t=56642 [4.0.0] Titan Item/Skill build guide
3) viewtopic.php?f=209&t=14817 How to titan against IH players
4) viewtopic.php?f=209&t=55272 Bubonicus guide
5) If anyone can find yokola96's guide, that'd be much appreciated.
6) Watch a few decent short video guides and copy the format, like this one: https://www.youtube.com/watch?v=C0esPil8DzM&t=38s, i really like the text above the video demonstration.

Dunkey made a short comedic one but you can follow the format that only lasts 2 mins: https://www.youtube.com/watch?v=jVWnDcNrhgk

For some advanced guides, I made a lot: entgaming.net/forum/search.php?keywords=&terms=all&author=burn

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Re: Defenders Island Defense guide

Postby Silvarein » Fri May 18, 2018 6:39 am

you have no pictures for ideal faerie or radioactive bases. please post those.


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