24 Player ID inc (1.29)

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Nigth2
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24 Player ID inc (1.29)

Postby Nigth2 » Tue Feb 27, 2018 2:09 am

Dunno how many have received news about the new patch, but here's the phrase that illuminated my eyes once I read it:

"So to dive right into it, perhaps the biggest features include, true native widescreen support, the ability for 24 player maps, major hero balance changes, a new ladder map pool for all ladder modes, the major expansions of World Editor limits (Map size dimensions -> 480x480, object limit -> 30,000, terrain tiles -> 16, and many more limits raised), and over 90 new natives for the World Editor. If you had a hard time taking all of that in because it's absolutely crazy and packed into one loosely formatted paragraph, we can't blame you!

Note that all of these changes are in the public test realm, meaning it has separate Warcraft 3 server and download. But don't worry, these features should hit the main server when they are tested thoroughly enough and are clear for lift off. We went over all of these massive changes in detail below."


Link: https://www.hiveworkshop.com/threads/wa ... tr.303503/

So emotive! Wonder how this would affect ID, with so many limitations (particularly the player count) gone. Guess this 13 year old custom game could use a change?
aka RunForRestRun
or RumForRestRum

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Panopticon
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Re: 24 Player ID inc (1.29)

Postby Panopticon » Tue Feb 27, 2018 4:57 am

Having a 24 player ID is not going to be happening any time soon, even when 1.29 goes live.
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Re: 24 Player ID inc (1.29)

Postby Remixer » Tue Feb 27, 2018 8:53 am

A 24 player Island Defense would require way too much work for it to be enjoyable. We would have to re-write almost all systems to support that many players, along with balancing out all the game aspects.

However it is possible to add for example 10 spectator slots, that can take over if a builder/titan leaves.
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Re: 24 Player ID inc (1.29)

Postby Lynx » Wed Feb 28, 2018 9:40 am

HYPE for these changes!
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