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Island Defense balancing suggestion

Posted: Mon Aug 26, 2013 4:53 pm
by Burn
Island Defense needs to be made noob friendly.


For builders:

Firstly, make it so that feed reduction percentage goes down much faster exponentially to 0% so that noobs that feed will be capped at 500 exp feed before GP, then obviously feed reduction disappears after GP like it does already. This way it's okay for a few feeders in-game.

For titans:

Since the first change directly correlates titan's -exp, just increase every single one of titan's stat growth per level.

-Burn

Re: Island Defense balancing suggestion

Posted: Mon Aug 26, 2013 4:56 pm
by ZimmeR
if you wanna balance ID you need to start off with builders which are way to op

Re: Island Defense balancing suggestion

Posted: Mon Aug 26, 2013 5:29 pm
by aRt)Y
HACK3D wrote:if you wanna balance ID you need to start off with builders which are way to op

Revert everything back to Luci vs Murlocs? Version 1 must have been the most balanced one.

Uhm burn, I don't really see the difference in the change you suggest, except for the exp percents on the board. Some math examples?

Re: Island Defense balancing suggestion

Posted: Mon Aug 26, 2013 7:38 pm
by seacow
i am inclined to believe the community shun or hate math, maybe that's why burn didn't add any?

Re: Island Defense balancing suggestion

Posted: Mon Aug 26, 2013 7:55 pm
by aRt)Y
This is a completely different story. Plus, we are in the discussion thread, so people with an IQ of 2 should leave.

Re: Island Defense balancing suggestion

Posted: Mon Aug 26, 2013 8:09 pm
by seacow
Firstly, make it so that feed reduction percentage goes down much faster exponentially to 0% so that noobs that feed will be capped at 500 exp feed before GP, then obviously feed reduction disappears after GP like it does already. This way it's okay for a few feeders in-game.

indeed, feed from noob will go down,in fact overall feed will go down.

Is it justifiable? this will also cause feed from skill player go down faster,which they hardly feed to begin with . The spillover feed from feeder might not even sufficient, what if there is no feeder to begin with?

A capped feed, illicit certain strategy to unfairness. To feed off a base, you can nuke a base's worker. This way, the titan is pressuring the base. The player is intimidate to stop lumber, in the risk of feeding, now if it is cap anywhere near your propose figure, the titan lose this ability to intimidate to halt their wood and feeding off.

As well, precisely due to this, builder lose one disadvantage when worker blocking, he does not feed as much. Now if titan knew his feed from lumber base would not be that much anyway, his next logically step would be to camp,which is undesirable for a game.

Re: Island Defense balancing suggestion

Posted: Mon Aug 26, 2013 9:37 pm
by Burn
seacow wrote:worker blocking
Shit, you caught me.

In all seriousness, 500 feed is still a shittonne of feed to feed before GP. The point is that noobs won't feed as much, and the play-style of keeping noobs alive to feed 1k+ feed on them before GP is not as viable.

The point of these suggestions is to make the game more noob friendly. We seem to have a lot of new players and more DLers on BGN, so suggestions to make ID more noob friendly should be endorsed.

Also, no, I don't have time for maths, I just got this idea that randomly popped up in my head at 5AM in the morning, and it's 9:33am now for me so I haven't slept in a while.

Besides, I should be finishing up my IDIHL guide, not shitty maths.

EDIT: Anyway, it's about time people learned how to worker block and titans learnt how to feed off of or prevent worker block. I have numerous replays of people feeding me workers and people failing to beat a crappy base due to worker block.

-Burn