skybase v2.0

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narbtit
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skybase v2.0

Postby narbtit » Fri Nov 08, 2013 3:07 am

http://i.imgur.com/GyZ4JC2.jpg

For some reason people think skybase isn't a valid base, but I have just proven them wrong.

My skybase v2.0 comes with 49 towers and allows for a fast retreat for golders.

With more pros than cons it is a solid, risky fun base for any builder looking to test their skill.

This will be my new castle base from now on.

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Re: skybase v2.0

Postby TimmyTheTauren » Fri Nov 08, 2013 3:35 am

I could kill you pretty easily in that base, you wouldn't survive long enough to make it that strong. Most of the towers are useless during most of the siege, there IS easy vision for titan, you even pointed out the unkillable eye. You definitely do not want anybody else in that base with you. Doesn't annoy titan being close to mound, that's an advantage for titan, makes it a shorter distance to tp/ww and come back to... Plus you wouldn't have gotten that much gold if there was a decent titan playing, so you wouldn't have the extra health, upgrades, etc. Very easy to nuke you in that base.

Sky base is still a terrible base.
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Re: skybase v2.0

Postby Sat » Fri Nov 08, 2013 3:57 am

TimmyTheTauren wrote:Sky base is still a terrible base.

Might work vs Narbtit.

Since it looks like you put some thought into this and made me laugh (Annoying supporters are annoying) I'll chip in. I would actually add another layer of walls, replacing some of the first row towers. It's just that those towers on the bottom right are so darn far from the action, and deeper walls can solve this. Anther solution is to just clear some (5) of the unwieldy towers and make room for whatever other junk you want.

Anyway, thanks for posting something interesting.

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Re: skybase v2.0

Postby TooNoobForU » Fri Nov 08, 2013 9:48 am

he try so hard doing a sky base :( sadly it wont last long... euro is the way to go now aday
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Re: skybase v2.0

Postby Burn » Fri Nov 08, 2013 9:56 am

The nuke zones are wrong, that's about all I read out of your text. Maximum nuke distance is basically 10x10 units.

Use this screenshot I made : http://i.imgur.com/mY3HfBN.jpg

If you want two lanes (which really isn't really needed with the walling), you can move a few buildings and the walls to the right.

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Re: skybase v2.0

Postby narbtit » Fri Nov 08, 2013 3:16 pm

TimmyTheTauren wrote:I could kill you pretty easily in that base, you wouldn't survive long enough to make it that strong. Most of the towers are useless during most of the siege, there IS easy vision for titan, you even pointed out the unkillable eye. You definitely do not want anybody else in that base with you. Doesn't annoy titan being close to mound, that's an advantage for titan, makes it a shorter distance to tp/ww and come back to... Plus you wouldn't have gotten that much gold if there was a decent titan playing, so you wouldn't have the extra health, upgrades, etc. Very easy to nuke you in that base.

Sky base is still a terrible base.


I respectfully disagree good sir.

Sat wrote:
TimmyTheTauren wrote:Sky base is still a terrible base.

Might work vs Narbtit.

Since it looks like you put some thought into this and made me laugh (Annoying supporters are annoying) I'll chip in. I would actually add another layer of walls, replacing some of the first row towers. It's just that those towers on the bottom right are so darn far from the action, and deeper walls can solve this. Anther solution is to just clear some (5) of the unwieldy towers and make room for whatever other junk you want.

Anyway, thanks for posting something interesting.


See if I wall deeper the left side will lose 3 towers and become weaker than the right side, leaving no point for the titan to siege right. Also given a fully upped dryad tower is 850 range, those towers on the right actually do reach late game. But yeah maybe I would kill those towers if I needed a supporter early/mid game.

Burn wrote:The nuke zones are wrong, that's about all I read out of your text. Maximum nuke distance is basically 10x10 units.

Use this screenshot I made : http://i.imgur.com/mY3HfBN.jpg

If you want two lanes (which really isn't really needed with the walling), you can move a few buildings and the walls to the right.

-Burn


Are you saying to use your screenshot to see what is nuke safe? Is that back lane in your screenshot nuke safe?

I was kindof hoping the bottom lane was nukable so I could send unruly occupants there. "Just chill down there a bit green you're in the way"

I thought about two lanes and wanted the extra dps by shifting in towers.

I also noticed this base gets more attention. Titan will generally choose to siege this base over others.
Last edited by narbtit on Fri Nov 08, 2013 3:51 pm, edited 2 times in total.

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Re: skybase v2.0

Postby aRt)Y » Fri Nov 08, 2013 3:33 pm

narbtit wrote:I also noticed this base also gets more attention. Titan will generally choose to siege this base over others.

Maybe think about why.. \facepalm
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Re: skybase v2.0

Postby Sat » Fri Nov 08, 2013 3:55 pm

Think I might try this spot as mak vs a fluxy titan, could be fun :D

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Re: skybase v2.0

Postby aRt)Y » Fri Nov 08, 2013 4:24 pm

Why would you go with mak to such a spot..? Mak is weak and needs mass towers, plus a lot of space for his workers because of 5/worker.

You got exactly the opposite there..
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Re: skybase v2.0

Postby Sat » Fri Nov 08, 2013 8:05 pm

Sat wrote:fluxy titan

Everything works vs fluxy, my friend

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Re: skybase v2.0

Postby PLus » Sat Nov 09, 2013 12:36 am

The only thing I would remotely consider basing with in that location is troll (with seeds to avoid nuking), which shouldn't be a problem late game when you have only a few workers and can fit them in the unnukable corner.

If you don't have excess workers, that base is one of the best bases to avoid being nuked in. Due to the amount of vision you have from the it's mountainous elevation.

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Re: skybase v2.0

Postby Stealer » Sat Nov 09, 2013 8:55 pm

Can't syph nuke everywhere in that base?

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Re: skybase v2.0

Postby aRt)Y » Sat Nov 09, 2013 9:12 pm

Cambrioleuse wrote:Can't syph nuke everywhere in that base?

Not in the middle obv.
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Re: skybase v2.0

Postby narbtit » Sun Nov 10, 2013 4:09 pm

PLus wrote:The only thing I would remotely consider basing with in that location is troll (with seeds to avoid nuking), which shouldn't be a problem late game when you have only a few workers and can fit them in the unnukable corner.

If you don't have excess workers, that base is one of the best bases to avoid being nuked in. Due to the amount of vision you have from the it's mountainous elevation.


At first I wanted troll but dryads towers are more powerful. Also dryad can power up towers with mana instead of workers again making dryad good for skybase.

Yes elevation makes it castle like, thats why I like it so much :)

Cambrioleuse wrote:Can't syph nuke everywhere in that base?


yes, unfortunately syph did nuke the bottom right worker in a game yesterday =/

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Re: skybase v2.0

Postby pewpew410 » Tue Nov 19, 2013 2:36 am

I wouldn't consider them needing mana instead of lumber a plus. Troll/Gobo is better for sky base late game. Anyone see a disadvantage to gobo with 130g-ish at sky base?
Last edited by pewpew410 on Wed Nov 20, 2013 8:21 pm, edited 1 time in total.
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