http://i.imgur.com/GyZ4JC2.jpg
For some reason people think skybase isn't a valid base, but I have just proven them wrong.
My skybase v2.0 comes with 49 towers and allows for a fast retreat for golders.
With more pros than cons it is a solid, risky fun base for any builder looking to test their skill.
This will be my new castle base from now on.
skybase v2.0
-
- Donator
- Posts: 799
- Joined: Sat Apr 21, 2012 6:43 pm
- Has thanked: 1 time
- Been thanked: 7 times
Re: skybase v2.0
I could kill you pretty easily in that base, you wouldn't survive long enough to make it that strong. Most of the towers are useless during most of the siege, there IS easy vision for titan, you even pointed out the unkillable eye. You definitely do not want anybody else in that base with you. Doesn't annoy titan being close to mound, that's an advantage for titan, makes it a shorter distance to tp/ww and come back to... Plus you wouldn't have gotten that much gold if there was a decent titan playing, so you wouldn't have the extra health, upgrades, etc. Very easy to nuke you in that base.
Sky base is still a terrible base.
Sky base is still a terrible base.
Spoiler!
- Sat
- Donor: Beyond Reproach
- Posts: 1250
- Joined: Sat Aug 17, 2013 2:50 am
- Location: Clan BTI @ USE
- Has thanked: 4 times
- Been thanked: 21 times
Re: skybase v2.0
TimmyTheTauren wrote:Sky base is still a terrible base.
Might work vs Narbtit.
Since it looks like you put some thought into this and made me laugh (Annoying supporters are annoying) I'll chip in. I would actually add another layer of walls, replacing some of the first row towers. It's just that those towers on the bottom right are so darn far from the action, and deeper walls can solve this. Anther solution is to just clear some (5) of the unwieldy towers and make room for whatever other junk you want.
Anyway, thanks for posting something interesting.
-
- Treant Protector
- Posts: 834
- Joined: Thu May 16, 2013 8:16 pm
- Has thanked: 3 times
- Been thanked: 10 times
Re: skybase v2.0
he try so hard doing a sky base
sadly it wont last long... euro is the way to go now aday

-
- Protector of Nature
- Posts: 2590
- Joined: Thu May 02, 2013 6:29 am
- Location: Clan BTI @ East
- Has thanked: 18 times
- Been thanked: 54 times
- Contact:
Re: skybase v2.0
The nuke zones are wrong, that's about all I read out of your text. Maximum nuke distance is basically 10x10 units.
Use this screenshot I made : http://i.imgur.com/mY3HfBN.jpg
If you want two lanes (which really isn't really needed with the walling), you can move a few buildings and the walls to the right.
-Burn
Use this screenshot I made : http://i.imgur.com/mY3HfBN.jpg
If you want two lanes (which really isn't really needed with the walling), you can move a few buildings and the walls to the right.
-Burn
Re: skybase v2.0
TimmyTheTauren wrote:I could kill you pretty easily in that base, you wouldn't survive long enough to make it that strong. Most of the towers are useless during most of the siege, there IS easy vision for titan, you even pointed out the unkillable eye. You definitely do not want anybody else in that base with you. Doesn't annoy titan being close to mound, that's an advantage for titan, makes it a shorter distance to tp/ww and come back to... Plus you wouldn't have gotten that much gold if there was a decent titan playing, so you wouldn't have the extra health, upgrades, etc. Very easy to nuke you in that base.
Sky base is still a terrible base.
I respectfully disagree good sir.
Sat wrote:TimmyTheTauren wrote:Sky base is still a terrible base.
Might work vs Narbtit.
Since it looks like you put some thought into this and made me laugh (Annoying supporters are annoying) I'll chip in. I would actually add another layer of walls, replacing some of the first row towers. It's just that those towers on the bottom right are so darn far from the action, and deeper walls can solve this. Anther solution is to just clear some (5) of the unwieldy towers and make room for whatever other junk you want.
Anyway, thanks for posting something interesting.
See if I wall deeper the left side will lose 3 towers and become weaker than the right side, leaving no point for the titan to siege right. Also given a fully upped dryad tower is 850 range, those towers on the right actually do reach late game. But yeah maybe I would kill those towers if I needed a supporter early/mid game.
Burn wrote:The nuke zones are wrong, that's about all I read out of your text. Maximum nuke distance is basically 10x10 units.
Use this screenshot I made : http://i.imgur.com/mY3HfBN.jpg
If you want two lanes (which really isn't really needed with the walling), you can move a few buildings and the walls to the right.
-Burn
Are you saying to use your screenshot to see what is nuke safe? Is that back lane in your screenshot nuke safe?
I was kindof hoping the bottom lane was nukable so I could send unruly occupants there. "Just chill down there a bit green you're in the way"
I thought about two lanes and wanted the extra dps by shifting in towers.
I also noticed this base gets more attention. Titan will generally choose to siege this base over others.
Last edited by narbtit on Fri Nov 08, 2013 3:51 pm, edited 2 times in total.
- aRt)Y
- Protector of Nature
- Posts: 13142
- Joined: Fri May 03, 2013 9:15 pm
- Has thanked: 10 times
- Been thanked: 174 times
- Contact:
Re: skybase v2.0
narbtit wrote:I also noticed this base also gets more attention. Titan will generally choose to siege this base over others.
Maybe think about why.. \facepalm
- Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
- Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition
- aRt)Y
- Protector of Nature
- Posts: 13142
- Joined: Fri May 03, 2013 9:15 pm
- Has thanked: 10 times
- Been thanked: 174 times
- Contact:
Re: skybase v2.0
Why would you go with mak to such a spot..? Mak is weak and needs mass towers, plus a lot of space for his workers because of 5/worker.
You got exactly the opposite there..
You got exactly the opposite there..
- Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
- Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition
Re: skybase v2.0
The only thing I would remotely consider basing with in that location is troll (with seeds to avoid nuking), which shouldn't be a problem late game when you have only a few workers and can fit them in the unnukable corner.
If you don't have excess workers, that base is one of the best bases to avoid being nuked in. Due to the amount of vision you have from the it's mountainous elevation.
If you don't have excess workers, that base is one of the best bases to avoid being nuked in. Due to the amount of vision you have from the it's mountainous elevation.
-
- Protector of Nature
- Posts: 3160
- Joined: Thu Sep 26, 2013 9:37 pm
- Has thanked: 18 times
- Been thanked: 47 times
- aRt)Y
- Protector of Nature
- Posts: 13142
- Joined: Fri May 03, 2013 9:15 pm
- Has thanked: 10 times
- Been thanked: 174 times
- Contact:
Re: skybase v2.0
Cambrioleuse wrote:Can't syph nuke everywhere in that base?
Not in the middle obv.
- Information, Rules, Guides and everything else you need to know about ENT is on the ENT Wiki.
- Ignorantia juris non excusat • Quis custodiet ipsos custodes? • Fallacy of composition
Re: skybase v2.0
PLus wrote:The only thing I would remotely consider basing with in that location is troll (with seeds to avoid nuking), which shouldn't be a problem late game when you have only a few workers and can fit them in the unnukable corner.
If you don't have excess workers, that base is one of the best bases to avoid being nuked in. Due to the amount of vision you have from the it's mountainous elevation.
At first I wanted troll but dryads towers are more powerful. Also dryad can power up towers with mana instead of workers again making dryad good for skybase.
Yes elevation makes it castle like, thats why I like it so much

Cambrioleuse wrote:Can't syph nuke everywhere in that base?
yes, unfortunately syph did nuke the bottom right worker in a game yesterday =/
Re: skybase v2.0
I wouldn't consider them needing mana instead of lumber a plus. Troll/Gobo is better for sky base late game. Anyone see a disadvantage to gobo with 130g-ish at sky base?
Last edited by pewpew410 on Wed Nov 20, 2013 8:21 pm, edited 1 time in total.
Pew
Who is online
Users browsing this forum: No registered users and 3 guests