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League ranking system

Posted: Wed Nov 20, 2013 4:54 pm
by BloodyGuY
Instead of either being vouched or not, how about a ranking system? At the moment, the first 11 vouched players to join gets to play, regardless their skill level.

Higher rank would mean a higher priority in the lobby. With a ranking system, the game quality would increase.

Perhaps one day when we have enough players in the League, we could run 2 games simultaneously, one with high ranked players, and one with a lower one. The games would also be balanced between titan and the builders.

Discuss.

Re: League ranking system

Posted: Wed Nov 20, 2013 5:03 pm
by Pongu
Donators cant be the lasts :(

But i like the idea

Re: League ranking system

Posted: Wed Nov 20, 2013 5:32 pm
by Sat
That would be awesome! Ih right now is pretty scary for me :/

Re: League ranking system

Posted: Wed Nov 20, 2013 5:38 pm
by aRt)Y
The current league system would allow 'lower tier' players to host their own games (maybe with other un-vouched players who aren't necessarily pubs) which would go in the direction of what bg mentioned, @sat

However, the point is to improve by playing with better players - not to be scared by them.

Re: League ranking system

Posted: Wed Nov 20, 2013 10:49 pm
by PLus
"The current league system would allow 'lower tier' players to host their own games (maybe with other un-vouched players who aren't necessarily pubs) which would go in the direction of what bg mentioned"
- This is never going to happen, it's difficult enough to organize inhouses I doubt pubs have many chances to arrange games for themselves

"However, the point is to improve by playing with better players - not to be scared by them."
- If they don't improve by playing with the same people (who attend the inhouses) in pub games, I doubt it will make much of a difference to play with them in inhouses
The whole point of the inhouse league is to give good players a chance to enjoy fun, and competitive games where they don't have to deal with the frustration that comes with playing with pubs.

As to Blood's suggestion, I think it's a great idea but it's very difficult to properly rank people individually because the circumstances of each game are different.
Circumstances such as:
-Who the participants of the inhouse are (can have an affect on the how difficult it is for the titan to win, we've had quite a few games with high pub concentrations)
-What modes are in effect for the game
-Who plays minion for the titan

Rather than numerical ranking system I think we should have a tier based ranking system.
-Each tier would consist of 11 players, so if everyone in tier 1 is present they will be able to play with each other.
-Everyone in a single tier would have the same priority to be held a slot in the game, depending on what type of game is hosted.
-Similarly skilled players will have a chance to play with each other.
-Lower tier games can be hosted. In a tier 2 games, tier 2 players will have higher precedence over tier 1 & 3 players.
-If we get enough players we can host each tier game once a week (i.e. Tier 1 - Saturday, Tier 2 - Sunday, Tier 3 - Friday)

tier 1- Players ranked 1-11
tier 2 - Players ranked 12-23
tier 3 - Players ranked 24-35
etcetera.

Re: League ranking system

Posted: Sun Dec 01, 2013 4:40 am
by Bad
Lmao Sat :P But yeah actually sounds like a pretty good idea!

Re: League ranking system

Posted: Thu Dec 05, 2013 11:52 am
by Metall-Drago
Unless the activity of our vouch list improves I see no reason to add a ranking since atm usually everyone can participate due to free slots. Might change with a possible comming day/time change. - Check out the topic to vote

However, if it happens that we will have alot more of players for IHs and therefore have to sort out, a league-rank system might be a good idea.
A method on how to judge peoples skill appropriate is required though.

Re: League ranking system

Posted: Tue Dec 10, 2013 10:35 am
by Burn
Doesn't work due to stats being super bugged. Great idea though. Moving to archive.

-Burn