Map of ID
- Dr_CoolHaus
- Aura Tree
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- Protector of Nature
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- Treant
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Re: Map of ID
Looks pretty busy, I wonder how much of a gameplay shift there is because of the ~5 new bases and multiple new lumber bases there are. We as a community are always trying to further balance the game, I've just been thinking lately that there is almost too much map to go around. Titans seem to have a hard time currently because the map is so much more spread out than it was in the past.
Aside from that, the maps aesthetic is really better than at any other point imo.
Aside from that, the maps aesthetic is really better than at any other point imo.
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- Protector of Nature
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Re: Map of ID
Agreed, @Neco has been doing a good job on the map aesthetics by hearing out the community for terrain support.
However, what needs to be done is that terrain needs to be balanced before it is uploaded onto ENTID.
-Burn
However, what needs to be done is that terrain needs to be balanced before it is uploaded onto ENTID.
-Burn
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- Poison Treant
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Re: Map of ID
Burn wrote:Agreed, @Neco has been doing a good job on the map aesthetics by hearing out the community for terrain support.
However, what needs to be done is that terrain needs to be balanced before it is uploaded onto ENTID.
-Burn
Agreed. Nerf top mid pls
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- Forest Walker
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Re: Map of ID
Sweet shot indeed.
The map is not necessarily too big, but certain areas are too remote for the titan. As an examples bottom-right (lumber base), middle-left (lumber base) and top-mid (lumber bases). These are so far away, with a even longer ways for the titan to walk to them so it's rarely worth to go there. The shallow water passage on the left really helped and made it more balanced. However the big problem with top-middle is that it's very spread out area, meaning Titan can only fit a small amount of land in a pearl, this also means that if Titan goes there, he won't find anything else except that lumber base he went after. (have you guys seen a game where no one lumber bases right of the top-mid base?
The map is not necessarily too big, but certain areas are too remote for the titan. As an examples bottom-right (lumber base), middle-left (lumber base) and top-mid (lumber bases). These are so far away, with a even longer ways for the titan to walk to them so it's rarely worth to go there. The shallow water passage on the left really helped and made it more balanced. However the big problem with top-middle is that it's very spread out area, meaning Titan can only fit a small amount of land in a pearl, this also means that if Titan goes there, he won't find anything else except that lumber base he went after. (have you guys seen a game where no one lumber bases right of the top-mid base?
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- Protector of Nature
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Re: Map of ID
BurnBase is still best lumber base. (viewtopic.php?f=210&t=76798&p=312735#p308926)
Far away lumber bases aren't OP, far away tower bases are though.
-Burn
Far away lumber bases aren't OP, far away tower bases are though.
-Burn
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- Forest Walker
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Re: Map of ID
Burn wrote:BurnBase is still best lumber base. (viewtopic.php?f=210&t=76798&p=312735#p308926)
Far away lumber bases aren't OP, far away tower bases are though.
-Burn
I feel like they are strong because Titan has no reason to go there, unless he finds the base. On the lumber bases I do not agree that much, unless that is everything gets denied.
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- Protector of Nature
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Re: Map of ID
I'm going to assume you didn't read the guide about BurnBase.
The base is:
1) Close
2) Easy to predict when titan is going to nuke it
3) When titan does nuke it, it means you get a lot of free gold, unless titan TPs.
4) Only problem with the base is that it can be WW nuked from the front.
Counter to 4):
Deto the nuk-able workers in the front, and put them at mid as wotw deto'ers, or in a seed.
-Burn
The base is:
1) Close
2) Easy to predict when titan is going to nuke it
3) When titan does nuke it, it means you get a lot of free gold, unless titan TPs.
4) Only problem with the base is that it can be WW nuked from the front.
Counter to 4):
Deto the nuk-able workers in the front, and put them at mid as wotw deto'ers, or in a seed.
-Burn
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- Forest Walker
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Re: Map of ID
Burn wrote:I'm going to assume you didn't read the guide about BurnBase.
The base is:
1) Close
2) Easy to predict when titan is going to nuke it
3) When titan does nuke it, it means you get a lot of free gold, unless titan TPs.
4) Only problem with the base is that it can be WW nuked from the front.
Counter to 4):
Deto the nuk-able workers in the front, and put them at mid as wotw deto'ers, or in a seed.
-Burn
Bad quote from me, I was referring to the lumber bases that are far. ;P
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