sat toxic turet bug

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falalipout
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sat toxic turet bug

Postby falalipout » Fri Sep 09, 2016 12:51 am

i just wanted to say that toxic ( in item mod ) count toward speed poke ( if youre playing sat ) it does give u a shit ton of gold XD :lol:

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Re: sat toxic turet bug

Postby Neco » Fri Sep 09, 2016 11:27 pm

Thanks for your report. This will be fixed next version.
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TooNoobForU
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Re: sat toxic turet bug

Postby TooNoobForU » Sat Sep 10, 2016 8:09 pm

also bombard tower! @Neco
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Re: sat toxic turet bug

Postby Stealer » Sun Sep 11, 2016 10:31 pm

This is why we can't have nice things.

wastedlandering
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Re: sat toxic turet bug

Postby wastedlandering » Tue Sep 13, 2016 2:14 am

Stealer wrote:This is why we can't have nice things.


^
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FreePeterPan wrote: idiot neco didn't even implement blinky, how could you thank him? He had over a week to do it.


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Should someone come up with an (actual) idea for Blinky the Steamroller


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Re: sat toxic turet bug

Postby TooNoobForU » Tue Sep 13, 2016 2:27 am

wastedlandering wrote:
Stealer wrote:This is why we can't have nice things.


^
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fix bub's ult pls its horrible
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Re: sat toxic turet bug

Postby pep » Tue Sep 20, 2016 7:49 pm

@TooNoobForU 3k hp is horrible?
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Re: sat toxic turet bug

Postby TooNoobForU » Tue Sep 20, 2016 10:12 pm

pep wrote:@TooNoobForU 3k hp is horrible?

yes.
3k hp is nothing w/o heal.

the ult basically uses all of it lol you cant choose how many to use

maybe if the ult allows u to use half and use the other 3 corpse to heal/bloodlust which is op!

and maybe if the base didnt have 3+ people in it (usually when i play titan)

overall usesless ult
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Re: sat toxic turet bug

Postby Burn » Tue Sep 20, 2016 10:48 pm

You can pop your ulti outside the base, then pick up more corpses.

Unless you're talking about how you can't heal while your shield is getting hit. In that regard, Granit is better.

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Re: sat toxic turet bug

Postby pep » Fri Sep 23, 2016 8:23 pm

@TooNoobForU @Burn
You can actually just ult at mound then restack ur corpses and siege theres no timer on the ult afaik
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Re: sat toxic turet bug

Postby Burn » Sat Sep 24, 2016 9:19 am

Yeah, that's what I meant, you should always have corpse wards ready too outside the base, unless there are pesky ward killers then GG.

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