Castle Fight Major Bugs

Technical Support topics will be moved here when they are Resolved.

Moderators: Oversight Staff, Processing Staff

LotionGuy
Basic Tree
Posts: 4
Joined: Wed Apr 11, 2018 2:47 pm

Castle Fight Major Bugs

Postby LotionGuy » Tue May 15, 2018 6:25 pm

#1 Void Keeper building stays on from round 1, building is functional (able to train units)

http://storage.entgaming.net/replay/vie ... 781508.w3g

#2 East Team get an extra builder in round 2 and when used to perform "Rescue Strike", the RS was deducted from West instead of East.

http://storage.entgaming.net/replay/vie ... 758455.w3g
Last edited by LotionGuy on Tue May 15, 2018 7:05 pm, edited 2 times in total.

LotionGuy
Basic Tree
Posts: 4
Joined: Wed Apr 11, 2018 2:47 pm

Re: Castle Fight Major Bugs

Postby LotionGuy » Tue May 15, 2018 6:33 pm

unknown.png
unknown.png (3.46 MiB) Viewed 254 times

Unitil
Oversight Staff
Posts: 5134
Joined: Mon Mar 20, 2017 5:56 am
Location: Canada
Been thanked: 113 times

Re: Castle Fight Major Bugs

Postby Unitil » Mon Jun 11, 2018 5:47 pm

Not much that we're able to do with regards to this bug, as we are simply hosting the map.
If you come across a map that has this fixed, please make a suggestion.

Processing.


Return to “Processed Support Cases”

Who is online

Users browsing this forum: No registered users and 13 guests