It wouldn't surprise me if the Radiance dummy caster is moved to the fountain when the game realizes the hero is dead and should be there.
It being 20 seconds does surprise me though. I wonder if the time can vary. I guess we all learned just to stay clear of dead Phoenix egg anyways.
Remaining known DotA 6.83d bugs
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- Forest Walker
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Re: Remaining known DotA 6.83d bugs
The first batch of bugs have been resolved and compiled in a new version of the map (v10).
First post updated with the current status.
First post updated with the current status.
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- Forest Walker
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Re: Remaining known DotA 6.83d bugs
Very nice! I'll just add to this one:
This IS a known bug, but I don't believe there are steps to reproduce it consistently. It's one of the most stubborn bugs that's existed for a while, introduced by one of Blizzard's patches. When affected by this bug, it's not only Sandstorm that doesn't show an effect. It's many looping effects. For example Sniper's Shrapnel effect won't appear on the ground either.
Things I have noticed:
- This tends to happen more when you leave WC3 open for longer
- It appears to be a local player issue, which does not affect the entire lobby
- When it happens once, it will continue to happen consistently until you restart WC3
- Restarting WC3 will always fix it
Of all the bugs remaining in DotA, I believe this is the least likely to be possible to fix.
If DotA 2 is taken as the intent behind these items, Hand of Midas should be able to target the Archer, but should not be able to target the Warrior.
The animation of Sand King's Sand Storm sometimes disappears while the spell is still being channelled. (reported by Jazzy3113) [Unconfirmed, can't reproduce]
This IS a known bug, but I don't believe there are steps to reproduce it consistently. It's one of the most stubborn bugs that's existed for a while, introduced by one of Blizzard's patches. When affected by this bug, it's not only Sandstorm that doesn't show an effect. It's many looping effects. For example Sniper's Shrapnel effect won't appear on the ground either.
Things I have noticed:
- This tends to happen more when you leave WC3 open for longer
- It appears to be a local player issue, which does not affect the entire lobby
- When it happens once, it will continue to happen consistently until you restart WC3
- Restarting WC3 will always fix it
Of all the bugs remaining in DotA, I believe this is the least likely to be possible to fix.
Hand of midas doesn't work on Necronomicon's minions (reported by Frank) [Unconfirmed]
If DotA 2 is taken as the intent behind these items, Hand of Midas should be able to target the Archer, but should not be able to target the Warrior.
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- Forest Walker
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Re: Remaining known DotA 6.83d bugs
Also adding one more item.
Phantom Lancer's re-targeting bug. One of PL's skills introduced in his rework was the skill to rush an enemy when you click to attack them at a certain range. When you use this ability, often times you end up rushing the target and then PL tries to walk back to where he was before instead of actually attacking. It can be prevented by spam clicking but it's annoying.
Phantom Lancer's re-targeting bug. One of PL's skills introduced in his rework was the skill to rush an enemy when you click to attack them at a certain range. When you use this ability, often times you end up rushing the target and then PL tries to walk back to where he was before instead of actually attacking. It can be prevented by spam clicking but it's annoying.
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Re: Remaining known DotA 6.83d bugs
EdteOfChaos2 wrote:The animation of Sand King's Sand Storm sometimes disappears while the spell is still being channelled. (reported by Jazzy3113) [Unconfirmed, can't reproduce]
This IS a known bug, but I don't believe there are steps to reproduce it consistently. It's one of the most stubborn bugs that's existed for a while, introduced by one of Blizzard's patches. When affected by this bug, it's not only Sandstorm that doesn't show an effect. It's many looping effects. For example Sniper's Shrapnel effect won't appear on the ground either.
Things I have noticed:
- This tends to happen more when you leave WC3 open for longer
- It appears to be a local player issue, which does not affect the entire lobby
- When it happens once, it will continue to happen consistently until you restart WC3
- Restarting WC3 will always fix it
Of all the bugs remaining in DotA, I believe this is the least likely to be possible to fix.
These are actually very helpful and detailed observations!
This sounds like a problem with the 3D graphics engine, a bug of the Warcraft III version itself. I believe it's related to some textures unloading from the video ram and never getting reloaded. Also, the fact that its frequency increases the longer you leave WC3 open, makes me suspect that there's also a memory leak involved.
I do recall having encountered it years ago, but since then I've changed 3 GPUs and never saw it again. Perhaps it was back when I was using an onboard GPU with very limited shared VRAM (256MB). A memory leak in video ram could cause the memory to fill and textures to be unloaded by the graphics card driver. Perhaps this version of WC3 doesn't have a check or a workaround for that (like reloading missing textures).
The textures in question are also vanilla WC3 textures, not custom ones. The map doesn't control how they're loaded or unloaded.
It's as you said, if it's a problem with the engine there's little I can do about it at the map level. Sounds unfeasible to fix.
EdteOfChaos2 wrote:Hand of midas doesn't work on Necronomicon's minions (reported by Frank) [Unconfirmed]
If DotA 2 is taken as the intent behind these items, Hand of Midas should be able to target the Archer, but should not be able to target the Warrior.
I'll test and confirm what the current behavior is, and adjust accordingly. Perhaps I'll need to restrict casting Midas on the Warrior.
EdteOfChaos2 wrote:Also adding one more item.
Phantom Lancer's re-targeting bug. One of PL's skills introduced in his rework was the skill to rush an enemy when you click to attack them at a certain range. When you use this ability, often times you end up rushing the target and then PL tries to walk back to where he was before instead of actually attacking. It can be prevented by spam clicking but it's annoying.
Added to the list for further research.
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