As a player who plays slark very often, I approve of this patch

All pubs will be a race to pick Slark now. Lucky that I'm a fast clicker.
Slark
Escape
17th Most Played
50.97% Win Rate
NutzSucksHard wrote:You're wrong blackspade thinking they do patch for high skilled only. Keep thinking you're a pro-player and that this patch is for 'you'. Honestly, you doesn't know a shit about me and how good/bad I'm at dota. I'm talking that slark can be a pain in the ass in exactly PRO play (the fact that you deny it is that you're not). Hero that are good or bad, none btw. All hero are great in their play. All hero are usefull and all hero have a weakness! So stop telling me what I should 'know' in your mind. Play your game and if a day you face a great team with a slark, you'll see.
Pub with slark sucks honestly and if you wanna know why some hero doesn't appear in PRO play, it's ban picks but an other things. Pro player play average 3-5 hero and only play these to be perfect with it. That's a range (maybe more). They can play all hero, but for exemple, iG.Faith is really good with visage, don't tell me he just play it one time a week... They're training and just play hero they're used to play, that's the main reason you don't see some hero.
Wish people to listen to that message. I'm playing with pub and I always see multiple carry picker... when I do play the only support because I'm not the only dumbfuck down in my team.BlackSpade wrote:o heroes isn't really the problem for you here it seems. Just learn to adapt and figure out how to play vs every hero. have diversity of play style instead of having one dimensional style of game play!! dota is and always team based game, people just need to understand this and game gets so much easier!
If something bothers you and you email me about it explaining why, you can be sure that I will at least have an open ear to your concern and will do my best to respond. I develop this game for the players afterall, so I don't gain anything by doing something that makes the game less enjoyable.
NutzSucksHard wrote:I'm not a pro player, I'm like you and proly in the average range of player level. Has for an exemple, someone with 1995 win (playing over 2k game on dota2) I just owned him mid and I ate his 'skill' but more than that, my team just played well and thus we won this really quick.
obloquy wrote:Lol
IceFrog's updates/patches have never been about "balance" or anything in the interest of making the game more balanced as a whole
It always has been and always will be about constantly changing things so people must re-adapt strategies, tactics, assumptions
This is the essence of keeping competitive games fresh and alive and keeping people playing them
Any game architect or designer understands that in order to keep the game alive (and keep making money, which is the bottom line, even for free games that rely on donations, it's even more true, because you must keep your donators interested) this must be done. The mass public, the players, must be carefully manipulated. This isn't evil or bad or shameful, it's just reality--this is the way the world works, politics, economy, it's the same exact thing as keeping people playing your shitty game, just bullshit over and over and over
If you look carefully at the history of "balancing" going back years and years and years you will see that half the time the same nerfs and buffs are re-done over and over and over. You're a blind man trying to argue about colors if you think that new versions and releases are about "balance". You don't understand; in fact it's the opposite--it's about creating and maintaining IMbalance because there is truly no such thing as "really balanced", it's an illusion
Seriously look back at 500 updates and patches and check the changelogs and you will see the same numbers being tweaked over and over, the same hero getting buffed and then nerfed and then buffed again, it's an endless cycle which is important to keep because otherwise you the player would become bored and uninterested and play another similar game instead
And when it comes to high-level skilled play, league play, this is even more true--things must be kept constantly shifting in order to encourage freshness and change, otherwise you'd have the exact same hero teams and item builds year after year because that was the "best". The only logical solution is constantly making new "best", get it?
Anyway, this update sucks. But it achieves exactly what IceFrog wanted. If you think any of the nerfs here won't be buffed later on, you're funny. If you think none of the buffs will end up getting nerfed in the future, you're funny.
As it has been for years, you accept the bullshit changes and then once you become accustomed to it, it changes again. That's the genius of a skilled game designer. Deal with it, admire it, and keep playing the shitty game he's getting rich off of
ipwnipwn wrote:ok girls a simple question, if bara, slark, bs and all the heros u guys talking about (i havent see all the post they r too long) r so "op" why pros dont pick them as much as they pick alch, gyro, naix, wisp, furi, chen, puck, ta, seer and all those other heros that no1 here has mention?
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