DotA v6.78c map released

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TrueChaos
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DotA v6.78c map released

Postby TrueChaos » Sun Jun 30, 2013 5:18 pm

DotA v6.78c map released
http://getdota.com
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Queen_Kristen
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Re: DotA v6.78c map released

Postby Queen_Kristen » Sun Jun 30, 2013 7:08 pm

Rage cooldown increased from 15 to 17 seconds
* Flamebreak cooldown increased from 11 to 14
* Tether movement bonus decreased from 20% to 17%
* Living Armor damage block instances from 7 to 4/5/6/7
* Chemical Rage bonus HP reduced from 300/600/900 to 250/500/750
* Gyrocopter attack range reduced from 375 to 365
* Team 2 now bans second instead of first in Ban Phase #2. (All other phases and orders are the same)

what a shit update... idk why the hell he doesnt just wait to add more instead of making people DL the map with 7 updates. nerfed tree, nerfed naix nerfed GW again... gw sucks without a team as it is... wtf

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Re: DotA v6.78c map released

Postby iCoNNecT » Sun Jun 30, 2013 7:29 pm

Icefrog needs to change a lot of thing in the heros. He nerf heroes like wisp, but not PL..

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Re: DotA v6.78c map released

Postby Queen_Kristen » Sun Jun 30, 2013 8:16 pm

iCoNNecT wrote:Icefrog needs to change a lot of thing in the heros. He nerf heroes like wisp, but not PL..

yeah seriously. Not to mention this new map is bugged to shit. My ult on aba failed to go off twice in one game and then it ended after one second when phoneix blew up and killed me

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Re: DotA v6.78c map released

Postby EdgeOfChaos » Sun Jun 30, 2013 9:24 pm

Well that's a disappointing patch. Doesn't fix any real problems and nerfs wisp (???)

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Re: DotA v6.78c map released

Postby iCoNNecT » Mon Jul 01, 2013 2:39 am

Queen_Kristen wrote:
iCoNNecT wrote:Icefrog needs to change a lot of thing in the heros. He nerf heroes like wisp, but not PL..

yeah seriously. Not to mention this new map is bugged to shit. My ult on aba failed to go off twice in one game and then it ended after one second when phoneix blew up and killed me


You should email icefrog on this and other ideas then. :D

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Re: DotA v6.78c map released

Postby QTriNitY » Mon Jul 01, 2013 4:06 am

FCD is bugged too by this new map. Allies who clicked on Allies rang the bell.

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Re: DotA v6.78c map released

Postby koblaster12345 » Mon Jul 01, 2013 4:39 am

PL with a heart and a little armor can rax without effort, if his team is decent enough to not feed the enemy team.
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Re: DotA v6.78c map released

Postby QTriNitY » Mon Jul 01, 2013 5:11 am

Its call split pushing.

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Re: DotA v6.78c map released

Postby aRt)Y » Mon Jul 01, 2013 11:14 am

QTriNitY wrote:FCD is bugged too by this new map. Allies who clicked on Allies rang the bell.

Hahah :-D
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Re: DotA v6.78c map released

Postby Aghnaar » Mon Jul 01, 2013 3:02 pm

Lol, pl got nerfed guys. His illusions in 6,78 deal 20% dmge instead of 25%. As for aba, he is maybe the most bugged hero along with anub'arak. I remember older versions, when borrowed time would be activated while u were full hp farming in woods. Anub'arak still has his shitty bug with impale. U use impale and na turns his back on the opponent he stunned altough u are clickin' like a maniac to attack the stunned one. Something that doesn't happen with Lion for example, although their stuns are much alike. I had a weird bug with techies as well, i could't use suicide at the start of a game, but it got fixed some minutes later (although i had died already 3-4 times at that point) -_-
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EdgeOfChaos

Re: DotA v6.78c map released

Postby EdgeOfChaos » Mon Jul 01, 2013 5:36 pm

5% damage reduction in his illusions really didn't help that much, as it didn't take away the main effect of having 8 illusions of yourself on the field. You really can't fight him without huge aoe damage because you don't know which is real. Also, the huge damage from the illusions generally comes from level 2 Diffusal, which 25%-20% doesn't help with. Not to mention he's ungankable in pub games as no one ever gets dust or knows how to chase pl.

I'd much rather have something like max illusions decreased by 2 than illusion damage decreased by 5%

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Re: DotA v6.78c map released

Postby Queen_Kristen » Mon Jul 01, 2013 10:02 pm

EdgeOfChaos wrote:5% damage reduction in his illusions really didn't help that much, as it didn't take away the main effect of having 8 illusions of yourself on the field. You really can't fight him without huge aoe damage because you don't know which is real. Also, the huge damage from the illusions generally comes from level 2 Diffusal, which 25%-20% doesn't help with. Not to mention he's ungankable in pub games as no one ever gets dust or knows how to chase pl.

I'd much rather have something like max illusions decreased by 2 than illusion damage decreased by 5%

its called a maphack noob. LOL jk :)

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Re: DotA v6.78c map released

Postby RESTLESS » Tue Jul 02, 2013 12:19 am

People should stop moaning about pl and just pick a hero with aoe/stun pl is fuckin squish ppl play him like shit all the time in pubs and ppl still cry/lose

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Re: DotA v6.78c map released

Postby Burn » Tue Jul 02, 2013 5:34 am

From these recent changes, IceFrog doesn't care as much about pub play but more about high level tournaments, nerfing all the heroes that are being picked often or banned often, like Wisp, which can basically set-up any gank/teamfight, which can be kinda overpowered if the team has an ounce of teamwork.

He does nerf living armour, which is what everyone was complaining about, making people go for those early tower dives and ramboness.

Imho, PL isn't that great in tournies any more after people found their ways to counter it with Sven, Gyro's flak cannon, or any other major AoE heroes.

-Burn


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