Burnt wrote:not2000elo wrote:YOU ARE MAKING THIS BANNABLE NOW? Wow, no wayyyy is this a GLITCH of any sort. This was 10000% intended. How do I know this? I was part of the beta testing team in TDA at the time Spectre was introduced in the game, and it's one of the more amazing things about dota. I will state again, IceFrog INTENDED as in made it so ON PURPOSE for Spectre to be able to do this. Absolutely not a glitch and I've used this hundreds of times to get away when playing Spectre over the years.
Hi there can I ask how many people Icefrog hired for the testing? What was the hiring process? Was it volunteering? If not, was the pay competitive?
If it’s a serious post, there were probably about 25-30 people who were part of the beta testing team (at a time). It would mostly involve playing the new version of the map a few weeks before it would be released in order to try to find various glitches and bugs, and to make sure game wasn’t crashing etc, with a focus on testing new heroes/spells/items. Games were fun too. It was volunteer work, back when dota wasn’t just $$$ for IceFrog. He was a cool guy, would play in a lot of games with the rest of us beta testers. He was a fairly decent player, but not amazing. I can easily say that I was better than him back then, so were a lot of other people. Honestly, he was royalty so yes we would kill him ingame and stuff, but there was this massive respect for him. He was also extremely fair and wouldn’t get involved in 99% of the usual drama that happened in his clan (TDA - Team Dota Allstars). I was also a replay analyzer for a while, basically equivalent to a mod in ENT, it was fun. Some of my old bans still grace the internet
https://learntocounter.com/the-dota-ban ... test-hits/Search for “divinerape”
Those were the good old days.
TDA games were a tad bit higher level than ENT games, but IHL (Inhouse League) games were the highest level dota games ever played. There were some beyond amazing players back then
If not a serious question, F you troll