Re: Dota v6.85ne
Posted: Wed Dec 05, 2018 2:21 am
For the past 2-3 months, inhouse dota games have been playing on 6.85k, and I have personally played around 150 games on that patch. Slark and legion are either banned or rarely picked, so i'm happy that those heroes are no longer a massive issue (slark terrible laner, very item dependant, terrible stat growth etc.). Ursa is very strong in the early game, when cores have not had a chance to purchase items like diffusal blade to purge off his ultimate, or for supports to farm items such as ghost staff or eul scepter. Of course you can counter pick ursa, with many slows such as dazzle, venomancer to kite him or to cancel his dagger, or by using proper stun lock, but it can still be an issue. His impact and late game does not scale as well as other core heros, so this is a balance in and of itself.
I do agree that bristle back is incredibly strong with the addition of items such as lotus orb, solar crest, and octarine core to counter his weaknesses, as well as act as a viable position 2 or 3, sometimes even a 1, if the main carry had a difficult early game. The balance changes you provided seem justified.
I don't agree with invoker being nerfed so heavily. The hero requires the highest skill ceiling of all in dota, and limiting his early game potential by removing alacrity damage (in the laning stage, and mid-game) as well as the +1 to all orbs when aghanims is rushed, seems like a shitty balance change. Bad enough hardly any players can play him competently, knowing when to fight, or push, or farm, when to use certain spells, and when to use a total 7-10 spell combo memorizing their respected invoke series, as well as timing of tornado as quas increases, etc, you're going to make him even weaker? Also, nerfing the mana cost on deaf blast and meteor makes these two skills almost obsolete in the early game without stun setup, when forge spirits, ice wall, and cold snap is more then enough to survive in lane, as well as provide a massive impact in early-mid game team fights. Also, what kind of a rookie invoker buys euls scepter anyways? Unless you are faced vs riki, silencer, storm, void, and many others who will disable you early, 3k gold on such an item seems like a waste, on a hero which has such limited item slots as it is (rather get octarine, dagger, refresh, bkb, aghs, hex or linkens).
Tiny will always be a cancer no matter how its balanced as he is always a reliable first pick in any draft, and can play in so many roles (offlane position 3-4, mid lane position 2, safe-lane position 1, etc.) His burst potential will always be strong, and his late game is one of the best for objective gaming. I think the changes you provided are fair, until I've personally seen it tested.
I do agree that bristle back is incredibly strong with the addition of items such as lotus orb, solar crest, and octarine core to counter his weaknesses, as well as act as a viable position 2 or 3, sometimes even a 1, if the main carry had a difficult early game. The balance changes you provided seem justified.
I don't agree with invoker being nerfed so heavily. The hero requires the highest skill ceiling of all in dota, and limiting his early game potential by removing alacrity damage (in the laning stage, and mid-game) as well as the +1 to all orbs when aghanims is rushed, seems like a shitty balance change. Bad enough hardly any players can play him competently, knowing when to fight, or push, or farm, when to use certain spells, and when to use a total 7-10 spell combo memorizing their respected invoke series, as well as timing of tornado as quas increases, etc, you're going to make him even weaker? Also, nerfing the mana cost on deaf blast and meteor makes these two skills almost obsolete in the early game without stun setup, when forge spirits, ice wall, and cold snap is more then enough to survive in lane, as well as provide a massive impact in early-mid game team fights. Also, what kind of a rookie invoker buys euls scepter anyways? Unless you are faced vs riki, silencer, storm, void, and many others who will disable you early, 3k gold on such an item seems like a waste, on a hero which has such limited item slots as it is (rather get octarine, dagger, refresh, bkb, aghs, hex or linkens).
Tiny will always be a cancer no matter how its balanced as he is always a reliable first pick in any draft, and can play in so many roles (offlane position 3-4, mid lane position 2, safe-lane position 1, etc.) His burst potential will always be strong, and his late game is one of the best for objective gaming. I think the changes you provided are fair, until I've personally seen it tested.