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Re: [0097a/b/c] Development / Download / Bug Reports

Posted: Sun Mar 08, 2015 2:45 pm
by Haunt
Image

Repair tooltip on both on ogre and his hunter is wrong. Repairing is free.

Re: [0097a/b/c] Development / Download / Bug Reports

Posted: Sun Mar 15, 2015 5:22 pm
by Haunt
https://entgaming.net/findstats.php?id=5437869

Titan died, everyone got desync'ed, we didn't get ELO (even though I really deserved it, played well imo)

Also, apparently Editor's blessing which gives MS has weird "typo" in tooltip. It's "give builder MS" or something among the lines even if titan has the buff.

Re: [0097a/b/c] Development / Download / Bug Reports

Posted: Tue Mar 17, 2015 3:51 pm
by Stealer
Luci can saturate towers while ww.
@neco

Can you make merch items not drop on death or be invul?

Re: [0097a/b/c] Development / Download / Bug Reports

Posted: Tue Mar 17, 2015 7:45 pm
by Nigth2
You might want to check hexadecimal color in hunter's revive tooltip.
In a game it even appeared a blackened out cube.
Looking foward to next version!

Re: [0097a/b/c] Development / Download / Bug Reports

Posted: Tue Mar 17, 2015 7:53 pm
by Nigth2
Withered wrote:Titan died, everyone got desync'ed, we didn't get ELO (even though I really deserved it, played well imo)


ELO is derp. you loose, -20, you win, -20, titan leaves, -20, you leave, -20, you die, -20. Sometimes 'he' wants to give like +3 when you die or loose. Sometimes 'he' wants to give you -28 for pwning titan, and just before he dies, he leaves = all lobby -28. Sometimes the guy that left at start gets +3 elo when all defenders won, and still all the lobby is looser except the one who left. wtf?
Serious, sometimes it makes me think that winning elo, at least in ID, is just luck.

Re: [0097a/b/c] Development / Download / Bug Reports

Posted: Wed Mar 18, 2015 12:38 am
by Stealer
Getting elo is about not dieing.

I wouldn't worry about it though since its getting reset at end of beta.

Re: [0097a/b/c] Development / Download / Bug Reports

Posted: Wed Mar 18, 2015 5:27 am
by Nigth2
Oh really? is good to know, thanks!
Hope it's remade well so it can be actually some sort of good measure to a player's skills...

Re: [0097a/b/c] Development / Download / Bug Reports

Posted: Sun Mar 22, 2015 4:18 pm
by Haunt
@neco https://entgaming.net/findstats.php?id=5474596

Spoiler!
8:14 jokerflyer uses a cheat Cheat:
8:14 warcry08 uses a cheat Cheat:
8:14 ENTlD uses a cheat Cheat:
8:14 Drumbic uses a cheat Cheat:
8:14 Blind240 uses a cheat Cheat:
8:14 Markeloff uses a cheat Cheat:
8:14 bot1 uses a cheat Cheat:
8:14 Caxu uses a cheat Cheat:
8:14 mircoUSP uses a cheat Cheat:
8:14 Nareik_ uses a cheat Cheat:
8:14 warcry08 uses a cheat Cheat:
8:14 jokerflyer uses a cheat Cheat:
8:14 ENTlD uses a cheat Cheat:
8:14 Drumbic uses a cheat Cheat:
8:15 Blind240 uses a cheat Cheat:
8:15 Markeloff uses a cheat Cheat:
8:15 Caxu uses a cheat Cheat:
8:15 bot1 uses a cheat Cheat:
8:15 mircoUSP uses a cheat Cheat:
8:15 Nareik_ uses a cheat Cheat:
8:15 GamerWise uses a cheat Cheat:
8:15 GamerWise uses a cheat Cheat:


8:14 <jokerflyer> 0x27: Cheat: KeyserSoze (1721565185 Gold)
8:14 <warcry08> 0x27: Cheat: KeyserSoze (1721565185 Gold)
8:14 <ENTlD> 0x27: Cheat: KeyserSoze (1721565185 Gold)

etc etc

What is this? :D

Also, another desync (titan was still alive): https://entgaming.net/findstats.php?id=5479607

39:34 <Markeloff> 0x12: Target order: smart (X: -6003.99, Y: 9609.40, flags: 0x0000)
39:34 <Blind240> 0x10: Immediate order: battleroar (flags: 0x0064)
39:34 <Markeloff> 0x12: Target order: smart (X: -5376.00, Y: 9344.00, Target: 0x000D4646000196BC, flags: 0x0000)
39:34 <Andrin> 0x10: Immediate order: [Siphon Mana] (flags: 0x0042)
39:34 <hero8506> [All] Warning! Desync detected!
39:34 <hero8506> [All] Players in game state #1: HauntNemesis
39:34 <hero8506> [All] Players in game state #2: hero8506, Markeloff, Andrin, Blind240, Withered, KingAfrica
39:34 <hero8506> [All] HauntNemesis was dropped due to desync.
39:34 <HauntNemesis> Left the game

Re: [0097a/b/c] Development / Download / Bug Reports

Posted: Sun Mar 22, 2015 9:00 pm
by Neco
Haunt wrote:@neco https://entgaming.net/findstats.php?id=5474596

Spoiler!
8:14 jokerflyer uses a cheat Cheat:
8:14 warcry08 uses a cheat Cheat:
8:14 ENTlD uses a cheat Cheat:
8:14 Drumbic uses a cheat Cheat:
8:14 Blind240 uses a cheat Cheat:
8:14 Markeloff uses a cheat Cheat:
8:14 bot1 uses a cheat Cheat:
8:14 Caxu uses a cheat Cheat:
8:14 mircoUSP uses a cheat Cheat:
8:14 Nareik_ uses a cheat Cheat:
8:14 warcry08 uses a cheat Cheat:
8:14 jokerflyer uses a cheat Cheat:
8:14 ENTlD uses a cheat Cheat:
8:14 Drumbic uses a cheat Cheat:
8:15 Blind240 uses a cheat Cheat:
8:15 Markeloff uses a cheat Cheat:
8:15 Caxu uses a cheat Cheat:
8:15 bot1 uses a cheat Cheat:
8:15 mircoUSP uses a cheat Cheat:
8:15 Nareik_ uses a cheat Cheat:
8:15 GamerWise uses a cheat Cheat:
8:15 GamerWise uses a cheat Cheat:


8:14 <jokerflyer> 0x27: Cheat: KeyserSoze (1721565185 Gold)
8:14 <warcry08> 0x27: Cheat: KeyserSoze (1721565185 Gold)
8:14 <ENTlD> 0x27: Cheat: KeyserSoze (1721565185 Gold)

etc etc

What is this? :D
Using DRM I persume? DRM doesn't have all the replay actions so it incorrectly shows all this junk instead. It should display a "TriggerSyncStart" and "TriggerSyncReady" action instead.

Haunt wrote:Also, another desync (titan was still alive): https://entgaming.net/findstats.php?id=5479607

39:34 <Markeloff> 0x12: Target order: smart (X: -6003.99, Y: 9609.40, flags: 0x0000)
39:34 <Blind240> 0x10: Immediate order: battleroar (flags: 0x0064)
39:34 <Markeloff> 0x12: Target order: smart (X: -5376.00, Y: 9344.00, Target: 0x000D4646000196BC, flags: 0x0000)
39:34 <Andrin> 0x10: Immediate order: [Siphon Mana] (flags: 0x0042)
39:34 <hero8506> [All] Warning! Desync detected!
39:34 <hero8506> [All] Players in game state #1: HauntNemesis
39:34 <hero8506> [All] Players in game state #2: hero8506, Markeloff, Andrin, Blind240, Withered, KingAfrica
39:34 <hero8506> [All] HauntNemesis was dropped due to desync.
39:34 <HauntNemesis> Left the game
Wonder if he was using a Mac... no other code should desync between players.

Re: [0097a/b/c] Development / Download / Bug Reports

Posted: Sun Mar 22, 2015 9:08 pm
by Haunt
Neco wrote:
Haunt wrote:Also, another desync (titan was still alive): https://entgaming.net/findstats.php?id=5479607

39:34 <Markeloff> 0x12: Target order: smart (X: -6003.99, Y: 9609.40, flags: 0x0000)
39:34 <Blind240> 0x10: Immediate order: battleroar (flags: 0x0064)
39:34 <Markeloff> 0x12: Target order: smart (X: -5376.00, Y: 9344.00, Target: 0x000D4646000196BC, flags: 0x0000)
39:34 <Andrin> 0x10: Immediate order: [Siphon Mana] (flags: 0x0042)
39:34 <hero8506> [All] Warning! Desync detected!
39:34 <hero8506> [All] Players in game state #1: HauntNemesis
39:34 <hero8506> [All] Players in game state #2: hero8506, Markeloff, Andrin, Blind240, Withered, KingAfrica
39:34 <hero8506> [All] HauntNemesis was dropped due to desync.
39:34 <HauntNemesis> Left the game
Wonder if he was using a Mac... no other code should desync between players.

@J4zZm4N

Re: [0097a/b/c] Development / Download / Bug Reports

Posted: Sun Mar 22, 2015 9:35 pm
by Haunt
@neco Another desync at the start of game: http://storage.entgaming.net/replay/vie ... 481334.w3g

Spoiler!
0:00 0x6B: SyncStoredInteger (MMD.Dat, val:5, init pid 4 jessyfun, 548626685)
0:00 0x6B: SyncStoredInteger (MMD.Dat, chk:5, 5, 548626685)
0:00 0x6B: SyncStoredInteger (MMD.Dat, val:3, init pid 2 Lurkerofshadows, 1720287689)
0:00 0x6B: SyncStoredInteger (MMD.Dat, chk:3, 3, 1720287689)
0:00 0x6B: SyncStoredInteger (MMD.Dat, val:8, init pid 7 B33PB33P1M4J33P, 1404854414)
0:00 0x6B: SyncStoredInteger (MMD.Dat, chk:8, 8, 1404854414)
0:00 0x6B: SyncStoredInteger (MMD.Dat, val:0, init version 1 1, 1106691037)
0:00 0x6B: SyncStoredInteger (MMD.Dat, chk:0, 0, 1106691037)
0:00 0x6B: SyncStoredInteger (MMD.Dat, val:11, init pid 10 godlikegranny, 1297433038)
0:00 0x6B: SyncStoredInteger (MMD.Dat, chk:11, 11, 1297433038)
0:00 0x6B: SyncStoredInteger (MMD.Dat, val:4, init pid 3 Hinten, -1662977164)
0:00 0x6B: SyncStoredInteger (MMD.Dat, chk:4, 4, -1662977164)
0:00 0x6B: SyncStoredInteger (MMD.Dat, val:9, init pid 8 KingAfrica, -1767558539)
0:00 0x6B: SyncStoredInteger (MMD.Dat, chk:9, 9, -1767558539)
0:00 0x6B: SyncStoredInteger (MMD.Dat, val:1, init pid 0 Leviathan, -740594374)
0:00 0x6B: SyncStoredInteger (MMD.Dat, chk:1, 1, -740594374)
0:00 0x6B: SyncStoredInteger (MMD.Dat, val:2, init pid 1 FantomerZ, 1536828052)
0:00 0x6B: SyncStoredInteger (MMD.Dat, chk:2, 2, 1536828052)
0:00 0x6B: SyncStoredInteger (MMD.Dat, val:7, init pid 6 Greenspawn, -834482650)
0:00 0x6B: SyncStoredInteger (MMD.Dat, chk:7, 7, -834482650)
0:00 0x6B: SyncStoredInteger (MMD.Dat, val:10, init pid 9 Meower, 1987571289)
0:00 0x6B: SyncStoredInteger (MMD.Dat, chk:10, 10, 1987571289)
0:00 <FantomerZ> [All] Warning! Desync detected!
0:00 <FantomerZ> [All] Players in game state #1: godlikegranny
0:00 <FantomerZ> [All] Players in game state #2: FantomerZ, jake_xbox, Leviathan, KingAfrica, Lurkerofshadows, Hinten, B33PB33P1M4J33P, Greenspawn, Me
0:00 <FantomerZ> [All] godlikegranny was dropped due to desync.
0:00 <godlikegranny> Left the game

Re: [0097a/b/c] Development / Download / Bug Reports

Posted: Sun Mar 22, 2015 9:39 pm
by Neco
You really don't have to post every desync, I do monitor them in bulk.

Re: [0097a/b/c] Development / Download / Bug Reports

Posted: Mon Mar 23, 2015 9:24 am
by Haunt
Oh, I didn't know that :)