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Re: [0104] Current Version

Posted: Wed Apr 27, 2016 2:15 am
by ShadowZz
The towers are tankier now because when titan hits towers over the corner of two walls (like just before the last wall) in a normal base the tower dies in like 3 hits, for Tauren it becomes a problem because you effectively remove 4 towers worth of damage/wood by doing it vs totems so increasing the hp + armor was just to make them a take a little longer to kill as per what they are worth. Pretty sure the fort thing is a bug^^

Re: [0104] Current Version

Posted: Wed Apr 27, 2016 4:38 pm
by narbtit
I get like no exp per kill for my nat hunter vs low lvl minis. A group of us killed like 3 low lvl minis and my hunter didn't lvl up once. Later levels still give good exp but it's really noticeable for lower level mini kills. I guess this makes sense as I'm used to playing a super op nat hunter. Anyways liking new version so far lots of good changes

Bug - Pick System

Posted: Thu Apr 28, 2016 3:21 am
by wastedlandering
Sometimes (maybe 10% or so), when I select a builder for my first pick, it will end upwith noone having picked the builder. At all. And i end up with a 2nd 3rd or 4th choice. This has happened to me a couple times, but this is the first time I remebered to try and report it.

https://id.rory.io/stats/7645895/

Most of the time the pick system works out, but every now and then it goes crazy.

Re: [0104] Current Version

Posted: Thu Apr 28, 2016 4:11 am
by Burn
The worst thing about current version is that it would force random you. Can we disable that, and let us pick late?

Cheers,
-Burn

Re: [0104] Current Version

Posted: Thu Apr 28, 2016 6:46 pm
by narbtit
I'm really liking the new queue'd pick system I don't have to spam click nat naymore :D