[0087] Discussion

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Stealer
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Re: [0087] In Development

Postby Stealer » Fri Aug 29, 2014 3:25 pm

Given that there's 3 titans should it really be replacing .9 atm?

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Re: [0087] In Development

Postby BeeKauzh » Fri Aug 29, 2014 5:25 pm

Cambrioleuse wrote:Given that there's 3 titans should it really be replacing .9 atm?

Hell yea, Higher % to random gud titan

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Re: [0087] In Development

Postby Stealer » Fri Aug 29, 2014 8:02 pm

Don't you only pick luci?

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Re: [0087] In Development

Postby TooNoobForU » Sat Aug 30, 2014 3:44 am

Cambrioleuse wrote:Given that there's 3 titans should it really be replacing .9 atm?

can it be 95% for foss.

the other 5% can be spread to other titans
Image

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Re: [0087] In Development

Postby BeeKauzh » Sun Aug 31, 2014 10:25 pm

TooNoobForU wrote:
Cambrioleuse wrote:Given that there's 3 titans should it really be replacing .9 atm?

can it be 95% for foss.

the other 5% can be spread to other titans

nopls
its currently 100% for foss and I like it this way

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Re: [0087] In Development

Postby Stealer » Sat Sep 06, 2014 4:52 am

@neco How hard would it be to get MMD for feeding gold/exp?

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Re: [0087] In Development

Postby Neco » Sat Sep 06, 2014 4:58 am

Cambrioleuse wrote:@neco How hard would it be to get MMD for feeding gold/exp?

Feeding gold would be annoying, actual feeding is entirely possible. The only problem I can see is that the amount fed wouldn't reflect how the map actually played out. If it was recorded, then no one would want to do -exp mode etc as they'd look like feeders.

To me, it seems like a useless statistic to track because of this reason.

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Re: [0087] In Development

Postby Stealer » Sat Sep 06, 2014 5:01 am

Pretty sure the people who do -exp aren't the people who care about stats.
Besides that its unlikely uakf would bother to track it, it'd just be fun stuff for me! <3

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Re: [0087] In Development

Postby Burn » Sat Sep 06, 2014 5:05 am

It'd be a nice statistic to track who try-hards the most in pubs, and who just bums around.

-Burn

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Re: [0087] In Development

Postby Neco » Sat Sep 06, 2014 5:15 am

I'll add it in then, no harm in doing so so why not.

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Re: [0087] In Development

Postby Burn » Sat Sep 06, 2014 5:29 am

:D

If you are really that concerned about -exp, is it not possible to halve the feed statistic or something?

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Re: [0087] In Development

Postby Neco » Sat Sep 06, 2014 5:52 am

I'm a little worried about live-tracking stats (like X died at Y seconds into the map) since MMD is known to desync no matter how many times people say it doesn't. So it's a little difficult... we can always test different things out though, it'd be pretty cool to have a complete rundown of the game on the game stats screen.

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Re: [0087] In Development

Postby Burn » Sat Sep 06, 2014 5:54 am

Haha yeah, there's not much point in putting fancy shit into the game if it means that the game is no longer play-able.

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