[0087] Bug Reports

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[0087] Bug Reports

Postby Neco » Sun Aug 17, 2014 3:48 am

Download:
Island Defense 4.0.0.0087 Alpha OU9.w3x

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http://www.twitch.tv/novynn/c/5072988

0087 Changelog:
  • Changed to 0087 in the map description.
  • Changed to 0087 in the top right corner.
  • Properly fixed the creep camp icon showing (thanks Lynx for reporting this in 0085, and Mini-CML- for reporting it unfixed in 0086).
  • Added correct buff to Pirate's Explosive Barrels (thanks Mini-CML-).
  • Fixed Demonologist's Dark Fissure's tooltip saying you only need three of them when you really need 4 (thanks TNFU. The math checks out, Demonologist himself provides 10 food so 10 + 35*4 = 150).
  • Fixed multiple occurrences where the Demonologist's name was not capitalized (thanks TNFU).
  • Fixed there not being a space between "Provided:" and the food amount (thanks TNFU. Interestingly enough this is how it is by default in WC3).
  • Removed incorrect upgrade class from Ogre's Catapult's movement speed upgrade (thanks Mini-CML-).
  • Fixed Mercy Lumber only occurring once (thanks JustaDoormat).
  • Made all Defender items drop on death (also fixes this, thanks ApomTom).
  • Made Sword of the Magistrate, Shield of Might, and Cloak of Shadows have lighter tooltips (thanks ApomTom).
  • Fixed the tooltip of the Ethereal Mirror stating that it disabled spells (thanks JustaDoormat).
  • Updated MMD:
    • Wrote the synchronisation code better, it's a lot cleaner now, and it sends the information when victory is determined rather than when the game ends. This may desync people, but will ensure that the information is sent while there are still players in the game.
    • Added three new definitions:
      • "race", a string value giving the name of the race that was chosen by the player. This can be "Unknown" or "_NULL" depending on events during the game's setup.
      • "race_randomed", an integer value where 0 means they chose the above race and 1 means it was a randomly made selection.
      • "experience_fed", an integer value with the amount that the player fed during the game (requested by Stealer and Burnshady).
  • Fixed a crash relating to Pirate's Fireworks tower (thanks Stealer for the find).
  • Fixed Feral Towers having the incorrect upgrade description when using their grow abilities (thanks Zimmer).
  • Removed HP regen from all Defender structures apart from towers.
  • Added Perks System, added players who I think are deserving of the alpha tester perk (if you don't get an effect, report more bugs!).

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Re: [0087] Download / Bug Reports

Postby ZimmeR » Sat Sep 06, 2014 10:16 am

Leaderbold Gold coin top left (intended?) [spoiler=]Image[/spoiler]

Gnolls hunter passive slow doesn't stuck with Slugge slow (when carried only Sludge slow slows)
Last edited by ZimmeR on Sat Sep 06, 2014 10:26 am, edited 1 time in total.
Image
[spoiler=]Image
Image[/spoiler]

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Re: [0087] Download / Bug Reports

Postby Mini-CML- » Sun Sep 07, 2014 5:25 pm

Priority: low-medium (debug)

All:

When using "-hp" (debug cheats) with defender without specific integer then game throws error (white message) and asks the user to report it with replay:

Replay - 00:00:40 - Attachment
[spoiler=]http://i.imgur.com/ia9loXZ.jpg?1[/spoiler]
Attachments
Replay_2014_09_07_1911.w3g
(5.81 KiB) Downloaded 91 times
Last edited by Mini-CML- on Sun Sep 07, 2014 5:34 pm, edited 2 times in total.

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Re: [0087] Download / Bug Reports

Postby Stealer » Sun Sep 07, 2014 5:32 pm

probably because it sets the hp to 0 and the map knows that a builder can't kill a builder.

---

@neco
    Are all the gold towers suppsosed to cost food?
    Are all arcs supposed to be 30g
    Are all adept titan hunter training supposed to be 45g
    Is tauren supposed to have 6 item slots and doesn't 4k (2k for totem, 2k for defenses) seem a bit excessive for tauren before he can make a tower?

All of mags/gobs/faeries towers, toxic tower are 0 food (not complete list).
Faerie is 20g.
Goblin adept is 40, faerie adept is 15g


---
Priority: low-medium (TT)

Nature's ARC says on the research for adept titan hunter that entangling roots last for 3s but Nature's hunter says 4s.
---
Priority: medium

Radio towers pass modules around to reset skill cooldowns (confirmed) and probably attack (unconfirmed).

----

Priority: low (TT)

Demologist's talismen thingy affects the Demonic fiend but it isn't mentioned on the TT when researching it.

---
Priority: High (TT)

Balth is called feral spirits and also doesn't work.
feralspirits.PNG
feralspirits.PNG (277.25 KiB) Viewed 5003 times


----
Priority: low (TT)

Draenei's mana handling (Arc research) doesn't mention anything about effecting towers (only talks about walls).
Also I think Draenei's teleport TT is missing when he uses the ability.

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Re: [0087] Download / Bug Reports

Postby TimmyTheTauren » Sun Sep 07, 2014 10:17 pm

Unless Tauren's base was buffed, make it 50k to make one tower plz, pubs basing with Tauren is catastrophic. And ye, Tauren's always had six slots.
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Re: [0087] Download / Bug Reports

Postby Nigth2 » Thu Sep 11, 2014 11:36 pm

Here I list bug fixes and possible ideas for: Pirate

:!: Tavern building. Almost nobody uses it, and that's because the pirates it summons have weak attack + short chase range.

:arrow: Fix tavern's transmute ability, because once transmuted it can't be rebuilt again. if it's intended then fix the tooltip so it says that once transmuted it can't be rebuilt again (like Magic Box), in my opinion right now is just a tower that shows you have that much gold, that you construct that tavern. 8-)

:!: ^^^ In fact, theres many gold towers that have that issue (not rebuildable after transmuted).

:idea: Pirate's "Throw incendiary" has a very limited use. In my opinion "Incised wounds" was way better ability, casting it on the titan + fade = perfect escape. rigth now it just deals a bit of damage and gives him incendiary state for some seconds. you might want to add some slow or a small stun, add some color to tooltip and mostly reduce its cooldown, 120s its far too much. Ah, and a last idea for this, you can clear 24kb (if the icon has BTN+DISBTN) changing the icon, placing instead the batrider's burning oil attack upgrade icon. and maybe also remove 4kb changing the dinamite stick for either the batrider's missile itself or the orc catapult with burning oil missile, although this second one looks way big. I say this because a dinamite stick doesn't seems to fit an incendiary role.

:idea: Please add more upgrades to advanced research center... its very simple. :geek:

:arrow: Explosives upgrade affects both empty and explosive barrels, you might want to remove it for the empty, to avoid confusion.

:arrow: Whats up with 700 wood for pirate's hunter? even Nature's hunter costs 500. and i dont think it's that good for that price. He's just a bit stronger than goblin's one.

I think that's all for now, have a nice day.

Off topic:
Edit: voice triggers are disabled for alpha build? idk, so im just saying.
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Re: [0087] Download / Bug Reports

Postby TooNoobForU » Fri Sep 12, 2014 3:40 am

Nigth2 wrote:Here I list bug fixes and possible ideas for: Pirate


:arrow: Fix tavern's transmute ability, because once transmuted it can't be rebuilt again. if it's intended then fix the tooltip so it says that once transmuted it can't be rebuilt again (like Magic Box), in my opinion right now is just a tower that shows you have that much gold, that you construct that tavern. 8-)

:!: ^^^ In fact, theres many gold towers that have that issue (not rebuildable after transmuted).


have you tried double right click on it? maybe that should work? LOL please try. cause you seem to be mislead by this
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Re: [0087] Download / Bug Reports

Postby Nigth2 » Sat Sep 13, 2014 1:27 am

You're right, it's just that the double right click function is not mentioned in the description. BTW add some color to the build menu desc. colors!
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Re: [0087] Download / Bug Reports

Postby TooNoobForU » Sat Sep 13, 2014 2:15 am

Nigth2 wrote:BTW add some color to the build menu desc. colors!

you can customize your wc3

google it out.
Example
[spoiler=]http://www.dota-utilities.com/2010/06/warcraft-3-themes-customize-your.html[/spoiler]
[spoiler=]jk u look again <3[/spoiler]
[spoiler=]just for jokes idk why i made them[/spoiler]
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Re: [0087] Download / Bug Reports

Postby Neco » Sat Sep 13, 2014 2:19 am

@Cambrioleuse

What you do mean by "TT" in your post?

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Re: [0087] Download / Bug Reports

Postby JustaDoormat » Sat Sep 13, 2014 4:04 am

Draenei:
-priority med/high
Power aura from well of power does not effect units such as builder, mana constructs, and hunter. Only effects buildings.(as item or tower)

suggestion/idea
turn mana voids back to 3 food - combines two to form mana construct?

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Re: [0087] Download / Bug Reports

Postby Neco » Sat Sep 13, 2014 4:35 am

JustaDoormat wrote:Draenei:
-priority med/high
Power aura from well of power does not effect units such as builder, mana constructs, and hunter. Only effects buildings.(as item or tower)
It's only supposed to effect your structures, not units.

JustaDoormat wrote:suggestion/idea
turn mana voids back to 3 food - combines two to form mana construct?
They have to cost the same as the constructs, otherwise you can go over food cap.
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Re: [0087] Download / Bug Reports

Postby JustaDoormat » Sat Sep 13, 2014 5:01 am

Neco wrote:
JustaDoormat wrote:Draenei:
-priority med/high
Power aura from well of power does not effect units such as builder, mana constructs, and hunter. Only effects buildings.(as item or tower)
It's only supposed to effect your structures, not units.





Minor typo-
power aura description says all units get bonus regeneration.

medium priority
draenei's hunter still has mana regeneration while overloaded with supercharge skill

Priority-minor
high energy conduct casts a heavy water status on titan when held as item and shoots balls of lightning, unsure if it causes any change to play

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Re: [0087] Download / Bug Reports

Postby JustaDoormat » Sat Sep 13, 2014 5:19 am

_priority_
feature
add a cancel option summon mana construct during transition time from mana void

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Re: [0087] Download / Bug Reports

Postby Nigth2 » Tue Sep 23, 2014 9:03 pm

+ You might see at start that the modes are written there, but for activation you have to write, for example, -br, for builder random, and its not mentioned, might confuse a new player.

EDIT: :) You misspelled a bit on radon module's description. you might want to check.


2nd EDIT: Have a nice day.
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