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Re: [0095/a/b] Download / Bug Reports

Posted: Tue Dec 30, 2014 11:27 am
by Haunt
Image

I don't think the unit used to be that zoomed in. I'm pretty sure I was able to see his face, rather than only his neck/shoulder.

Re: [0095/a/b] Download / Bug Reports

Posted: Thu Jan 01, 2015 4:37 pm
by Merex
[Small bug for Alpha Testers] if you click the alpha item to free space while using panic on any builder it will go back to normal MS while still under panic

Re: [0095/a/b] Download / Bug Reports

Posted: Fri Jan 02, 2015 4:39 pm
by Haunt
When Balth's time runs out it's "denied by red", even if red is not in the game. Imo it should just die and no deny message should show.

Re: [0095/a/b] Download / Bug Reports

Posted: Fri Jan 02, 2015 4:58 pm
by Tedro32
Withered wrote:When Balth's time runs out it's "denied by red", even if red is not in the game. Imo it should just die and no deny message should show.

sIGHT more than once i wondered how red was dead and kept denying my Balths

Re: Beta ELO rankings

Posted: Sat Jan 03, 2015 8:35 am
by Burn
Known ELO glitches:

1) -titan within 15 seconds of titan leaving will make you titan. Titan will still lose elo. EX: https://entgaming.net/customstats/islan ... e/4981676/
2) Randomly get +15 elo from winning against a titan with low elo. EX: https://entgaming.net/customstats/islan ... e/4980458/ https://entgaming.net/customstats/islan ... e/4980296/
3) Last builder to survive leaves the game will cause the game not ending if a minion or observer is in the game, causing titan to lose elo if he leaves early.
4) Top 10 elo players will lose lower amounts of elo per loss.
5) Only top 10 players will have lower elo gains/losses instead of a percentage of the players.

-Burn

Re: [0095/a/b] Download / Bug Reports

Posted: Sat Jan 03, 2015 9:02 pm
by Haunt
@Neco can you do something about this? Maybe not lock the screen to race buildings at start so you can look around the map.

Re: [0095/a/b] Download / Bug Reports

Posted: Sat Jan 10, 2015 11:18 am
by Haunt
Apparently titan can't punish eye.

38:39 [All] Cr4zYf[O.o]L: Nope
38:40 [All] Cr4zYf[O.o]L: lolol
38:42 [All] Cr4zYf[O.o]L: thats why
38:45 [All] Cr4zYf[O.o]L: major fails this game
38:48 [All] Cr4zYf[O.o]L: my punish aint working
38:49 [All] Cr4zYf[O.o]L: gg
39:23 [All] Cr4zYf[O.o]L: look
39:32 [All] Cr4zYf[O.o]L: trying to punish eye
39:53 [All] Cr4zYf[O.o]L: and then
39:57 [All] Cr4zYf[O.o]L: theres like this selection bug
40:04 [All] Cr4zYf[O.o]L: i click titan and it selects fucking everything

Re: [0095/a/b] Download / Bug Reports

Posted: Sat Jan 10, 2015 11:21 am
by Neco
Known.

Due to this:

Code: Select all

3:38    [Game Command] Cr4zYf[O.o]L: -oldkeys

Re: [0095/a/b] Download / Bug Reports

Posted: Mon Jan 12, 2015 3:31 am
by Burn
Bugs for 0095a:

Molt permanent immolation has no hotkey.

Syph's nuke kills workers instantly, making it harder to sync nuke. I expect the same for molt too, but haven't tested molt yet.

-Burn

Re: [0095/a/b] Download / Bug Reports

Posted: Sun Feb 01, 2015 10:36 pm
by Burn
Charles410 wrote:Not sure what this is but when I titan and have autopunish on; every time I kill someone the mini has some status and his icon turns red (like if he was eyed) but nothing happens to him. In the status bar it says tooltip missing and has the default pic, then after a few seconds it disappears.
Intended. It disarms the unit so it doesn't aggro the towers and suicides. It was made for people who don't autopunish (new players).

My buglist:

Hotkeys
    Hunter revive hotkey (H) - should be (Q)
    Overload hotkey (V) - Intended?
    Nitro (T) - Intended?
  • Fixing these little hotkeys would be nice for people who use customkeys.txt
Tooltips
    Doesn't show cooldown on overload tower's overload skill.
Bugs
    Can't buy turtle scales from mag's allied RC. Not tested with other builders, but I presume the same.
    Molt's permanent immolation has no hotkey.
    Chain nuke kills workers and critters instantly, making it harder to sync nuke.
-Burn

Re: [0095/a/b] Download / Bug Reports

Posted: Mon Feb 02, 2015 1:18 am
by MuffinMan
HotKeys
Mag's Ice palace's armor ability and check range are both q.

Re: [0095/a/b] Download / Bug Reports

Posted: Tue Feb 03, 2015 3:58 am
by Burn
Tooltip:
Demon totem doesn't say it has +3 armour even though it gives it.

EDIT: Although it says it gives armour in the tooltips, just not the raw +3 number - thanks Neco.

-Burn

Re: [0095/a/b] Download / Bug Reports

Posted: Wed Feb 04, 2015 8:17 pm
by Stealer
@neco crashed.

L40R shows up a lot, idk what R04L is.

Re: [0095/a/b] Download / Bug Reports

Posted: Wed Feb 04, 2015 9:02 pm
by Neco
R04L is an upgrade, will investigate.

Re: [0095/a/b] Download / Bug Reports

Posted: Sat Feb 07, 2015 2:08 am
by Nigth2
+ When you make the battle constructs from the Mana Voids the wood cost is paid when they're finished, Allowing you to make a amount of constructs that costs more than your current budget. so you can make a full scale army (25 constructs) with 10g and less than 2k wood. And also because mana voids get built in like 1-2s and just costs food (Don't add price!).

perhaps you've triggered it to something like: when an unit is created, something like when the button is clicked trigger would be the solution, although IDK if there's a proper string in whatever you use to code the map (not GUI) to do it.

Have a nice day :) , it's nice to see how this map evolves.