[0097a/b/c] Development / Download / Bug Reports

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[0097a/b/c] Development / Download / Bug Reports

Postby Neco » Sun Feb 08, 2015 8:52 am

0097c Download:
Island Defense 4.0.0.0097c Beta OU9.w3x
Official release.
(2.46 MiB) Downloaded 112 times

0097c Changelog:
  • Fixed minions always starting at level 2.
  • Changed class color to something other than red.
  • Fixed Magnataur's Polar Wrath turning off Gold autocast
  • Updated Morphling Beast's hotkeys.
  • Morph lumber harvesting reduction.
    • Changed 3 Food Workers lumber (1 per hit, 1.8 cooldown from 2 per hit, 2.4 cooldown).
  • Fixed a glitch where a leaver leaving exactly as the Titan spawns would cause the leavers units to remain for the rest of the game.
  • Readded FROFF at GP.
  • Reduced Morph's Tower DPS.
  • Reduced Troll's Tower DPS.
  • Buffed global titan experience rate by 10%. Increased the amount of experience shared to be the full amount rather than halved.
  • Buff Titan Heals:
    • Mains are now: 300, 500, 700, 900.
    • Minions are now: 300, 400, 500, 600.
  • Increased the cost of all baser's (apart from Faerie) ARCs to 45g.
  • Added a research to Faerie's ARC that is required for building Mega Towers.
  • Removed the ARC requirement for building a Merchant. Now requires a Research Centre instead.

0097b Download:
Island Defense 4.0.0.0097b Beta OU9.w3x
Official release.
(2.46 MiB) Downloaded 100 times

0097b Changelog:
  • Fixed an issue with tiers not being correctly enforced.
  • Fixed Egg Sack being consumed incorrectly.
  • Fixed some minor terrain issues.
  • Fixed Toxic Tower and Bombard Tower granting Tauren experience.
  • Removed Spiritual Rift from the Randomize Ultimate Tower pool.

0097a Download:
Island Defense 4.0.0.0097a Beta OU9.w3x
Official release.
(2.46 MiB) Downloaded 86 times

0097a Changelog:
  • Reduced the requirement of ultimate towers to ARC.
  • Fixed Gnoll Tracker etc not sharing cooldown with Greater Gnoll
  • Fixed Morphling instantly dying when switching forms with HP upgrades.
  • Reduced Troll's Voodoo duration to 5 minutes.
  • Changed Dryad's Island Bloom's damage type to Chaos. Increased attack speed to 0.8 from 1.45.
  • Fixed Dryad's Island Bloom having clashing hotkeys.
  • Fixed a bug in the MMD system causing leavers to not be flagged.
[/list]

See next post for the 0097 changelog.
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[0097] In Development

Postby Neco » Sun Feb 08, 2015 8:52 am

0097 Download:
Island Defense 4.0.0.0097 Beta OU9.w3x
Test? Release
(2.45 MiB) Downloaded 106 times


0095b -> 0097 "All You Need To Know" Merged Changelog:
  • Terrain
    • Added "Beach Base".
    • Added "Bay Base".
    • Moved Titan's selection area.
  • Bug Fixes
    • Attempted to fix image compression for Mac computers.
    • Fixed Radioactive's Overload Tower effect being infinite on heroes.
    • Fixed Titan's tooltip for L2G.
    • Fixed RoS stopping your Builder from golding.
    • Removed conditional checks for Punish (fixing Punish not working after -titan).
    • Fixed lazy randoming or -ar constantly changing your class name beside your player name.
    • Fixed a unit committing suicide while Red was a Titan / Minion granting experience.
    • Investigated item jumping, started implementing a fix (inactive in this build).
    • Balthasar now keeps his items on death (downside: item order shuffles on revive).
    • Fixed Tauren, and Morphling losing damage tomes when they switched forms.
    • Fixed miniminion experience sharing for good now.
    • Remade Lucidious's Saturation. It should work better now.
    • Fixed Balthasar being "denied by Red" when dying.
    • Set Artifact (Titan) and Permanent (Builder Towers, Egg Items, etc.) items to be invulnerable.
    • Added a cooldown delay to Armored Scales from the builder shop.
    • Fixed Tauren's Enfeeble not being punishable.
    • Fixed -oldkeys punish.
    • Fixed Tauren getting experience from Whirlpool, Spiny Towers, etc.
  • Hotkeys and Tooltips
    • Started updating Builder ability tooltips.
    • Started updating Titan's Item tooltips (tell me what you think).
    • Added a hotkey for learning Moltenious's Permanent Immolation (R).
    • Fixed Hunter's Revive hotkey being "H" instead of "Q".
    • Changed Overload Towers' Overload hotkey to "Q" instead of "V".
    • Moved Builder hotkeys to the new format (inb4 hate).
      • Moved Repair hotkey and location to "D".
      • Moved Primary Escape skills' hotkeys and locations to "W".
      • Moved Secondary Escape / Offensive skills' hotkeys and locations to "E".
      • Moved Spell Books' hotkeys and locations to "R".
      • Moved Gather (Harvest) and Return Lumber hotkeys to "F".
  • Balance
    • Increased delay between random lumber spawns.
    • Reduced Cannibilism reform's effectiveness by making the workers cost 5 food up from 4. Reverted the gold cost to 10g from 20g.
    • Titan experience sharing improved (now actually shares between others, instead of giving flat values).
    • Added Mana Pool to Draenei's Summoner.
    • Improved Draenei walls. They now take 3 mana per point of damage instead of 2 (which is somehow better).
    • Reduced Nature's Ancient Mystics upgrade time to 15s from 60s.
    • Movement speeds reviewed again. Titans' reduced to 365, all Builders' reduced to 340, all Minions' reduced to 340 and all (normal) Hunters' reduced to 365.
    • Increased Night Vision of Builders and Walls to 80% of their Day Vision (up from 60%).
    • Reduced Troll's Spear Tower attack speed from 0.85s to 1s.
    • Increased the cooldown of Lucidious's Island Vision. Also reduced the revealed size to 2500 from 3500.
    • Added +5 base damage to all Draenei's Towers
    • Halved the experience gain shared to other units.
    • Added a cost of 20g to Demonologist's Pedestal.
    • Reduced the lumber cost of Demonologist's Pool of Ancient Ritual to 800 (from 2500).
    • Reduced the lumber cost of Demonologist's Forbidden Summoning Techniques upgrade to 1500 (from 3000).
    • Reduced the lumber cost of Faerie's Magical Field to 150 (from 300).
  • Features and Changes
    • Moved all abilities from the Punishment Cage to the Gold Mound.
    • Added a new escape ability to the Troll, "Voodoo".
    • Added "Voodoo" to Troll's selection description.
    • Demonicus
      • Hunting - Darkness (Slow Poison)
      • Scouting - Summon Shade (Invisible with True Sight)
      • Nuke - Concentrated Darkness (AoE from Titan, -armor, no cast delay)
      • Windwalk - Shadow Walk (Permanent Invisibility at night, drains mana when walking, toggleable)
        • BUG: Using a Moon Crystal when having not enabled Shadow Walk will leave it usable, although using it will automatically disable it.
      • Heal - Healing Darkness (AoE targeted heal)
      • Unique - Dark Mark (Infects target, if dies makes Dark Spawn)
      • Ultimate - Permanent Night Time + no mana drain on Shadow Walk
      • Demonicus Minions
        • Nuke - Generic
        • Windwalk - Generic
        • Heal - Wave
        • Unique - Miniminions
        • Ultimate - Rage
    • Added a Courier ability to the mound.
    • Added a success message to the -give command.
    • Added Ultravision to Makrura as an upgrade from the RC
    • Added a more appropriate model for Faerie's Research Centre.
    • Added more base signs.
    • Re-enabled Morphling.
    • Replaced Morphling's Spell Shield with Anti-Magic Shell.
    • Added a speed boost effect to Gnoll's Sentry Ward.
    • Readded Tomes of Health and Damage to the item drop pool.
    • Readded Tomes of Health and Damage to the Titan's Consumable shop.
    • Added health upgrades up to level 20, starting from 30g and capping at 45g to all builder RCs.
    • Moved Morphling Warrior's "Slam" ability out of his spell book.
    • Moved Magnataur's Wind Walk ability out of his spell book.
    • Reverted Draenei's Construct model.
    • Removed Mana Void -> Battle Construct. You can now build Battle Constructs directly from your Summoner.
    • Changed how Demonologist's Shadow Walk works behind the scenes.
    • Added a message at the start of the game notifying players about the hotkey changes.

Spoiler!
0097 Standalone Changelog:
  • Terrain
  • Bug Fixes
    • Fixed a unit committing suicide while Red was a Titan / Minion granting experience.
    • Investigated item jumping, started implementing a fix (inactive in this build).
    • Balthasar now keeps his items on death (downside: item order shuffles on revive).
    • Fixed Tauren, and Morphling losing damage tomes when they switched forms.
    • Fixed miniminion experience sharing for good now.
    • Remade Lucidious's Saturation. It should work better now.
  • Hotkeys and Tooltips
    • Started updating Builder ability tooltips.
    • Started updating Titan's Item tooltips (tell me what you think).
    • Fixed Hunter's Revive hotkey being "H" instead of "Q".
    • Changed Overload Towers' Overload hotkey to "Q" instead of "V".
    • Moved Builder hotkeys to the new format (inb4 hate).
      • Moved Repair hotkey and location to "D".
      • Moved Primary Escape skills' hotkeys and locations to "W".
      • Moved Secondary Escape / Offensive skills' hotkeys and locations to "E".
      • Moved Spell Books' hotkeys and locations to "R".
      • Moved Gather (Harvest) and Return Lumber hotkeys to "F".
  • Balance
    • Added +5 base damage to all Draenei's Towers
    • Changed Draenei Wall's Mana Shield to be more like 3.0.9d.
    • Halved the experience gain shared to other units.
    • Added a cost of 20g to Demonologist's Pedestal.
    • Reduced the lumber cost of Demonologist's Pool of Ancient Ritual to 800 (from 2500).
    • Reduced the lumber cost of Demonologist's Forbidden Summoning Techniques upgrade to 1500 (from 3000).
    • Reduced the lumber cost of Faerie's Magical Field to 150 (from 300).
  • Features and Changes
    • Re-enabled Morphling.
    • Replaced Morphling's Spell Shield with Anti-Magic Shell.
    • Added a speed boost effect to Goblin's Mechanical Trap.
    • Readded Tomes of Health and Damage to the item drop pool.
    • Readded Tomes of Health and Damage to the Titan's Consumable shop.
    • Added health upgrades up to level 20, starting from 30g and capping at 45g to all builder RCs.
    • Moved Morphling Warrior's "Slam" ability out of his spell book.
    • Moved Magnataur's Wind Walk ability out of his spell book.
    • Reverted Draenei's Construct model.
    • Removed Mana Void -> Battle Construct. You can now build Battle Constructs directly from your Summoner.
    • Changed how Demonologist's Shadow Walk works behind the scenes.
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Re: [0097] In Development

Postby Stealer » Sun Feb 08, 2015 6:20 pm

Can you make it so that the troll while he has a unit vodoo'd doesn't get affected by slow / etc that came from the attack?

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Re: [0097] In Development

Postby BeeKauzh » Sun Feb 08, 2015 6:53 pm

Neco wrote:Reduced Troll's Spear Tower attack speed from 0.85s to 1s.

It'd be nice to know the actual attack speed of every towers here since we can't know in-game if a tower with very fast attack speed is faster than another with very fast attack speed.

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Re: [0097] In Development

Postby Lynx » Sun Feb 08, 2015 8:37 pm

Have the map on the bot updated to this version yet?

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Re: [0097] In Development

Postby Neco » Sun Feb 08, 2015 8:45 pm

No, this is just for last minute testing + confirming it works for Macs.
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Re: [0097] In Development

Postby Tedro32 » Sun Feb 08, 2015 10:05 pm

:D

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Re: [0097] In Development

Postby Neco » Mon Feb 09, 2015 1:56 am

BeeKauzh wrote:
Neco wrote:Reduced Troll's Spear Tower attack speed from 0.85s to 1s.

It'd be nice to know the actual attack speed of every towers here since we can't know in-game if a tower with very fast attack speed is faster than another with very fast attack speed.

I'm working on a tooltip generator so things like that are easier on me.

Interesting graph: Who is OP? Who is weak?
Image
http://i.imgur.com/niD9Mu4.png
Seems like Morphling is really underpowered at the moment (due to 1.5s cooldown time between attacks). Will need to boost him up for 0097a.
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Re: [0097] In Development

Postby TooNoobForU » Mon Feb 09, 2015 5:55 am

OMG THERES A SAT

ill also post some stuff too

http://i.imgur.com/uUdrmdg.png
all builders have this o-o
*advanced research center*

op pick pocket only 20 gold ea hit is 3 gold + 300 wood qq

Morph:

3 food workers w/o wood upgrade woods at a really fast rate o-o its like the mak version in big loads lol

Troll: uhh
voodoo only works on builders
uhh
so it lasts to 1 hour? o-o
http://i.imgur.com/HUh2skd.png
Last edited by TooNoobForU on Mon Feb 09, 2015 6:35 am, edited 5 times in total.
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Re: [0097] In Development

Postby Neco » Mon Feb 09, 2015 5:57 am

Sat isn't finished unfortunately so he's still 2g (which you can't get in normal games). Testing peeps are welcome to play however.
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Re: [0097] In Development

Postby Haunt » Mon Feb 09, 2015 9:07 am

Also, sat requires merch to build crown. Sad thing is that he doesn't have merch :(

http://puu.sh/fGbBv/b1597b5818.jpg

EDIT: nevermind, apparently Loot stash is advanced rc and thieves guild is merch.

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Re: [0097] In Development

Postby Merex » Mon Feb 09, 2015 12:59 pm

Shouldn't it say requires thieves guild tho?
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Re: [0097] In Development

Postby Tedro32 » Mon Feb 09, 2015 4:13 pm

Nice changes in aerox and yacapo merchants. Changing a gold tower into a random one with eggs. Also, we could buy eggs.

we cant sell items on research center T.T . only on merchant or going with builder, so no more early lumber feed.

Radioactive:
When you make a radon tower, overload starts with cooldown. Heroes are not affected by overload neither greater gnol tracker (since he is invulnerable to spells).

Dryad:
Islando bloom tower doesnt attack. :@

Nature : (if the game is gonna have standarized hotkeys).
Keys could be changed.
Ancient mystic F / Spear thrower R / venomous protector V
Could be:
Ancient mystic x / Spear thrower c / venomous protector V
or:
Ancient mystic w / Spear thrower e / venomous protector r

Never liked when a gold tower built is being canceled and its gets destroyed.



Pirates gold tower:
Fireworks launcher. you can use fireworks with the tower already built, then change it to item and use fireworks again because there is no cooldown. Plus, while you carry item and activate fireworks, you can built again fireworks launcher for 25 sec (when cooldown is 45) so you can literally skip 45 sec to 25 of cooldown if you know how.
Fireworks launcher doesnt have any info about range.

Tavern tower: when you change tower to item, at least drunken pirates should stay alive. SInce everytower ingame has an extra while you carry item, this two towers doesnt have anything.

Attached imagen: look at tavern info box. At bottom there is a Note: Note: .

What happened with this admiral/pirate builder? Is him going to be changed to a real pirate or not?.

Neco you know me, and sorry if this notes are really detailed. Hope the way i express myself in english doesnt change the fact i am making constructive criticism.
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Last edited by Tedro32 on Mon Feb 09, 2015 5:29 pm, edited 1 time in total.
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Re: [0097] In Development

Postby Tedro32 » Mon Feb 09, 2015 5:06 pm

This doesnt follow your way of thinking. This means they are my personal consideration.

Belthazar hotkeys:
Blink "B" and demon shock "D". Could be Q and W or Z and X.

Summon hound demon and arach hotkeys could be qwe instead of wer. Since sacrifice is barely used and could stay r.

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Re: [0097a] Tentative Release

Postby Neco » Thu Feb 12, 2015 11:34 am

Hmm okay, any other bugs to report? Thinking of releasing this as 0097a properly tonight.

EDIT: Tentative release up.

EDIT#2: Bugs. Will be making a 0097b.
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