[0098] Download / Bug Reports

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Re: [0098] Download / Bug Reports

Postby Stealer » Wed Apr 15, 2015 4:19 am

Couldn't a dummy unit be spawned by inferno and then try to train a magnimide?
If magnimide was trained then there's a 2x2?

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Re: [0098] Download / Bug Reports

Postby ShadowZz » Wed Apr 15, 2015 5:14 pm

if you fix the problem with magmide spawning in 1x1 spaces it will ruin the ulti tbh :/ problem is without that bug then magmide basically does nothing all game

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Re: [0098] Download / Bug Reports

Postby Lynx » Wed Apr 15, 2015 6:06 pm

ShadowZz wrote: problem is without that bug then magmide basically does nothing all game

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except for doing what is it suppose to do ofc. makes sense! bravo!

ShadowZz wrote: -ShadowZz


rofl

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Re: [0098] Download / Bug Reports

Postby Burn » Wed Apr 15, 2015 7:53 pm

How about we fix the bug and buff the skill?

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Re: [0098] Download / Bug Reports

Postby ShadowZz » Wed Apr 15, 2015 9:13 pm

I quite agree but considering most ppl nowadays who play regularly blink proof magmide becomes a bit redundant when you cant force spawn it, thats all i'm saying :D

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Re: [0098] Download / Bug Reports

Postby Lynx » Wed Apr 15, 2015 9:17 pm

sure lets make molt strong in all stages of the games! seems balanced. I know his ulti is trashcan level bad but his early and mid game power compensates for this.

(at least the 3.0.9d molt was good early mid. i dont know what changes neco has made to him but i guess he cant been changed that much)

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Re: [0098] Download / Bug Reports

Postby Burn » Wed Apr 15, 2015 9:44 pm

Molt is actually better this version, his heal got a 100hp nerf, but it heals his minions now. His ulti surely is useless if a decent builder puts it in a trap then repairs though. It really doesn't need changing to be honest, just put it in tooltips and change it from bug to intended. Lol'd.

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Re: [0098] Download / Bug Reports

Postby TooNoobForU » Wed Apr 15, 2015 10:34 pm

is it possible to make magmide split up everytime it dies ? like hydra how it divides everytime it dies
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Re: [0098] Download / Bug Reports

Postby Burn » Thu Apr 16, 2015 3:24 am

That'll be cool TNFU. !support

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Re: [0098] Download / Bug Reports

Postby Stealer » Thu Apr 16, 2015 11:09 am

:( why not magnimide be a super mini-mini and have it go white wolfing after the sheeps?

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Re: [0098] Download / Bug Reports

Postby Burn » Thu Apr 16, 2015 10:46 pm

Cambrioleur wrote::( why not magnimide be a super mini-mini and have it go white wolfing after the sheeps?
Rofl, making jump bases only when a fed Molt is in-game.

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Re: [0098] Download / Bug Reports

Postby n3w_3ra » Sun Apr 19, 2015 7:48 pm

initiating a vote before necos frog comes up keeps game from starting

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Re: [0098] Download / Bug Reports

Postby jessyfun » Sun Apr 19, 2015 7:54 pm

n3w_3ra wrote:initiating a vote before necos frog comes up keeps game from starting


On this same thing, if someone lags before cinematic starts and someone types -exp right after the lag screen goes away, it will activate the vote. So for example, -exp.

I saw aceman do it in one of the games.

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Re: [0098] Download / Bug Reports

Postby Burn » Sun Apr 19, 2015 9:43 pm

jessyfun wrote:
n3w_3ra wrote:initiating a vote before necos frog comes up keeps game from starting


On this same thing, if someone lags before cinematic starts and someone types -exp right after the lag screen goes away, it will activate the vote. So for example, -exp.

I saw aceman do it in one of the games.
Seems like luck to me. The loading screen lag should be due to bot, not map.

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Re: [0098] Download / Bug Reports

Postby Stealer » Sun Apr 19, 2015 9:49 pm

@neco it seems like if you drop a corpse ward as bub it keeps you moving to your last command and to get control back you have to hit the stop key.


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