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Re: [0098] Download / Bug Reports

Posted: Mon Apr 06, 2015 6:46 am
by jessyfun
As Bub noticed lag when dropping corpses and moving at the same time.
Desyncs seem to occur near the GP timer, not sure why. Bub and Luci are the main culprits.
A Bub ward placed on an incline causes pieces of blight to remain when destroyed. Possibly because the removed ward trigger can't reach those tiles. Increase the size of removal? Or perhaps allow harvester's deny blight removal.

Re: [0098] Download / Bug Reports

Posted: Tue Apr 07, 2015 4:02 am
by Burn
Neco, your edited DRM doesn't open for me. It comes up with an admin prompt, then when I click "yes", it doesn't do anything.

It's also bugged in replays like this one: http://storage.entgaming.net/replay/vie ... 577960.w3g

Timestamps are necessary for maphack checking.

Cheers,
-Burn

Re: [0098] Download / Bug Reports

Posted: Tue Apr 07, 2015 4:04 am
by Neco
Did you replace your old .exe with it? You need the old resources.mpq file at least for it to work correctly.

Re: [0098] Download / Bug Reports

Posted: Tue Apr 07, 2015 4:28 am
by Burn
Okay, I replaced it and it worked, thanks.

EDIT: More bugs

Healing without corpses does not give bloodlust and takes HP away from Bubonicus.
Nuking with Bubonicus is a pain because it sometimes does not do full damage to everyone in the targeted area even with max. corpses.
Corpse wards create permanent blight.
Nuking then cancelling the cast time still allows full stun duration.

-Burn

Re: [0098] Download / Bug Reports

Posted: Tue Apr 07, 2015 9:30 pm
by ShadowZz
Heal is supposed to take away hp if you have no corpses :P Blight can be removed by somebody building near it :)

-ShadowZz

Re: [0098] Download / Bug Reports

Posted: Tue Apr 07, 2015 10:33 pm
by Humik
I just want to ask about Bubos poison cloud..
When i have cloud and ill ww, i can dmg my enemies with it, not sure if i should be able to dmg 'em even when im wwed

Re: [0098] Download / Bug Reports

Posted: Tue Apr 07, 2015 11:18 pm
by Burn
ShadowZz wrote:Heal is supposed to take away hp if you have no corpses :P Blight can be removed by somebody building near it :)

-ShadowZz
@Neco is this true? I highly doubt that a self-nuke mechanic was implemented intentionally.

If you was pointing out that heals takes away hp before healing to make bounce healing work at full life, then tell me something I don't know, shadowzz. :)

-Burn

Re: [0098] Download / Bug Reports

Posted: Wed Apr 08, 2015 12:20 am
by ShadowZz
no its legit intentional, the whole point of bubo is to have corpses and w/o corpses he is weak....

-ShadowZz

Re: [0098] Download / Bug Reports

Posted: Wed Apr 08, 2015 12:43 am
by Burn
I was just informed by ShadowZZ that Bubonicus still heals minions when he has 0 corpses, but nukes himself. This makes a lot more sense, although I think a little OP, and just giving bloodlust will be better.

-Burn

Re: [0098] Download / Bug Reports

Posted: Wed Apr 08, 2015 12:59 am
by ShadowZz
It's hard enough to pull it off as is, also you lose all the damage from bubo and you lose him tanking so it's a fair trade really :D

-ShadowZz

Re: [0098] Download / Bug Reports

Posted: Wed Apr 08, 2015 1:02 am
by TooNoobForU
demo mini cant be healed in avatar

double right click on Spell well doesnt convert it back into item

Re: [0098] Download / Bug Reports

Posted: Wed Apr 08, 2015 1:14 am
by Burn
If you stack tridents to get a lot of HP, then the damage lost from heal can be worth it if you get bloodlust from it, make work in conjunction with abysmal waters.

-Burn

Re: [0098] Download / Bug Reports

Posted: Wed Apr 08, 2015 2:11 am
by Nigth2
I'd say that you should give timed life to graves...
IIRC the warding is way too overpowered.
No euro base or any other good base, filled with wards, if you do something to them then titan will come...

Re: [0098] Download / Bug Reports

Posted: Wed Apr 08, 2015 2:13 am
by Burn
The corpse wards do have timers on 'em in the latest public beta.

-Burn

Re: [0098] Download / Bug Reports

Posted: Wed Apr 08, 2015 2:56 am
by Nigth2
Oh thanks. tho IMO it has to be 120< seconds.