[0099] Download / Bug Reports

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[0099] Download / Bug Reports

Postby Neco » Sun Apr 19, 2015 12:13 am

0099g Download:
Island Defense 4.0.0.0099g Beta OU9.w3x
Official release.
(2.58 MiB) Downloaded 113 times
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[0099g] Development

Postby Neco » Sun Apr 19, 2015 12:13 am

0099g Changelog:
  • Attempted another fix for Glacious' Current Tap
  • Fixed Glacious' Instant-Cast Nuke glitch.
  • Reverted Faerie's RC model.

0099f Changelog:
  • Fixed Draenei not taking damage due to a coding error.

0099e Changelog:
  • Balance:
    • Added a 0.4s cast time to Glacious' Minion's Nuke.
    • Reduced the mana cost of Glacious' Nuke at Level 1 to 300 (from 350).
    • Increased the cost of Nature's Aura Tree and Spiny Protector to 90g (let's be honest, they belong at that price in their current forms).
    • Increased Bubonicus' starting attack speed to 1.6 (from 2.0 last version, Titan's normally start with 1.5).
    • Tweaked Bubonicus' Nuke to now cost 1 corpse and to create 24 chunks if channeled for the full duration. Also increased the splash radius of the missiles to 125 (from 75).
    • Added a +25% increased mana regeneration effect to Regenerative Spines.
    • Added a +50% increased mana regeneration effect to Super Regenerative Spines Armored Spines.
  • Changes:
    • Fixed Draenei being able to take damage at the very last second while teleporting.
    • Added a hidden command, -ct on/off, that will ping the location of each Current Tap as they happen. Pinging is disabled by default.
    • Tweaked Broken Fountain Base slightly.


0099d Changelog:
  • Balance:
    • Reduced Bubonicus' starting attack speed to 2.0s (from 1.5s).
    • Increased the sight range of Glacious' Current Tap to 2000 (from 1200).
  • Changes:
    • Added HCL commands.
      • m - MMD extras enabled.
      • d - Debug mode.
      • a - AR.
      • b - BR.
      • p - AP.
      • e - EXP.
      • f - FROFF.
      • g - GC.
      • s - No minion spawn grace time.
      • o - Immediately kick Defenders to observer on death.
    • Fixed Pirate's Tavern tooltip giving an incorrect hotkey.
    • Added additional space to the lumber base top-left of mound.
    • Named the base top-left of mound "Broken Fountain Base".
    • Added additional shelter space to the Broken Fountain Base.


0099c Changelog:
  • Balance:
    • Increased the speed of the missiles of Bubonicus' Nuke to 600 (from 400).
    • Increased the range of Bubonicus' Nuke to 650 (from 500).
    • Made Mega and Ultimate towers require either an ARC or a Merchant (Tauren, Faerie, and Morph still require the upgrade in their ARC for their Mega towers).
    • Reduced tower spaces on the new base top-left of mound.
  • Bug Fixes:
    • Attempted a fix for the Titan not being able to use the -cam command (as well as other commands) while in debug mode.
    • Fixed Bubonicus ignoring orders after dropping a corpse.

0099b Changelog:
  • Balance:
    • Added a 0.4s cast time delay to Glacious' Frost Explosion.
  • Bug Fixes:
    • Attempted another fix for Current Tap not activating correctly.
    • Fixed the range on the tooltip and displayed on Glacious' Chilling Wind.

0099a Changelog:
  • Bug Fixes:
    • Fixed incorrect optimizer settings messing up text.
    • Fixed Glacious' selection item still having the Archimonde icon.
    • Removed introductory changelog message.
    • Fixed Glacious' nuke increasing movespeed rather than reducing it.
    • Changed Glacious' attack to "missile" and added an effect (can attack "between" walls as you run away, so watch out)!
    • Fixed vision being required for Sypherious', Bubonicus', and Glacious' nukes.
    • Attempted a fix for Current Tap not activating correctly.
    • Added a tooltip description for Glacious' and his minions' nuke.

0099 Changelog:
  • Features
    • Added Glacious.
  • Balance
    • Added a 10 second cooldown to Wand of the Wind.
    • Disabled Invulnerable items.
    • Made Bubonicus' Consume ability buff minions with Bloodlust when no corpses are consumed.
    • Increased the cooldown of Bubonicus' Consume to 5s (from 1.2s).
    • Increased Tauren's Totem towers damage by 10.
    • Reduced Troll's Spear Tower's damage by 0/0/5/10.
    • Increased the cooldown on Troll's Spear towers to 1.2 (from 1.1).
    • Increased the cooldown on Dryad's Feral towers to 1.1 (from 0.95).
    • Decreased the cooldown on Draenei's Arcane towers to 0.8 (from 0.85).
    • Decreased the attack damage of Gnoll's Mega Axe Towers to 45 (from 50).
    • Decreased the attack damage of Gnoll's Deadly Mega Axe Towers to 50 (from 55).
    • Decreased Bubonicus' agility gained per level to 4.5 (from 6.0).
  • Bugs
    • Fixed Towers taking more damage due to the Heavy armour change.
    • Fixed wards being nukable.
    • Fixed wards being healable.
    • Fixed Defender's wards giving experience to the Titan.
    • Fixed healing not working on Demonicus' minions while in Avatar form.
    • Attempted a fix for "-titan" forcing the new titan to random.
    • Fixed "-titan" resetting grace period.
    • Fixed the grace period timer check failing sometimes.
    • Fixed Titan's teleport not working on spell immune units.
  • Changes
    • "Available tweaks" should be "available commands"
    • Added a RC place to the bottom-left of mound.
    • Added a new base top-left of mound.
    • Modified the new lumber base top-left of mound.

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Re: [0099] Development

Postby Neco » Mon Apr 20, 2015 11:09 am

Updated! More testing required.
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Re: [0099] Development

Postby Stealer » Mon Apr 20, 2015 12:50 pm

Can we go the other way with wards? Make them both give exp!

Fail to ward block a Tauren? EZ level 3!

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Re: [0099] Development

Postby Burn » Mon Apr 20, 2015 1:39 pm

Can we make all towers the same attack speed and have different attack damage + range values? (except pirate/faerie) It's impossible to keep track of all the attack speed values.

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Re: [0099] Development

Postby narbtit » Mon Apr 20, 2015 6:24 pm

You just made me switch back to dryad.
New base looks cool.

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Re: [0099] Development

Postby Neco » Tue Apr 21, 2015 5:42 am

Updated with 0099c.

@Burn that would remove all variety from towers, as for DPS to stay the same all damage values would need to be the same.

Attack speed is fine as it is, I'll hopefully get around eventually to adding raw DPS values to the tooltips of every tower.
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Re: [0099] Development

Postby Burn » Tue Apr 21, 2015 6:31 am

The problem is that 99% of players don't know that towers have different attack speeds because WC3 tooltip is terrible and marks them all as "very fast". (except pirate/faerie) This can be one of the first steps in making Island Defense more noob friendly.

Variety can come in all shapes and sizes, but when it confuses the hell out of most players, it can pose as a problem.

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Re: [0099] Development

Postby Neco » Wed Apr 22, 2015 7:26 am

Okay! 0099d out.

@uakf.b this one seems nice and stable, could you replace the map on ENTID with it please? Download link is at the top of this thread!
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Re: [0099] Development

Postby uakf.b » Wed Apr 22, 2015 3:44 pm

updated
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Re: [0099] Development

Postby Humik » Wed Apr 22, 2015 4:48 pm

10sec cd on wotw? Why? (=harder for titan, easier for builder)Wotw has 5s, i think another 5s is too much, 2-3 is okay, but with 5, your target can run away without problem.. Panic-wotw-panic-nothing.
Also, no gp sign, only timer at feeder board and 800w aura (5armor) if i research it on glac, the aura is invisible.
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Re: [0099] Download / Bug Reports

Postby Neco » Fri Apr 24, 2015 4:02 am

0099e released! Contains some balance changes.

@Humik WotW is the ultimate counter for any builder escape abilities, however being able to use it twice once after the other eliminates any chance that the builder has of escaping.
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Re: [0099] Download / Bug Reports

Postby Burn » Fri Apr 24, 2015 6:12 am

You can still double wotw with minions and/or gold mound (unless that's fixed). WOTW still OP, 10s CD is fine.

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Re: [0099] Download / Bug Reports

Postby Neco » Fri Apr 24, 2015 9:15 am

0099e tested! Thanks to Tipstr for helping me out. @uakf.b could you update the one on ENTID whenever you're free? Thank you!
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Re: [0099] Download / Bug Reports

Postby narbtit » Fri Apr 24, 2015 3:52 pm

"Fixed Draenei being able to take damage at the very last second while teleporting."
Lol I actually think this should be left in as a vulnerability. It would be kinda like demo then though.


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