[4.0.0][0101] Current Version

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Re: [0101] In Development

Postby Lynx » Fri Sep 04, 2015 12:17 pm

gg no panda/arachnid.

>Change glacious model because it was bad.
>Add new Titan with old glacious model.
op logic

anyways, nice i guess. estimate of when 0101 update ready for entid?

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Re: [0101] In Development

Postby Neco » Fri Sep 04, 2015 12:19 pm

Lynx wrote:>Change glacious model because it was bad.
>Add new Titan with old glacious model.
op logic

It wasn't bad, a lich just suited better.
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Re: [0101] In Development

Postby Lynx » Fri Sep 04, 2015 12:23 pm

Neco wrote:
Lynx wrote:>Change glacious model because it was bad.
>Add new Titan with old glacious model.
op logic

It wasn't bad, a lich just suited better.

I miss my wendigos though :/

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Re: [0101] In Development

Postby SpiritBreaker » Fri Sep 04, 2015 2:39 pm

Awesome! I'm really excited. Once again, sorry but I can't tune in to your stream around this time since I'm working.

Lynx wrote:estimate of when 0101 update ready for entid?


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Re: [0101] In Development

Postby narbtit » Fri Sep 04, 2015 3:36 pm

This looks cool XD

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Re: [0101] In Development

Postby Neco » Sun Sep 06, 2015 9:26 am

Did some testing with @Fossurious today and fixed quite a few problems... should have a release candidate out soon.

EDIT: Updated OP with a changelog.
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Re: [0101] In Development

Postby Neco » Sun Sep 20, 2015 8:38 am

Any thoughts on the changelog, forum dwellers?
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Re: [0101] In Development

Postby Merex » Sun Sep 20, 2015 9:14 am

@Neco Is furbolg actually gonna be available as a builder in 0101?
What is the minion model of pseudologos?

Lame questions compared to more important things but it's still a roaming curiosity. :P
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Re: [0101] In Development

Postby Neco » Sun Sep 20, 2015 9:17 am

Av1oN wrote:@Neco Is furbolg actually gonna be available as a builder in 0101?
No sorry, the overhaul of the upgrades has taken up all the time for this version.
Av1oN wrote:What is the minion model of pseudologos?
The minions are randomly rolled between all the other Titans (so that the slow poison that is rolled on Pseuedologis matches).
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Re: [0101] In Development

Postby Lynx » Sun Sep 20, 2015 9:23 am

What is Voltron's nuke concept?

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Re: [0101] In Development

Postby wastedlandering » Sun Sep 20, 2015 8:49 pm

I like all the changes, and am particularly excited for unique pick and the Titan hunter changes (no more 4x demo games, no more sniper radio games). Also fortified faerie sounds awesome (for the faerie player, anyways).

Any news on terminus for this patch? I'm more excited for pseudologus, but we did vote our rocky friend in. I would also rather see a new version without terminus, than have the update delayed because he's not in it. Have you considered Lynx's post in updating the titan, or will he remain mostly the same?

This is sort of off topic as well, but are there plans to change toxic tower in item form? Shits ridiculous, I'm kind of surprised it had no mention in this version.

And to mimic Lynx, Is there an eta on having a release for this version? To expand on the question, what are we waiting on to release it, and what can the community do to help you out? I think we're all excited to see these changes get implemented.
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Re: [0101] In Development

Postby Neco » Sun Sep 20, 2015 11:00 pm

Lynx wrote:What is Voltron's nuke concept?

http://id.rory.io/indicina/view/1/ability/TVAQ kind of like Syph's wave but not quite

wastedlandering wrote:Are there plans to change toxic tower in item form? Shits ridiculous, I'm kind of surprised it had no mention in this version.

It's already been nerfed once, but yeah I know it's a problem.

As for other things, no Terminus in this version (will have to wait until the next one). He will most likely be the same as the 9d version with some tweaks to bring him up to the 4.0.0 standard.
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Re: [0101] In Development

Postby Neco » Mon Sep 21, 2015 1:29 am

Added a download link to the OP. Not sure how stable this one is... there have been way too many changes in this version. It would be great if you could test it out between yourselves!

The SLK optimizer no longer works on the abilities object table so expect slightly longer load times.
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Re: [0101] In Development

Postby Neco » Tue Sep 22, 2015 2:23 am

Found a few issues that require a rewrite of the Upgrade System's effect handling. I'll be live-streaming the fix on Twitch.TV in an hour or so (http://www.twitch.tv/Novynn).
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Re: [0101] In Development

Postby narbtit » Tue Sep 22, 2015 3:41 pm

Goblin's now grants +60 movement speed instead of 300 range.
Removed Goblin's +5 armour bonus for Advanced Wall Research.

Fk you!

Pseudologos looks really cool

Dryad tower auto-upgrade is nice

Changed Voltron, Voltron's Minions, and Glacious' Minions to be affected by Goblin's landmines.
ty

Attempted to fix desync with Sypherious' Ultimate.
ty I may try out syph again


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