[4.0.0][0101] Current Version

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Neco
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[4.0.0][0101] Current Version

Postby Neco » Tue Jul 21, 2015 10:16 am

Current Issues:
  • Upgrade system: Building things as they upgrade causes the buildings to get cancelled.

0101d Download:
Island Defense 4.0.0.0101d Beta OU9.w3x
Official release.
(2.08 MiB) Downloaded 135 times


0101c Download:
Island Defense 4.0.0.0101c Beta OU9.w3x
Official release.
(2.08 MiB) Downloaded 137 times


0101b Download:
Island Defense 4.0.0.0101b Beta OU9.w3x
Official release.
(1.99 MiB) Downloaded 131 times


0101a Download:
Island Defense 4.0.0.0101a Beta OU9.w3x
Official release.
(2.59 MiB) Downloaded 153 times


0101 Download:
Island Defense 4.0.0.0101 Beta OU9.w3x
Official release.
(2.59 MiB) Downloaded 128 times


0101d Changelog:
  • Added a jump spot to top-mid.
  • Fixed Nature not being able to army with his workers after getting a harvesting upgrade.
  • Fixed Nature's and Radioactive's harvesting being weird.
  • Fixed Faerie's Battle Training Upgrade not giving HP, Mana, or Damage bonuses.

0101c Changelog:
  • Fixed Spiked Barricade's buffs being messed up
  • Fixed Amulet of the Wild not having the right hotkey.
  • Fixed item positioning in the Merchant.
  • Fixed Faerie's description not explaining Battle Training's Fortified armor upgrade.
  • Fixed Moltenious Unique dealing 15 damage even in the second level.
  • Fixed Nature's workers costing 5 food rather than 6 when lumber harvesting is upgraded.
  • Fixed Mac compatibility.

0101b Changelog:
Spoiler!
  • Fixed Pulse Focusing position (Z)
  • Reduced Demonic Spirits duration to 10s (from 15s)
  • Pushed back trees into Fountain Base (more nukable)
  • Fixed Voltron WW tooltip says 60s (should be 30s).
  • Fixed Bubonicus being able to pick up infinite corpses.
  • Enabled Smart Heals (prioritize Titan + low HP)
  • Fixed Draenei Walls mana upgrade issues.
  • Disabled Songs for now.
  • Reduced the amount of -bans to 1 for Titan.
  • Fixed some titan-only commands being usable by anyone.
  • Increased the level of the required upgrade level for Balthasar to level 3 (from level 2). Confusing I know....
  • Fixed Balthasar duplicating his upgrades upon resummon.
  • Increased the damage of Demonologist's Fel Hounds by 5.



0101 Changelog:
Spoiler!
  • Features / Changes
    • Major Overhaul #1 - Upgrade System
      • Upgrades are now triggered, and as such some have changed.
      • Ogre's Catapults now upgrade to Enhanced, Super, and Mega based on their range upgrade state. Range upgrades have been reduced to 3 levels.
      • Murloc's Tower Range upgrade has been disabled (for now).
      • Troll's Spiked Barricades has been replaced with a triggered system (now effects Glacious etc).
      • Some Adept Hunter Upgrades have been changed:
        • Troll's now grants 15% AS rather than 200 range.
        • Radioactive's now grants 15% AS and +20 damage rather than 200 range.
        • Tauren's now grants +20 damage and 2 hp/s instead of 50 range and 50% regen.
        • Gnoll's now grants +15% AS instead of 200 range.
        • Goblin's now grants +60 movement speed instead of 300 range.
      • Removed Goblin's +5 armour bonus for Advanced Wall Research.
      • Disabled Adept summons training for all races (for now).
      • Demonologist now has an upgrade for his HP stones.
      • Changed Morphling to have Slam on his Warrior form earlier.
      • Changed Armoured Skin to effect all of Morphling's forms.
      • Changed Regeneration to effect all of Morphling's forms.
      • Battle Faerie upgrade now grants Fortified armour.
      • Removed Faerie's Titan Hunter.
    • Major Overhaul #2 - Titan Abilities
      • Changed Voltron's Nuke to a new concept.
      • Set all Titan's Ultimate abilities to be learnable at level 12:
        • Reduced Magmide level requirement to 12 from 14.
      • Set all Titan's Unique abilities to be learnable at level 5, with a second level at level 7:
        • Removed level 1 of Glacious' Chill Wind.
        • Prepended an extra level to Moltenious' Immolation.
        • Prepended a level to Lucidious' Demolish that has a 10% chance to deal 150% damage to structures.
        • Reduced Voltron's Ionic Shield to 2 levels, 6% and 12%.
        • Added another level to Demonicus' Mark of Darkness. The second level spawns two Spawns of Darkness rather than just one.
        • Set Bubonicus's level 5 upgrade to just increase corpse count whereas level 7 increases spawn rate and bestows an armor per corpse.
    • Added a new Titan, Pseudologos.
      • Can only be randomed.
      • Has a randomly-rolled set of abilities from all other Titans (except Bubonicus).
    • Added a new selection mode, Unique Pick (-up)
      • Unique Pick mode is now the default.
      • Each player may only pick one Builder maximum.
      • Titan is unaffected.
    • Re-enabled -defender, and -swap.
    • -spectate is now an alias to -obs.
    • Added a new command called "-nolightning" to disable lightning effects (which may help desync).
    • Dryad tower auto-upgrade.
      • Towers will now auto-upgrade at 6am in the morning if they have full mana and no order current orders (such as attacking).
      • Also added an effect to show when the tower is growing.
    • Changed Voltron, Voltron's Minions, and Glacious' Minions to be affected by Goblin's landmines.
    • Reduced the lumber cost of the Ultimate Structure to 500 (from 1000).
      • The Ultimate Structure can now be transmuted into an item (if you cancel it however you will lose it).
    • Changed bay-base a little.
    • Added Range Checking to Fruit Trees.
    • Reduced Ice Palace damage to 120 (from 200).
  • Bug Fixes
    • Fixed Draenei sometimes not being invulnerable.
    • Removed the annoying fire sound from the gold mound.
    • Fixed Punish removing hold position.
    • Fixed Furbolg Charm spawning with no mana.
    • Fixed Minion lumber not transfering to the titan on leaving.
    • Attempted to fix desync with Sypherious' Ultimate.
    • Fixed Speech bugs (https://entgaming.net/forum/viewtopic.php?f=101&t=65182)
      • Removed "Regret" from the Guide as it is no longer in the game.
      • "Demon Spawned Wretches" can now have the proper and improper spelling.
      • "Now feel my wrath" now works.


0100d Changelog (in case you missed it):
Spoiler!
  • Remove Glacious' ranged attack.
  • Removed the ability for Morph to switch to Warrior form from Beast (you can still go back to Builder form).
  • Investigated and (possibly) fixed the -ban system sometimes not working.
  • Fixed the Greater Turtle item having low hitpoints unlike other Egg items.
  • Fixed Greater Turtle Scales and normal Turtle Scales sharing a cooldown.
  • Changed Magnataur's Ice Palace Ultimate Tower to a 2x2 size.
  • Fixed Pirate's Tavern Ultimate Tower having a messed up tooltip (it cut off before explaining how to make it rebuildable).
  • Fixed the Trident Item (Titan's version) saying that 4 of them combined into a Trident of Power (when it actually only requires 3 as noted in other areas).
  • Fixed the Random Ultimate Tower recipe claiming it doesn't require an egg (it does).
  • Reduced the replenish interval of Titan Eggs from the secret shop to 30s. Added a stock delay time of 10 minutes. Raised maximum amount to 3.
  • Added an incremental cost to Magnataur's Enhanced Defenses upgrade. It now costs 500w/750w/1000w/1250w.
  • Added a unique buff for Voltron's Atmospheric Charge ability.
  • Fixed Magnataur's Arctic Walls have tooltips saying they require food and gold.
  • Added the ability for Demonicus' spawns to be able to spawn off critters.
  • Fixed Demonicus' and his minions' heal tooltip being cut off when learning.
  • Demonologist's Summons:
    • Changed all summons to Medium armor from Large.
    • Reduced Mana Burn from Fel Hounds to 5 mana (from 20).
    • Changed Demonic Arachnathid's damage type to piercing.
    • Changed the Advanced Summoning Techniques upgrade (commonly referred to as the "doubles" upgrade):
      • Added an additional level (level 3). It will allow you to summon 4 Fel Hounds.
      • Reduced the amount of Demon Overlords summonable to 1 at all levels.
      • Changed costs to 5g/10g/15g and 1000w/1250w/1500w.
      • Changed time taken to research to 15/30/45 seconds.
    • Bound Summoning upgrade now requires level 3 of the Advanced Summoning Techniques upgrade instead of level 2.


Old Post:
Spoiler!
Hello!

Things are still happening, so I'll update this post now and then so you don't get worried. I'm almost finished with a major behind the scenes overhaul which has taken up heaps of my time (spent 40 hours on it so far... it's like a full time job!) so once that's finished I should be able to knock out the rest of the changes.

There's currently a vote thread for which titan you'd like to see in 0101! Currently winning is Graniticles (internally renamed to Terminus which you may or may not have noticed). And as always, if you have any information you want to provide for this version or upcoming ones please post in the features thread or the balance thread depending on your feedback.

We also have a bug thread for the 0100 series of maps in case you've found some issues that need solving.

Thank you for your patience!
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Re: [0101] In Development

Postby Nigth2 » Wed Aug 12, 2015 12:37 am

Ok, time to bribe @Neco in the next few centuries so he can spend 168hr weekly editing the map.
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Re: [0101] In Development

Postby Neco » Wed Aug 12, 2015 12:47 am

Pushing past tedious overhauls doesn't give much motivation :x.
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Re: [0101] In Development

Postby Nigth2 » Thu Aug 20, 2015 12:17 am

Neco wrote:Pushing past tedious overhauls doesn't give much motivation :x.

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Re: [0101] In Development

Postby narbtit » Thu Aug 20, 2015 2:56 pm

I believe in you neco.

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Re: [0101] In Development

Postby Neco » Mon Aug 24, 2015 12:14 am

Good news! I should be able to start up work again on 0101 tonight. Hopefully I can finish most things so we can get a new version out woohoo.
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Re: [0101] In Development

Postby LatinChamp » Mon Aug 24, 2015 1:59 am

Ye!!! Hope some day a bit of balance for denyal will be added n.n

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Re: [0101] In Development

Postby SpiritBreaker » Tue Aug 25, 2015 3:45 pm

Woohoo! You gonna strim it?

@Neco

Edit: Oh.. you posted that yesterday...
But surely you didn't mean you'd finish everything yesterday?
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Re: [0101] In Development

Postby Neco » Tue Aug 25, 2015 9:24 pm

I ended up mostly working on support for 3.0.9d on the customkeys website zzz... but yeah I'll probably stream what I do.
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Re: [0101] In Development

Postby Burn » Wed Aug 26, 2015 3:20 am

Neco, we can do a lot of the work for you if you just give us a customkeys.txt doc with all the required ability unique IDs. The community will do the reast. I'd definitely be interested in doing this to make all hotkeys the same as 4.0.0, so all people need to do is copy and paste the customkeys.txt into their wc3 folder. There's not even much need for a website. Hopefully this way, it'll save you tonnes of time!

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Re: [0101] In Development

Postby Neco » Sat Aug 29, 2015 6:53 am

Hmm, turns out my internet has turned to shit during my hiatus...

@Burn if you're interested in fixing the website data files PM me. It's a lot easier than a semi-filled out CustomKeys.txt, hence the site.
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Re: [0101] In Development

Postby SpiritBreaker » Wed Sep 02, 2015 10:22 am

@Neco I saw you were streaming but I was at work so was unable to tune in. ;(

I'd be happy to do some labour work for the hotkeys too. PM me if you want to.. share the load.

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Re: [0101] In Development

Postby Burn » Wed Sep 02, 2015 10:35 am

Neco decided to do it himself, I'm not sure if it's finished yet: http://id.rory.io/keys/0/3/

-Burn

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Re: [0101] In Development

Postby Neco » Fri Sep 04, 2015 7:12 am

I'll do a stream in like an hour or so (http://twitch.tv/novynn) if anyone is interested.

EDIT: Stream over! I'll post some teasers.
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Re: [0101] In Development

Postby Neco » Fri Sep 04, 2015 12:10 pm

Image

Image
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