[4.0.0][0103] "Mah ELO" - Current Version

Moderator: Remixer

User avatar
Neco
Treant Protector
Posts: 818
Joined: Thu May 16, 2013 2:13 am
Location: New Zealand
Has thanked: 73 times
Been thanked: 54 times

[4.0.0][0103] "Mah ELO" - Current Version

Postby Neco » Sat Nov 07, 2015 11:13 pm

I've decided to release this version earlier than planned, since there were a few major bugs in the last version. As such, only Granitacles is enabled and Fossurious and Aetherious will have to wait a little while longer.


0103f:
Spoiler!
0103f Download:
Island Defense 4.0.0.0103f Beta OU9.w3x
Official release.
(2.26 MiB) Downloaded 141 times

0103f Changes:
  • Further improved meta-data reporting.
  • Fixed Titan's teleport being cancellable (thanks @FullMeltHash ).
  • Fixed Shadow Catcher being broken (thanks @hidden ).
  • Fixed Ultimate Structures selling for the wrong wood value (thanks @Stealer ).
  • Added a weird message to the weird thing with Moon Crystal.


0103e:
Spoiler!
0103e Download:
Island Defense 4.0.0.0103e Beta OU9.w3x
Official release.
(2.26 MiB) Downloaded 127 times

0103e Changes:
  • Improved meta-data reporting.
  • Increased the attack cooldown for Totem Tower's attacks to 0.95 (from 0.85).
  • Fixed Satyr's Loot Stash sharing it's wares with any old stranger.
  • Satyr will no longer be able to plunder using illusions.
  • Fixed Furbolg Shaman's Heal not targeting correctly (also Draenei's mana void!).
  • Removed hotkey text from Ogre's Soul Burn.
  • Reduced the materials cost of Runed Bracers, they now cost 1 egg + 1 scale (from 1 egg + 2 scales).
  • Added Runed Bracers as a requirement for the Shield of Might.
  • Fixed the Mutation Tower's tooltip incorrectly saying that it cannot be rebuilt.
  • Reduced the duration of Satyr's Shadow Dust at all levels to 5 seconds (from 15s).
  • Added a cooldown to the tooltip of Satyr's Dust of Appearance and Morphling's Anti-magic Shell.
  • Disabled Satyr's Sixth Sense for now.
  • Reduced the agility gained per level of some Titans, the maximum is now 4.5.
  • Shared experience from kills will now share from a pool of 75% of the original experience value.
  • Added a weird thing to the Moon Crystal.


0103d:
Spoiler!
0103d Download:
Island Defense 4.0.0.0103d Beta OU9.w3x
Official release.
(2.26 MiB) Downloaded 141 times

0103d Changes:
  • Fixed Magnataur / everything else having glitchable speed.
  • Replaced MMD with a custom tracking system, hopefully which is backwards compatible (but no desyncs).
  • Added a hard limit of 14 maximum targets for Demonicus' nuke.
  • Fixed Glacious having a higher base movespeed than other titans.
  • Added a buff to the mound to show when the Titan is teleporting towards it (only shows on the Teleport ability, not sure what a TP staff does).
  • Reduced Makrura's slow aura to 15% (from 20%).
  • Fixed Pseudologos with Syph's Nuke and Grant's Heal messing up (they now work together).
  • Fixed Tauren not getting upgrades while in Ancestral Rage form.
  • Re-enabled Satyr, who isn't quite feature complete but shouldn't have any bugs (hopefully!).

0103c?! - 0103d has all of 0103c changes included.

0103b:
Spoiler!
0103b Download:
Island Defense 4.0.0.0103b Beta OU9.w3x
Official release.
(2.19 MiB) Downloaded 153 times

0103b Changes:
  • Fixed Lucidious' ultimate not working in this version (thanks Crustcheese).
  • Fixed feed rates being offset unnaturally at the start of the game by 10%.
  • Smart Healing is now enabled by default. Bounce heals will now prioritise their targets.
  • Potentially fixed an issue with the caster system failing to cast some abilities.
  • Reduced the effect of Mana Burn on Faerie and Radioactive's towers.
    • Faerie reduced to 1/2/3 per hit (from 2/4/6).
    • Radioactive reduced to 2/4/6 per hit (from 5/10/15).
  • Increased the Intelligence per Level for all Titans (apart from Bubonicus) to 10 (from 7).
  • You can now change the Research Complete sound effect using the "-u sound <number>" command.



0103a:
Spoiler!
0103a Download:
Island Defense 4.0.0.0103a Beta OU9.w3x
Official release.
(2.19 MiB) Downloaded 120 times

0103a Changes:
  • Fixed Terminus' Minions' Nuke accidentally being too short and too wide.
  • Fixed Terminus' Nuke not having the same area of effect as implied by the targeting template (it won't be exact).
  • Changed Terminus' Nuke to require a unit target (no point targets).
  • Fixed the !HCL for Tag mode not working. Tag mode is experimental and won't be playable in public games.
  • Fixed MMD reporting for when someone takes over the Titan using the -titan command. In such an occurance, the Defenders will always be awarded with a win.
  • Fixed a glitch with the -move command causing selections to get out of sync (funnily enough, this was caused by a function called SyncSelections... thanks Blizzard).
  • Fixed Morphling Beast's tooltip when returning to Builder Form (thanks dINO).


0103:
Spoiler!
0103 Download:
Island Defense 4.0.0.0103 Beta OU9.w3x
Official release.
(2.19 MiB) Downloaded 149 times

0103 Changes:
  • Bug Fixes
    • Fixed some tech issues when observers use the -builder command.
    • Fixed Dryad's Island Bloom not getting regen when first built.
    • Fixed Balthasar losing his upgrades upon death, to the point where he starts to lose armor and damage.
    • Potentially fixed MMD (as far as ENT is concerned).
    • Enabled the error messages in the Upgrade system to display in the release build, to hopefully track down some of the irreproducible bugs.
  • New Features
    • Terminus has come to the Island!
    • Players using the -builder command can now choose who they takeover by providing a username or color, ie. -builder blue.
    • New Command: -move, shows the movement speed of all selected units (-ms was unfortunately taken by the cheatpack in debug mode).
  • Defender Changes
    • Reduced the cooldown on Morphling's spell shield to 60 (from 200) and the duration to 10 (from 5).
    • Removed the mana boost from Faerie's Battle Training.
    • Changed how Toxic Tower places its target buff.
    • Reduced the damage of both of Toxic Tower's item form attacks to 35 (from 40).
    • Nerfed the cooldown delay on Heavy Water, it should now fire less missiles.
    • Re-added Charge to Tauren's Ancestral Rage form. It shares a cooldown with Tauren's normal form.
    • Moved Tauren's War Stomp skill into his spellbook, in the "D" hotkey position.
    • Tauren's Ancestral Rage form now has a 25% innate magic resistance by default.
    • Moved all of the Demonologist's Upgrades from the Pool of Ancient Ritual to his ARC.
      • Moved Empowered Talismans to the "D" hotkey position.
    • Added a Fortification Aura (+5 armor) and a Tropical Aura (+10% damage) to the Pool of Ancient Ritual.
    • Added a passive attack to the Pool of Ancient Ritual (works like Demonologist's walls used to). Deals 60 damage, 1000 range, 4 second cooldown.
    • Added a second level upgrade for Magnataur's Polar Wrath, costing 15 gold and 1500 wood. Grants +400 health, +5 armor, and increases the duration to 120 seconds.
    • Added Heroic Aura to the Morphling Warrior. Can be toggled on and off. While in effect, half of the damage that friendly allied units take in the vicinity of the Warrior is redirected against the Warrior instead.
    • Ultimate Towers now upgrade almost instantly (to prevent the scale glitch).
  • Titan Changes
    • Reduced the cooldown of Courier to 30s from 120s.
    • Changed the hotkey and location for Titanous Minion's Rage ability to "F" (from "R").
    • Builder leavers grant the Titan 10 gold if their Builder is removed from the 60s timer.
Former Editor of Island Defense - ENTID Rules

Lynx
Donator
Posts: 1224
Joined: Thu Oct 31, 2013 11:49 am
Has thanked: 51 times
Been thanked: 46 times

Re: [4.0.0][0103] "Mah ELO" - In Development

Postby Lynx » Sat Nov 07, 2015 11:32 pm

Finish titans = add foss, breeze, grant?

User avatar
Neco
Treant Protector
Posts: 818
Joined: Thu May 16, 2013 2:13 am
Location: New Zealand
Has thanked: 73 times
Been thanked: 54 times

Re: [4.0.0][0103] "Mah ELO" - In Development

Postby Neco » Sat Nov 07, 2015 11:34 pm

Yep. Most likely following their 3.0.9d counterparts as far as abilities go. New ideas can go into new Titans.
Former Editor of Island Defense - ENTID Rules

User avatar
Dr_CoolHaus
Aura Tree
Posts: 36
Joined: Sat Apr 05, 2014 3:06 am
Location: Dr_CoolHaus @USEast
Been thanked: 1 time

Re: [4.0.0][0103] "Mah ELO" - In Development

Postby Dr_CoolHaus » Mon Nov 09, 2015 4:17 am

Everyone knows that ELO is love, ELO is life.

What do you mean by Titan Intelligence and how would FFA mode even work?

User avatar
ShadowZz
Poison Treant
Posts: 1199
Joined: Thu Oct 30, 2014 7:44 am
Has thanked: 23 times
Been thanked: 30 times

Re: [4.0.0][0103] "Mah ELO" - In Development

Postby ShadowZz » Mon Nov 09, 2015 4:54 am

Titan Intelligence = Titan's mana gain/values into the late game. Regen etc.
Image

User avatar
Dr_CoolHaus
Aura Tree
Posts: 36
Joined: Sat Apr 05, 2014 3:06 am
Location: Dr_CoolHaus @USEast
Been thanked: 1 time

Re: [4.0.0][0103] "Mah ELO" - In Development

Postby Dr_CoolHaus » Mon Nov 09, 2015 6:24 am

Silly me for assuming that it was for making Titan more intelligent so that players wouldn't need to wait in the lobby for hours and play against a smart computer slot. Maybe one day...

User avatar
Neco
Treant Protector
Posts: 818
Joined: Thu May 16, 2013 2:13 am
Location: New Zealand
Has thanked: 73 times
Been thanked: 54 times

Re: [4.0.0][0103] "Mah ELO" - In Development

Postby Neco » Mon Nov 09, 2015 6:25 am

Dr_CoolHaus wrote:Silly me for assuming that it was for making Titan more intelligent so that players wouldn't need to wait in the lobby for hours and play against a smart computer slot. Maybe one day...

Not gonna happen in WC3 :P.
Former Editor of Island Defense - ENTID Rules

Lynx
Donator
Posts: 1224
Joined: Thu Oct 31, 2013 11:49 am
Has thanked: 51 times
Been thanked: 46 times

Re: [4.0.0][0103] "Mah ELO" - In Development

Postby Lynx » Mon Nov 09, 2015 7:06 am

Is it possible to fix wc3s pathing?

User avatar
ShadowZz
Poison Treant
Posts: 1199
Joined: Thu Oct 30, 2014 7:44 am
Has thanked: 23 times
Been thanked: 30 times

Re: [4.0.0][0103] "Mah ELO" - In Development

Postby ShadowZz » Mon Nov 09, 2015 7:30 am

Pathing coded via the engine so unless Blizzard release the base code then no unfortunately :/
Image

RaptorXI
Treant
Posts: 363
Joined: Thu Dec 20, 2012 5:43 pm
Has thanked: 16 times
Been thanked: 19 times

Re: [4.0.0][0103] "Mah ELO" - In Development

Postby RaptorXI » Mon Nov 09, 2015 10:43 am

Those old games still sell. Did Blizzard ever release open source?

User avatar
ShadowZz
Poison Treant
Posts: 1199
Joined: Thu Oct 30, 2014 7:44 am
Has thanked: 23 times
Been thanked: 30 times

Re: [4.0.0][0103] "Mah ELO" - In Development

Postby ShadowZz » Mon Nov 09, 2015 11:57 am

Nope. And until they release Brood War I wouldn't bet on them releasing Wc3.
Image

narbtit
Forest Walker
Posts: 248
Joined: Tue Jul 30, 2013 3:51 pm
Has thanked: 17 times

Re: [4.0.0][0103] "Mah ELO" - In Development

Postby narbtit » Tue Nov 10, 2015 8:35 pm

I vote for a balance update.

Lynx
Donator
Posts: 1224
Joined: Thu Oct 31, 2013 11:49 am
Has thanked: 51 times
Been thanked: 46 times

Re: [4.0.0][0103] "Mah ELO" - In Development

Postby Lynx » Tue Nov 10, 2015 8:43 pm

Might as well add every feature we want and disregard balancing, then finish 4.0.0 with a final balance update.

Burn
Protector of Nature
Posts: 2588
Joined: Thu May 02, 2013 6:29 am
Location: Clan BTI @ East
Has thanked: 18 times
Been thanked: 54 times
Contact:

Re: [4.0.0][0103] "Mah ELO" - In Development

Postby Burn » Wed Nov 11, 2015 10:27 pm

Yes, another balance update will be nice. As much as I want to agree that we should support Neco and play 4.x.x in our in-houses, we aren't quite there yet.

-Burn

User avatar
Neco
Treant Protector
Posts: 818
Joined: Thu May 16, 2013 2:13 am
Location: New Zealand
Has thanked: 73 times
Been thanked: 54 times

Re: [4.0.0][0103] "Mah ELO" - In Development

Postby Neco » Wed Nov 11, 2015 10:44 pm

Of course, feel free to suggest more balance changes after playing the latest versions.
These users thanked the author Neco for the post:
wastedlandering (Wed Nov 11, 2015 10:54 pm)
Former Editor of Island Defense - ENTID Rules


Return to “Old Beta Versions”

Who is online

Users browsing this forum: No registered users and 7 guests