Harpy/Medusa

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Im_Halp
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Harpy/Medusa

Postby Im_Halp » Mon Mar 20, 2017 7:56 pm

Can we make it so tht the poisin actually works and kills the creeps instead of leaving them on 1 hp. Kinda pointless to ahve the poisin if it lets the survive.

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Re: Harpy/Medusa

Postby Stiff_Maistar » Mon Mar 20, 2017 8:22 pm

Agree, I believe it's the same problem with the upgraded wyvern
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broud3r
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Re: Harpy/Medusa

Postby broud3r » Mon Mar 20, 2017 8:33 pm

wont happend mostly due to technical reasons.
when the poison kills a units after the corresponding unit died it wont give any gold.
increasing the time units stay ingame after death before they get removed would increase the traffic and cause delay.

further those belonges in the developer forum :)

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Re: Harpy/Medusa

Postby FateStayNight » Mon Mar 20, 2017 8:48 pm

dont see it even as a big problem. handle it as a challenge to optimise ur build like building fast low attack unit behind to lasthit

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Re: Harpy/Medusa

Postby Stiff_Maistar » Mon Mar 20, 2017 9:21 pm

Broud3r can you just "borrow" some triggers/codes from ltd hell? since there the posion kills the target
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Re: Harpy/Medusa

Postby SLSGuennter » Sun Apr 16, 2017 1:49 am

Actually i like it the way it is ... poison shouldnt be able to do kills.
And yes, in hell it does kill, but you either dont get gold for it (if the unit which caused the poison already died) or the game is laggy as hell for any people which do not run a very good system/internet.
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