Evaluation of fun weekend/new map

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Diablo_
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Re: Evaluation of fun weekend/new map

Postby Diablo_ » Mon Dec 04, 2017 5:39 pm

+1 for new map. We shoudlnt fall behind too much imo
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Re: Evaluation of fun weekend/new map

Postby Don_Killuminati » Mon Dec 04, 2017 6:29 pm

PURE DARKNESS we laff him !!!!

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Krocis
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Re: Evaluation of fun weekend/new map

Postby Krocis » Tue Dec 05, 2017 9:52 am

I enjoyed fun week especially -rt mode since I play dat mode on mega with halp ,haz and some other on mega usually.
Pity ppl tried to dodge some modes but nice idea to bring some new blood.
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Re: Evaluation of fun weekend/new map

Postby TinSoldier » Tue Dec 05, 2017 10:10 pm

During one game on 14, noticed the gargs would stack on top of each other while attacking the king, making it a bit difficult to select targets, would be nice if that could be looked into

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Jamo
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Re: Evaluation of fun weekend/new map

Postby Jamo » Tue Dec 05, 2017 10:43 pm

post in map development on forum/discord?

BA_Fail
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Re: Evaluation of fun weekend/new map

Postby BA_Fail » Wed Dec 06, 2017 2:47 pm

New map was great, and I feel we should actually update the map as soon as possible due to a few reasons

-clog 15 is way too common with the current map, this has been literally all my games after the new map was removed.

-we need to test it out so that we can hopefully have a more balanced version by the time the next season starts.

Immo isn't as big of a game changer, in fact all the skills have their own weaknesses, even though Shockwave is still garbage

-if we plan to update it anyways, why wait

Also, I really enjoyed fun week, and basically played almost all day for Saturday/sunday, I really enjoyed all the game modes besides ent18 rules, all of which required us to plan differently and just made it seem a bit more fresh. There are some changes I think should be made though.

-have a fun day instead of a fun weekend. We can probably space them out a few times a season.

-Lots of bans were given out that weekend, I got no idea how to fix this though, but reducing it to one day should do the trick

-maybe instead of basing it on the game name, we can decide the mode based on what time it is, and rotate it that way, people might dodge if there happens to be a mode they don't like and if gets picked
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broud3r
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Re: Evaluation of fun weekend/new map

Postby broud3r » Wed Dec 06, 2017 2:53 pm

in case of another "random mode" funweekend/day i can implement something to pick a random mode out of a given list so noone knows what kind of mode is picked before the actuall game started.
pros: reduces the QQ and dogdes before the game started.
cons: increases the QQ after the game started.
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Jamo (Wed Dec 06, 2017 11:17 pm) • Meshtar (Wed Dec 06, 2017 5:29 pm)

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Re: Evaluation of fun weekend/new map

Postby Im_Halp » Wed Dec 06, 2017 3:41 pm

Broudy always coming up with the solution.

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Re: Evaluation of fun weekend/new map

Postby wani9311 » Thu Dec 07, 2017 12:59 am

Unless we plan to stay one 3.42 forever(which should have been 3.41 if we wanted to) its time to change 3.43 for us but I also think we should implement change on new season after thos one

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Re: Evaluation of fun weekend/new map

Postby iamyoursenpai » Thu Dec 07, 2017 7:48 am

The community needs to adjust the upcoming new maps for sure, but the league is still some kind of competitive based. It is not fair to update the map w/o announcing a proper time to adjust new stuff. Some people mainly play lihl and didn't have the time to check all the new changes and possibilities. That's why we decided to update it at the start of the new year.

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Re: Evaluation of fun weekend/new map

Postby bezdak » Thu Dec 07, 2017 5:39 pm

iamyoursenpai wrote:Some people mainly play lihl and didn't have the time to check all the new changes and possibilities.

The map has been out for almost 2 months now :D
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Re: Evaluation of fun weekend/new map

Postby BoretkPanda » Thu Dec 07, 2017 6:55 pm

bezdak wrote:
iamyoursenpai wrote:Some people mainly play lihl and didn't have the time to check all the new changes and possibilities.

The map has been out for almost 2 months now :D



still no reason to waste time at 1200 bot


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