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Re: Morph lumber controversy

Posted: Tue Aug 19, 2014 2:22 pm
by BIueBerryMuffin
TimmyTheTauren wrote:But two normal workers is 12 food while one champ is 30?


This is about Morphling not Panda. Silly timmy. :)


Burn wrote:"In seeds 2 normal workers gather 180 wood by the exact time 1 champ gather 170." Off by 10 wood? That isn't much.

Sample size isn't big enough, 180 and 170 is basically the same after accounting random error and lack of sample size.

Might as well call it even, even if we say that this is a fair test, if you multiply both by 100, that's 18k and 17k wood.

-Burn


Actually it would be multiplied by 25 since max food is 150. :)

Re: Morph lumber controversy

Posted: Tue Aug 19, 2014 3:06 pm
by Burn
BIueBerryMuffin wrote:Actually it would be multiplied by 25 since max food is 150. :)
I was using x 100 for reference. Everyone knows the max. food limit, but good thing we have Capt. Obvious here. Silly Muffin.

-Burn

Re: Morph lumber controversy

Posted: Thu Sep 04, 2014 7:38 am
by MatthewB
After playing morph a bit I think the lumber difference is the least important factor when choosing between regular or champion workers. Champions require less time and space to set up but feed a lot of experience. If you are playing against an average/bad titan or you're lumber basing in a spot that can't be nuked I think champions are better.

Re: Morph lumber controversy

Posted: Sun May 01, 2016 4:05 pm
by Stealer
@beekauzh @sat

h00W - https://github.com/Novynn/IDX/blob/a02e ... /h00W.json
"value": "A0GA,A0G0,A0PA,Adtn"
h022 - https://github.com/Novynn/IDX/blob/a02e ... /h022.json
"value": "A00T,Adtn"

A0GA = magic resistance - https://github.com/Novynn/IDX/blob/a02e ... /A0GA.json
A0G0 = magic resistance - https://github.com/Novynn/IDX/blob/a02e ... /A0G0.json
A0PA = standard gathering (most workers have this) - https://github.com/Novynn/IDX/blob/a02e ... /A0PA.json
A00T = champion gathering - https://github.com/Novynn/IDX/blob/a02e ... /A00T.json

So I believe the important things to look at here are the "Har1" id which is lumber/swing and the "adur" id is the duration between swings.

Champions -
tier1 = 2 lumber / 2.4 seconds (x 25 workers = 20.83 lumber/second)
tier2 = 2 lumber / 2.2 seconds (x 25 workers = 22.72 lumber/second)
tier3 = 2 lumber / 1.9 seconds (x 25 workers = 26.32 lumber/second)
tier4 = 2 lumber / 1.8 seconds (x 25 workers = 27.78 lumber/second)

Worker -
tier1 = 1 lumber / 1.8 seconds (x 50 workers = 27.78 lumber/second)
tier2 = 1 lumber / 1.7 seconds (x 50 workers = 29.41 lumber/second)
tier3 = 1 lumber / 1.6 seconds (x 50 workers = 31.25 lumber/second)
tier4 = 1 lumber / 1.4 seconds (x 50 workers = 37.71 lumber/second)

builder - h021, lumber ability = A04I but has no adur
tier1 = 25 lumber / 1 second? (x 1 builder = 25 lumber / second)

moral of the story is, doesn't matter if you go champ or workers. If you lumber with your builder you'll be better off than the guy who did worker and didn't focus builder.