A few unit prices that I think should be changed around
Posted: Sat Oct 15, 2016 9:43 pm
Been thinking about this for a little while, and I think that there are a few good towers that could use a slight change in purchase price.
Colts --> 15, Riders --> 105, while riders are sweet, and I think at the right price (overall 120) colts at 20 gold have virtually no use, unless you roll a witch doctor, and even then they are super weak.
Acolyte --> 15 or 20 with no food cost, Revenant --> 85, Already having been nerfed when the farm upgrade got changed to 40 gold, I think the acolyte price should be changed to 15, or maybe 20 but not cost food. Revenants are right where they should be though I think.
Wandigoo --> 160, Ancient --> 270, Another price redistribution, Wandigoos are so much worse than their upgrade between a low evasion rating and a low hp pool, and I think the cost should take that into account.
A few towers that seem generally overpriced to me are:
Knights (admittedly their crit is worth more since recent updates)
Slaves (I know everyone has different opinions on them, but I'd like to see them cost 30. The champion is essentially a slave nerf since it can kill servants and slaves without aggroing them)
Tempest (the cost makes them generally unusable, but at their price point they still do have situational uses)
Underpriced towers:
Peewee (especially strong since champion patch, they have always been the best starting tower)
Hydra (everybody builds them when they roll them, they dominate arenas, and have what is probably the best ability in the game)
Ghost (Even at 425 and 5 food it has a huge impact on the game and can carry most builds through 17, and is also great for after 20)
I realize this is all up to personal interpretation, and nobody will fully agree on this as well all have our own playstyles. It'd be interesting to see what everyone else thinks.
Colts --> 15, Riders --> 105, while riders are sweet, and I think at the right price (overall 120) colts at 20 gold have virtually no use, unless you roll a witch doctor, and even then they are super weak.
Acolyte --> 15 or 20 with no food cost, Revenant --> 85, Already having been nerfed when the farm upgrade got changed to 40 gold, I think the acolyte price should be changed to 15, or maybe 20 but not cost food. Revenants are right where they should be though I think.
Wandigoo --> 160, Ancient --> 270, Another price redistribution, Wandigoos are so much worse than their upgrade between a low evasion rating and a low hp pool, and I think the cost should take that into account.
A few towers that seem generally overpriced to me are:
Knights (admittedly their crit is worth more since recent updates)
Slaves (I know everyone has different opinions on them, but I'd like to see them cost 30. The champion is essentially a slave nerf since it can kill servants and slaves without aggroing them)
Tempest (the cost makes them generally unusable, but at their price point they still do have situational uses)
Underpriced towers:
Peewee (especially strong since champion patch, they have always been the best starting tower)
Hydra (everybody builds them when they roll them, they dominate arenas, and have what is probably the best ability in the game)
Ghost (Even at 425 and 5 food it has a huge impact on the game and can carry most builds through 17, and is also great for after 20)
I realize this is all up to personal interpretation, and nobody will fully agree on this as well all have our own playstyles. It'd be interesting to see what everyone else thinks.