Champions/lvl16/Desync

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Zulthar
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Champions/lvl16/Desync

Postby Zulthar » Sun Sep 18, 2016 2:41 am

In pr/hp they are really easy, even more easier in pr. I felt like they need to be immune to stuns/debuffs/slow I also feel like they need reduce aggro like how the infernal has


for level 16, was 2v2, we only up attack/reg to 30/35 when we leaked on 12, and rest of the wood we saved for 16, close to or 10k wood each, we've sent on level 16, slaves carried them through it. (imo) that ignore mechanic just op to me, who ever has slaves before 30 most likely wins in hp mode, if the player knows how to play them.



Had one desync replay https://entgaming.net/findstats.php?id=8355432


[Edit]

forgot something, Not to sure if peewees are one shooting champs either. just letting you know, rather if they didn't :-p

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Re: Champions/lvl16/Desync

Postby HELLRAlSER » Sun Sep 18, 2016 5:02 pm

@Zulthar ty for feedback

Zulthar
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Re: Champions/lvl16/Desync

Postby Zulthar » Mon Sep 19, 2016 3:48 am

Champs pr/hp 3.95D

Champions are doing a lot better in hp mode.

In pr i still feel they need a bigger buff only reason cause you get new set of towers every wave and it is easy to get a good set up going in pr mode.

razerfreak2 pointed out, champions don't have death animation

Well haven't ran in to any Desync either. you're really turning this map in to a great map, keep up the good work!

[Edit]
@HELLRAlSER

tested Wolverine, I actually like the improvement on unit worth using now for the cost.

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Re: Champions/lvl16/Desync

Postby HELLRAlSER » Mon Sep 19, 2016 5:51 am

@Zulthar

Can i have a link of a PR game replay, its hard for me to believe that 25k hp champions were easy to deal with without seeing it!

Zulthar
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Re: Champions/lvl16/Desync

Postby Zulthar » Mon Sep 19, 2016 10:08 am

@HELLRAlSER

Feed back on PR mode with champions

Passed all but 28 both got champions on 28, would of passed it if i buffed all the mutants to catch partners leaks got greedy with wood lol, partner was only at 9/5. don't believe champs need buffing pass 27

Its easy to get your auras pretty early in the 2nd replay all players have dps auras etc, and if a player leaks a lot or leaks on 11 and purposely kills them slowly the legit way by not controlling and using king skill, in order to be able up king quicker or to build income faster, you can see it's easy to get high value this way, in first replay.

That's why i believe these levels that champions in pr mode that spawn on 11/12/13/14/15/16/17/18/19/21/22/23/24/25/26 need a bit more buffing, I know you've been working on the waves, just telling my in experience in 3.94 in HP mode that's on current bot atm, pass 20 you're able to stay under 3k value of the maximum value of the wave, if you're familiar with all the units and know what you're doing when building for important waves that people commonly send on pass 20.

Replay level 28 https://entgaming.net/findstats.php?id=8361907 in reds spot
Replay of champion 20 game, https://entgaming.net/findstats.php?id=8360820 in reds spot

I do more testing pass 20 to try get you more replays, It's not easy when you get new players in the the game while testing lol.


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