[LTD][digitali@asia.battle.net]

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Vrael7
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[LTD][digitali@asia.battle.net]

Postby Vrael7 » Mon Mar 07, 2016 9:47 am

Replay Link: https://entgaming.net/replay.php?id=7369040
Game Name: [ENT] Legion TD Mega #60
Your Warcraft III Username: Vrael7
Violator's Warcraft III Username: digitali
Violated Rule(s): Antistuck cannot be used on creeps and sends that are attacking the king.
Time of Violation (in-game or replay): Red and blue did use AS every lvl for no particular reason, at lvl 8 blue/digitlai used it on creeps attacking the king
Any further thoughts: If i already have the attention of a mod, I'd like to ask a question, since I havent played for a while and I am not sure about the latest rule update:

EntGaming:Rules wrote:Antistuck must be used on your stuck units


Does that mean that any Antistuck usage that is not done to actually stucked units is forbidden? Thanks in advance

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Jabba41
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Re: [LTD][digitali@asia.battle.net]

Postby Jabba41 » Mon Mar 07, 2016 10:32 am

Code: Select all

 10:50 <digitali> 0x19: Select subgroup: [Aqua Spirit], 0x00076C98000167F6
 10:50 <digitali> 0x19: Select subgroup: [Aqua Spirit], 0x00035FC50000BC40
 10:52 <digitali> 0x19: Select subgroup: [Meat Wagon], 0x0007549A000165E4
 10:52 <digitali> 0x19: Select subgroup: [Meat Wagon], 0x0002159500006384
 10:53 <digitali> 0x19: Select subgroup: [Meat Wagon], 0x0002159500006384
 10:54 <digitali> 0x19: Select subgroup: [Blood Orc Warrior], 0x00038A5B000094B7
 10:54 <digitali> 0x19: Select subgroup: [Wolverine], 0x0000A4BF0000239E
 10:58 <digitali> 0x19: Select subgroup: [Goblin Blaster], 0x0001D72200006217
 10:58 <digitali> 0x19: Select subgroup: [Goblin Alchemist], 0x0009C32C0001C319
 10:58 <digitali> 0x19: Select subgroup: [Goblin Blaster], 0x0001D72200006217
 10:58 <digitali> 0x19: Select subgroup: [Goblin Alchemist], 0x0009C32C0001C319

-> confirmed fogclicks.

Banned 1 year for Maphack.



@Vrael7 This means that you have to use it on a creep that is stucked. When you see a stucked creep you have to antistuck it. Sometimes we had cases in which players waited for a while to gain lumber or to force people to draw the game as the game is stucked at that time then. So when you see a stucked creep, antistuck it.
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Vrael7
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Re: [LTD][digitali@asia.battle.net]

Postby Vrael7 » Mon Mar 07, 2016 10:41 am

Ah, I see, thanks for the clarification, so AS to catch partners leaks is still viable then.

Hatedmaru

Re: [LTD][digitali@asia.battle.net]

Postby Hatedmaru » Sun Mar 20, 2016 9:29 pm

No definite dodge found

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