Lynx wrote:I thought level 9 at 10 minutes would be more than enough proof to show everyone that there is definitely something wrong (afaik everyone in the thread who has played 3.0.9d extensively has agreed). I agree my proof isn't the best, it's because I'm lazy, not because I'm nostalgic or a bandwagoner. But Neco's proof isn't the best either, how do we know he isn't just making that graph up? I could also create a fake graph right now. But still, I am 100% certain that there is something different in leveling.
So how do we proceed? By obtaining the following information from both versions.
Amount of experience needed per each different Titan level. (Maybe even check if there is a difference in this between the Titans)
Amount of experience each unit and structure is worth.
Starting experience feedage percentage per individual builder. (I think builders started at 90% and supports at like 110% in 3.0.9d)
Experience reduction curve (Sorry Neco, I just don't believe yours is true. Maybe if you tell me your method I'll change my mind)
From gathering these we will most likely find the problem. Maybe I'm completely wrong, and wouldn't that be juicy? It might just be a meta change as walls have been easier to kill and thus the Titan can accomplish more. But I'd be very surprised if that small change would be so significant.
Anyways, it's useless to argue here any further. We should do either of these options;
1) The lazy route: Nerf leveling, because as it stands right now it's way to imbalanced.
2) The hard route: Find the information above and correct the issue from that information.
Disclaimer: No, I'm not nostalgic for 3.0.9d. I genuinely want to enjoy 4.0.0, but it's hard to enjoy something imbalanced. That's why I'm ranting about balance all the time.
How many people are going to have to come into this conversation and tell you to go test it yourself?
READ THIS VERY CAREFULLY - GO AND TEST IT.