Pirate changes (Hunter/ARC)

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FollowingPath
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Pirate changes (Hunter/ARC)

Postby FollowingPath » Mon Apr 16, 2018 3:35 am

Pirate is an incredible boring builder, so the idea behind this is to add more flair to Pirate and make him feel more unique.

THIS IS THE CURRENT ADVANCED RESEARCH CENTER FOR PIRATE

Pirate's Den (Advanced Research Center)
Spoiler!
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Also referred to as an Advanced Research Center, this building provides you with tier two upgrades.

Cost: 1,250 lumber, 45 gold
Build time: 10 seconds

Upgrades

Adept Hunter Training
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Increases the moment speed of your Titan Hunter by 40, hit points by 300, adds an incendiary effect to your attack, and enables auxilliary cannons.

Hunter Survival Training
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Increases the maximum hit points of your Titan Hunter by 300.

Hunter Intelligence Training
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Increases the mana of your Titan Hunter by 150.

Incendiary
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Upgrades ships cannon balls to be coated with an incendiary. By itself it does nothing, but if the enemy destroys your Barrel of Explosives with the incendiary on them the damage will be greatly enhanced.

Basic Storage
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Grants 2 additional item slots on your main builder.

Cost: 250-500 lumber, 5 gold
Researching time: 5 seconds
Requirements: None




THIS IS THE NEW ADVANCED RESEARCH CENTER FOR PIRATE

Pirate's Den (Advanced Research Center)
Spoiler!
Pirate's Den (Advanced Research Center)
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Also referred to as an Advanced Research Center, this building provides you with tier two upgrades.

Cost: 1,250 lumber, 45 gold
Build time: 10 seconds


Construct A Tavern
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Constructing a tavern at the Pirate's Den will allow the Pirate to recruit crew members to strengthen his Titan Hunter.
Note: The crew members are items that are automatically added after research. Only 1 of each is allowed. If the Titan Hunter dies, the crew is lost forever and a new one must be purchased.

Cost: 1000 lumber


Crew Members

Hire the Quartermaster
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Although a Captain retains unlimited authority during times of battle, at all other times he and the rest of the crew are subject to the command of the Quartermaster.
The Quartermaster improves the effects of the other crew members.

Cost: 20 gold
Research time: 30 seconds


Hire the Navigator
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Using maps and the appropriate instruments, the Navigator is responsible for navigating the skies around the Island. Using his extensive knowledge of wind and air pressure, he's able to make the ship fly faster through the sky. Rumors say that he's blind, but he refuses to take off his goggles for confirmation.
The Navigator improves the movement speed of the Titan Hunter by 20 and improves its vision range by 100.
The Quartermaster improves it to 40 movement speed, 200 increased vision range and True Sight in an area of 300 around the Titan Hunter.

Cost: 5 gold
Research time: 20 seconds


Hire the Cannoneers
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The Cannoneers are responsible for the ship's guns and ammunition. Having grown up around cannons and experimented with gunpowder their entire lives, the Cannoneers proudly claim to have a 60% success rate, and are able to increase the damage output of the ship!
The Cannoneers improve the damage of the ship by 15 and add a 10% chance with each attack to launch 1 of three experimental cannonballs.
The Quartermaster improves it to 30 damage, 10% increased attack speed and 20% chance to launch an improved experimental cannonball.

Slippery Bugger
Explodes and drenches the area in oil, granting -3/-5 armor to all enemy units within an area of 300 around the target for 3 seconds. If an affected unit is hit by an Incendiary effect, the target catches fire and takes 50/80 damage per second for 3 seconds. Subsequent incendiary effects while the target is on fire will refresh the duration.

The BOOM Box
Explodes on impact to deal 30/60 to all enemies in an area of 300 around the target. Ignites oil.

This Doesn't Make Sense, Billy
Heals all units, friendly or hostile, for 160/320 and buildings for 60/120 in an area of 300 around the target.

Cost: 5 gold
Research time: 20 seconds


Hire the Doctor
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Everyone knows him as the 'Doc', although no one has ever seen a certificate. The Doctor is responsible for keeping the crew healthy and ready to fight. He's in charge of creating herbal remedies and nursing crew members back to health... somehow.
The Doctor grants an additional 1 hp/s regeneration for every crew member, and allows the Titan Hunter to block a harmful effect once every 30 seconds.
The Quartermaster improves the regeneration to 2 hp/s for every crew member, and reduces the spell block cooldown to 15 seconds.

Cost: 5 gold
Research time: 20 seconds


Hire a Musician
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The Musicians are famous for having traveled to every nook and cranny of the world. Each one set out on a journey to master their favorite instrument, only to have fate bring them all together again on a not-so-deserted island in the middle of who-even-cares.

The Drummer inspires bravado in anyone who hears him. His aura provides a +12% damage bonus to all towers in an area of 400 around the Titan Hunter.
The Quartermaster improves the aura to +16% damage bonus to all units and towers within an area of 500.
Note: Only ONE Musician is allowed!

Cost: 5 gold
Research time: 20 seconds

The Violinist inspires greatness in anyone who hears him. His aura increases the range of any towers by 50 within an area of 400 around the Titan Hunter.
The Quartermaster improves the aura to 100 bonus range in an area of 400.
Note: Only ONE Musician is allowed!

Cost: 5 gold
Research time: 20 seconds

The Flautist inspires peace and calm in anyone who hears him. His aura decreases the damage and movement speed of any enemy within 600 range by 10%.
The Quartermaster improves the aura to 14% in an area of 700.
Note: Only ONE Musician is allowed!

Cost: 5 gold
Research time: 20 seconds


Hire the Shipwright
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The Shipwright has been building ships for as long as he can remember. Well, not really ships as much as houses. And he didn't really build as much as he watched. Point is, he's here now, and he's ready and able to strengthen the hull of the ship!
The Shipwright will increase the hit points of the Titan Hunter by 50 for every crew member, increases its armor by 4, and adds a 2 hp/s regeneration to all buildings within an area of 500.
The Quartermaster improves the hit points to 100 for every crew member, improves the armor to 8, and adds a 4 hp/s regeneration to every building within an area of 500..

Cost: 5 gold
Research time: 20 seconds
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Re: Pirate changes (Hunter/ARC)

Postby Burn » Mon Apr 16, 2018 7:42 am

Seems good. Pirate is already a strong double baser, this will just make him a little more fun and make pirate worth golding.

-Burn

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Merex
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Re: Pirate changes (Hunter/ARC)

Postby Merex » Wed Apr 18, 2018 8:57 am

Always wanted to see more pirate-themed content go into him, this looks like a step in the right direction.

+1.
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Re: Pirate changes (Hunter/ARC)

Postby 1337hamburger » Fri Apr 20, 2018 5:53 pm

big fan of the tooltips


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