Been a hot minute since I've been here, but we have a new bugfix patch that should help balance the game. There's also a decent chunk of Terrain changes so I encourage you to test it out and let me know what you think.
Here's the full changelog:
Code: Select all
Version Nr. 4.0.1
General Changes:
- Loading screen updated
- Seed markers enabled
- Units and structures no longer have visual Buffs like “This is a wall”
- Enabled Missing Player feed increase, from now on any missing defenders will give the Titan an additional 6% experience
- Minions and Titan now yield more experience on death
Terrain Changes:
- Skybase recreated
- All ramps around Gold Mound recreated
- The river passage above Ovaries base recreated
- Narrow passages widened on far-left and bottom-left parts of the map
- Burn Base slightly tweaked
- Aztec Base and its surroundings changed
- Bottom Left area changed
- Top Left area visually updated
Builder Changes:
- Ultimate Structures now have proper icon art location with correspondence to the hotkey
Demonologist:
- Bug Fix: Removed Pool of Ancient Ritual from satisfying ARC requirements
- Felhound maximum hit points lowered from 650 to 500
- Increased gold bounty on Arachnids and Overlord from 1 to 2
- Summons now yield experience upon dying
Faerie:
- Energy Tower mana burn efficiency increased from 1/2/3 to 3/4/5 mana per attack
Gnoll:
- Cement Wall
- Cement Wall armor reduced from 25 to 15 (reduction from 60% to 47%)
- Cement Wall upgrade cost reduced from 250 to 200 lumber
Morphling:
- Harvesters’ (3 food) lumbering rate reduced from 2 per hit to 1, harvest speed increased by
.2 seconds
Murloc:
- Bug Fix: Fixed a bug where Mega Long Dart Towers costed 50 more lumber than the
standard Mega Dart Tower variant
- Bug Fix: Fixed a bug where Murloc’s enhanced towers had less attack range than intended
- Bug Fix: Fixed a bug where Murloc’s super towers costed more lumber than intended
- Murloc’s tower damage increased by 5 at all levels
- Murloc’s tower attack range changed to 600/675/750/825/950
- Fiery Arrows upgrade damage increment reduced from 10 to 5. Lumber cost reduced from 1800 lumber to 1100 lumber and research time reduced from 60 to 40 seconds
Pirate:
- Toss Incendiary Explosive buffed
- Damage increased from 10 to 50 per second (50% to sec. targets)
- Duration increased from 3.00 to 4.00 seconds
- Range increased from 600 to 950
- Movement Speed Reduction increased from 20% to 35%
- Cooldown increased from 60.00 to 120.00 seconds
- Dissipate (Wind Walk) tweaked
- Movement speed bonus increased from 20% to 25%
- Visual overhaul
- Backstab damage removed
- Walls’ Explosives buffed
- Damage increased from 100/200/300/400 to 100/200/400/600
- Small Damage radius changed from 400/450/500/500 to flat 500
- High Damage radius changed from 300/300/300/400 to flat 300
- The explosion now damages wards, dealing 50% damage
Radioactive:
- Radon Tower (Magic) mana burn efficiency reduced from 2/4/6 to 1/2/3 mana per attack
Satyr:
- Health upgrades’ hit points addition increased from 50 to 75
- Nerfed Crown’s health gain from 250 to 200 hp
- Reduced Speed Poke’s lumber from 300/400/500/600 to 150/200/250/300
- Added an option for Pick Pocket to be researched for 15,000 lumber
Troll:
- Reworked tower damage from 25/40/60/80 to 30/45/60/75
- Changed Cannabalism Reform cost from 10 gold and 500 lumber to only 1500 lumber
- Changed damage type that the walls return from normal to pure damage and halved
the damage they deal to 10/20
- Slightly reduced attack speed of Spear Towers from 1.2/1.2/1.2/1.2 to 1.5/1.4/1.3/1.2
Titan Changes:
- Titans’ nuke casting animations and times tweaked slightly
- Mini-minis now regenerate 1 hit point per 2 seconds
- All scouting abilities mana cost changed to 150 (excluding Bubonicus)
Breezerious:
- Bug Fix: Breezerious and her minions now trigger land mines properly
- Breezerious now has proper pick description
- Breezerious model tweaked to be more visible
- Nuke now uses different animation
- Breezerious’ scouting ability, Skylord, no longer cancels previous orders
- Nuke mana cost changed from 375/325/275 to 325/300/275
- Bug Fix: Fixed an issue where Breezerious’s heal orbs failed to heal if one of them got destroyed, additionally the orbs should no longer flee under any circumstance
- Bug Fix: Fixed an issue where Breezerious’s heal orbs stopped functioning briefly after heal being cast
- Bug Fix: Fixed a bug with Breezerious’ passive on auto attack, her movespeed and attack speed should no longer reset after reaching max stacks
- Breezerious’ heal orbs now rotate around her slower
- Bug Fix: Breezerious’s scouting ability now has 60.00 second cooldown like intended, instead of 15.00 seconds cooldown.
Bubonicus:
- Bug Fix: Fixed a bug where Bubonicus could only carry 4 corpses instead of 6.
- Reduced Corpse spawn time at mid from 45/30 to 20/10
- Removed Blight from spawn on Corpses
- Made Corpse Wards wards so towers will not be able to target them
- Corpse Wards are now allowed to be spawned into shallow water
- Increased vision from 400 to 750 and they now have true sight
Demonicus:
- Nuke (Concentrated Darkness)
- Nuke reverted to the old circular instant cast type
- Nuke now has 20% chance to spawn a Spawn of Darkness upon killing an unit
- Bug Fix: Hopefully fixed the permanent darkness bug with Demo’s ulti
Glacious:
- Nuke now displays a targetting image (AoE) like it used to
- Nuke cast time reduced from 0.25 (0.40 on minions) to 0.20
- Nuke now interacts with Scouting ability from leveling his Unique
Lucidious:
- Lucidious and his minions received a visual overhaul
Moltenious:
- Scouting ability (Phoenix Scout) phoenix life time increased (20.00 → 25.00)
- Phoenix change reverted, is no longer a ward
- Phoenix now shapeshifts between egg form and phoenix form
Noxious:
- Noxious nuke missile slowed down
- Minions received a visual overhaul
- Trap slow amount reduced (55% → 40%)
Voltron:
- Nuke now uses brand new animation
- Heal now uses brand new animation
- Voltron nuke bounce amounts from flat 12 to 6/9/12
- Minions received a visual overhaul
Item Changes:
Builder:
- Cloak of the Shadows removed from the builders’ recipe shop
New: Solar Blade
- Builds from Sword of Magistratus + Shadowstone + Titan Egg + Recipe
Titan:
Abysmal Drink
- Cost reduced from (80 → 65)
- Invulnerability duration reduces (5.00 → 4.00)
New: Death Herald’s Ring
- Builds from Abysmal Drink + Trident of Power + Recipe = Total Cost 125
Attached is the map
Thanks all
- IAmDragon