[4.0.1] General Balance Update

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IAmDragon
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[4.0.1] General Balance Update

Postby IAmDragon » Thu May 17, 2018 12:56 am

Hey All,

Been a hot minute since I've been here, but we have a new bugfix patch that should help balance the game. There's also a decent chunk of Terrain changes so I encourage you to test it out and let me know what you think.

Here's the full changelog:

Code: Select all

Version Nr. 4.0.1
General Changes:
- Loading screen updated
- Seed markers enabled
- Units and structures no longer have visual Buffs like “This is a wall”
- Enabled Missing Player feed increase, from now on any missing defenders will give the Titan an additional 6% experience
- Minions and Titan now yield more experience on death




Terrain Changes:
- Skybase recreated
- All ramps around Gold Mound recreated
- The river passage above Ovaries base recreated
- Narrow passages widened on far-left and bottom-left parts of the map
- Burn Base slightly tweaked
- Aztec Base and its surroundings changed
- Bottom Left area changed
- Top Left area visually updated





Builder Changes:
- Ultimate Structures now have proper icon art location with correspondence to the hotkey
Demonologist:
- Bug Fix: Removed Pool of Ancient Ritual from satisfying ARC requirements
   - Felhound maximum hit points lowered from 650 to 500
   - Increased gold bounty on Arachnids and Overlord from 1 to 2
      - Summons now yield experience upon dying
Faerie:
      - Energy Tower mana burn efficiency increased from 1/2/3 to 3/4/5 mana per attack
Gnoll:
      - Cement Wall
         - Cement Wall armor reduced from 25 to 15 (reduction from 60% to 47%)
         - Cement Wall upgrade cost reduced from 250 to 200 lumber
      Morphling:
      - Harvesters’ (3 food) lumbering rate reduced from 2 per hit to 1, harvest speed increased by
      .2 seconds
      Murloc:
      - Bug Fix: Fixed a bug where Mega Long Dart Towers costed 50 more lumber than the
standard Mega Dart Tower variant
- Bug Fix: Fixed a bug where Murloc’s enhanced towers had less attack range than intended
- Bug Fix: Fixed a bug where Murloc’s super towers costed more lumber than intended
- Murloc’s tower damage increased by 5 at all levels
- Murloc’s tower attack range changed to 600/675/750/825/950
- Fiery Arrows upgrade damage increment reduced from 10 to 5. Lumber cost reduced from 1800 lumber to 1100 lumber and research time reduced from 60 to 40 seconds
Pirate:
   - Toss Incendiary Explosive buffed
      - Damage increased from 10 to 50 per second (50% to sec. targets)
      - Duration increased from 3.00 to 4.00 seconds
      - Range increased from 600 to 950
      - Movement Speed Reduction increased from 20% to 35%
      - Cooldown increased from 60.00 to 120.00 seconds
      - Dissipate (Wind Walk) tweaked
         - Movement speed bonus increased from 20% to 25%
         - Visual overhaul
         - Backstab damage removed
      - Walls’ Explosives buffed
         - Damage increased from 100/200/300/400 to 100/200/400/600
         - Small Damage radius changed from 400/450/500/500 to flat 500
         - High Damage radius changed from 300/300/300/400 to flat 300
         - The explosion now damages wards, dealing 50% damage

Radioactive:
   - Radon Tower (Magic) mana burn efficiency reduced from 2/4/6 to 1/2/3 mana per attack
Satyr:
      - Health upgrades’ hit points addition increased from 50 to 75
      - Nerfed Crown’s health gain from 250 to 200 hp
      - Reduced Speed Poke’s lumber from 300/400/500/600 to 150/200/250/300
      - Added an option for Pick Pocket to be researched for 15,000 lumber
      Troll:
      - Reworked tower damage from 25/40/60/80 to 30/45/60/75
      - Changed Cannabalism Reform cost from 10 gold and 500 lumber to only 1500 lumber
      - Changed damage type that the walls return from normal to pure damage and halved
      the damage they deal to 10/20
      - Slightly reduced attack speed of Spear Towers from 1.2/1.2/1.2/1.2 to 1.5/1.4/1.3/1.2

Titan Changes:
- Titans’ nuke casting animations and times tweaked slightly
- Mini-minis now regenerate 1 hit point per 2 seconds
- All scouting abilities mana cost changed to 150 (excluding Bubonicus)
Breezerious:
- Bug Fix: Breezerious and her minions now trigger land mines properly
- Breezerious now has proper pick description
- Breezerious model tweaked to be more visible
      - Nuke now uses different animation
      - Breezerious’ scouting ability, Skylord, no longer cancels previous orders
      - Nuke mana cost changed from 375/325/275 to 325/300/275
- Bug Fix: Fixed an issue where Breezerious’s heal orbs failed to heal if one of them got destroyed, additionally the orbs should no longer flee under any circumstance
- Bug Fix: Fixed an issue where Breezerious’s heal orbs stopped functioning briefly after heal being cast
- Bug Fix: Fixed a bug with Breezerious’ passive on auto attack, her movespeed and attack speed should no longer reset after reaching max stacks
- Breezerious’ heal orbs now rotate around her slower
- Bug Fix: Breezerious’s scouting ability now has 60.00 second cooldown like intended, instead of 15.00 seconds cooldown.
Bubonicus:
- Bug Fix: Fixed a bug where Bubonicus could only carry 4 corpses instead of 6.
      - Reduced Corpse spawn time at mid from 45/30 to 20/10
      - Removed Blight from spawn on Corpses
      - Made Corpse Wards wards so towers will not be able to target them
      - Corpse Wards are now allowed to be spawned into shallow water
      - Increased vision from 400 to 750 and they now have true sight


Demonicus:
      - Nuke (Concentrated Darkness)
         - Nuke reverted to the old circular instant cast type
         - Nuke now has 20% chance to spawn a Spawn of Darkness upon killing an unit
      - Bug Fix: Hopefully fixed the permanent darkness bug with Demo’s ulti
Glacious:
      - Nuke now displays a targetting image (AoE) like it used to
      - Nuke cast time reduced from 0.25 (0.40 on minions) to 0.20
- Nuke now interacts with Scouting ability from leveling his Unique      


Lucidious:
      - Lucidious and his minions received a visual overhaul
Moltenious:
      - Scouting ability (Phoenix Scout) phoenix life time increased (20.00 → 25.00)
      - Phoenix change reverted, is no longer a ward
      - Phoenix now shapeshifts between egg form and phoenix form
Noxious:
      - Noxious nuke missile slowed down
      - Minions received a visual overhaul
- Trap slow amount reduced (55% → 40%)
Voltron:
      - Nuke now uses brand new animation
      - Heal now uses brand new animation
- Voltron nuke bounce amounts from flat 12 to 6/9/12
      - Minions received a visual overhaul



Item Changes:
Builder:
- Cloak of the Shadows removed from the builders’ recipe shop
New: Solar Blade
- Builds from Sword of Magistratus + Shadowstone + Titan Egg + Recipe

Titan:
Abysmal Drink
   - Cost reduced from (80 → 65)
   - Invulnerability duration reduces (5.00 → 4.00)
   New: Death Herald’s Ring
   - Builds from Abysmal Drink + Trident of Power + Recipe = Total Cost 125


Attached is the map

Thanks all

- IAmDragon
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Re: [4.0.1] General Balance Update

Postby Gothm0g » Thu May 17, 2018 3:46 pm

I don't see a report bug section, and i also don't know if i'm the only one but i get random errors.
One game i can play normally the other i get this error(screenshot below)

-What triggers the bug: Nothing i can think of, only happens after you changed to the new version
-When it happens: It either crashes my game 1 second after all players have loaded else i can play normally.

Strange thing is i played let's say 8 games, game 1 crash, game 2 crash, game 3&4 normal, game 5&6&7&8 crash.

THE FUCK?!
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Re: [4.0.1] General Balance Update

Postby Burn » Fri May 18, 2018 1:37 am

All in all, pretty good changes, keep it up

1) Demonologist nerf was needed , but I would've liked to see a QoL buff like reduced wood required to research summons since this is a pretty big nerf to demo. However, demo still needs a nerf, he's still pretty OP imo.
2) Skybase change (pretty nice, didn't like the old design)
3) Morph nerf, (needs more nerf to damage of the towers, not the workers)
4) Murloc buff was very good, murloc might see more play now
5) Pirate buff - very good, but i think pirate's escape still needs a buff, he's still far too squishy at mound and when re-walling
6) Didn't really like the radio nerf, would rather he also received a buff to his rapid towers to accompany the nerf
7) Satyr changes - Love it, but please also bring back g2l in rogue den, that'd be a real huge QoL buff, g2l lumber from loot stash is just far too boring/tedious and the opposite of the playstyle of satyr, which is to roam the map to do satyr things, instead of hiding in a base to lumber or wait for g2l CD in loot stash.
8) Troll- Don't like the tower damage nerf on megas, troll feels super weak already, i think the towers should be buffed, not nerfed, also it's hard to judge attack speed in-game since it's not in the tooltips, so changing attack speed of towers is a terrible idea. The cannibalism buff is good though.
9) Titan nukes - mind sharing how it was tweaked?
10) Mana on titan scouts (very bad QoL, forces titans back to mid to camp, which is bad for game experience for both titans and builders)
11) Breeze - mana cost on nukes should just be 300 so it is easy to remember
12) Bubo - Love it, might be spamming bubo from now on just from the QoL changes
13) Demonicus - Good, maybe now less people will cry about demonicus, even though I prefer last patch demonicus over 309d demonicus
14) Glac - Nice
15) Molt - Interesting, keen to find out how egg form will work ingame
16) Don't like seeing nuke on nox slowed down (imo the nuke cast time should be buffed), he has a hard time getting minis already, but I like the toxic trap nerf
17) Volt - good nerf
18) Solar blade - keen to find out how this will work ingame
19) abysmal - Good change, imo
20) Balance change format - 10/10, would read again

-Burn

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Re: [4.0.1] General Balance Update

Postby xiiliea » Sun Jun 10, 2018 9:51 pm

Molt feels really overpowered in this patch. He has good heals, a ridiculously strong summon that requires blink proofing, perma controllable scouts, chain nukes. It's like like Volt, the naga titan (Luci?), and Demo all combined into one titan.

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Re: [4.0.1] General Balance Update

Postby Yarragon » Mon Jun 11, 2018 12:19 am

xiiliea wrote:Molt feels really overpowered in this patch. He has good heals, a ridiculously strong summon that requires blink proofing, perma controllable scouts, chain nukes. It's like like Volt, the naga titan (Luci?), and Demo all combined into one titan.


The scouting thing is a bug. It had to do with the fact that they were classified as wards and then changed back after blizzard implemented the patch, Molt is only meant to have one bird at a time but it is permanent.
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