"Shaman"
-5 Medium Armor
-No Harvesters, Shaman gains 50 wood per hit.
-Base 400hp
-Building Style (Human)
-Hard
-Builds:
Shelter (10lum),Wall (50lum), Research Center, (150lum), Advanced Research Center (25g 1250 lum),Merchant (45g 150 lum) , Ultimate Structure (500lum)
-Escapes:
Passive Ability: (Astral Quickness) When attacked your movement speed is increased by 5% for 8 seconds. (Can happen every 60 seconds after the last one ended.)
Passive Ability: (Reincarnation) When the Shaman is killed, it will Reincarnate spawning with 70% Health and Mana (Note, you will spawn at your Research Center and this can happen only once during the game.)
-Spellbook:
Active Ability: (Bloodthirst) You grow in size increasing your Health by 200 and Mana by 300 you also gain 5% Lifesteal (Note,Lasts for 80 seconds and you start losing health if you havent attacked an target for 20 seconds.)
Active Ability: (Healing Wave) Heals the target for 100 Health (Costs 150 Mana and CD is 15 seconds.)
Active Ability: (Earthen Grasp) Snares the target for 5 seconds. (Punishable).
Passive Ability: (Focused Power) When using Healing Wave you have a 15% to cast a Dot on a friendly target that heals 1% of their health every 5
seconds for 10 seconds.
Passive Ability: (Elemental Resistance) Magic Damage taken reduced by 5%.
Passive Ability: (Ancestral Knowledge) Mana increased by 2%
Shaman Builder Idea
Moderators: Remixer, IAmDragon
Re: Shaman Builder Idea
Lynx wrote:I always thought a builder that could summon different totems(wards) would be pretty cool, although maybe not what you suggested but shamans likes totems
Ye but how will you get it to work, do you mean them as wards with an area effect or ? Or like the ones from wow as a spell?
Re: Shaman Builder Idea
"Totems"
These are items like wards that can be used unlimited amount of times, but is soulbound.They also can be destroyed with 3 hits.And they would be acquiered from its shop of something.
Maybe are built from Minion bones,eggs etc.
-Fire Totem: Deals fire damage to near by enemy targets.
-Water Totem: Cleanses near by friendly targets from debuffs (Eye of Ocean, and so on)
-Air Totem: Increases your attack speed.
-Earth Totem: Gives you armor.
These are items like wards that can be used unlimited amount of times, but is soulbound.They also can be destroyed with 3 hits.And they would be acquiered from its shop of something.
Maybe are built from Minion bones,eggs etc.
-Fire Totem: Deals fire damage to near by enemy targets.
-Water Totem: Cleanses near by friendly targets from debuffs (Eye of Ocean, and so on)
-Air Totem: Increases your attack speed.
-Earth Totem: Gives you armor.
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Re: Shaman Builder Idea
Totems should be abilities. Could copy WoW's windfury totem which grants a chance for an extra attack, magic nullifying totem(no magic healing or magic dmg in its area for the duration), Some sort of tower totem like melee orc's shadow hunter ward just to name a few other examples.
Main idea with totems would be to not only grant you with the totems advantages but to enable you to block off the titan as well, for example blocking the titan while retreating during a siege or trapping a minion with 4 wards around it.
Main idea with totems would be to not only grant you with the totems advantages but to enable you to block off the titan as well, for example blocking the titan while retreating during a siege or trapping a minion with 4 wards around it.
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